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AMD RX 6800 RT cores defective or PSU problem?

Toothless

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He put it up on ebay now with that description. At least that's how I understood, not that he originally bought it from such an ebay listing.
I misread.
 
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I bought it for £350, have listed it for £300 with offers, already had 1 for £250, so not too bad considering
 
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Interesting issue. Even more so considering that RDNA2 (and 3 for that matter) do not have so to say separate RT cores. Texture units are being used for intersection calculations. So my mind is curious how is it happening.

EDIT

Maybe you could also fire up Blender and see if it crashes while rendering some demo scene. It has now HIP RT implementation.
 
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Interesting issue. Even more so considering that RDNA2 (and 3 for that matter) do not have so to say separate RT cores. Texture units are being used for intersection calculations. So my mind is curious how is it happening.

EDIT

Maybe you could also fire up Blender and see if it crashes while rendering some demo scene. It has now HIP RT implementation.
Are they not classed as ray tracing accelerators?
 
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They are but it's not like in nvidia where there is a separate hardware for it doing only ray traversal and intersection calculations. AMD approach is as they called it in their patent a hybrid solution:


The hybrid approach (doing fixed function acceleration for a single node of the BVH tree) and using a shader unit to schedule the processing addresses the issues with solely hardware based and/or solely software based solutions. Flexibility is preserved since the shader unit can still control the overall calculation and can bypass the fixed function hardware where needed and still get the performance advantage of the fixed function hardware. In addition, by utilizing the texture processor infrastructure, large buffers for ray storage and BVH caching are eliminated that are typically required in a hardware raytracing solution as the existing VGPRs and texture cache can be used in its place, which substantially saves area and complexity of the hardware solution.

The system includes a shader, texture processor (TP) and cache, which are interconnected. The TP includes a texture address unit (TA), a texture cache processor (TCP), a filter pipeline unit and a ray intersection engine. The shader sends a texture instruction which contains ray data and a pointer to a bounded volume hierarchy (BVH) node to the TA. The TCP uses an address provided by the TA to fetch BVH node data from the cache. The ray intersection engine performs ray-BVH node type intersection testing using the ray data and the BVH node data. The intersection testing results and indications for BVH traversal are returned to the shader via a texture data return path. The shader reviews the intersection results and the indications to decide how to traverse to the next BVH node.
So if there is a problem with Texture units other things should crash too. So maybe it's related to power delivery, heck if I know. It's an interseting issue for sure. Like I said you can load up blender and see how it goes.
 
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They are but it's not like in nvidia where there is a separate hardware for it doing only ray traversal and intersection calculations. AMD approach is as they called it in their patent a hybrid solution:



So if there is a problem with Texture units other things should crash too. So maybe it's related to power delivery, heck if I know. It's an interseting issue for sure. Like I said you can load up blender and see how it goes.
Definitely 100% not power delivery issue considering old PSU was replaced with top tier 750w PSU and same exact symptoms,,,, games can run balls to the wall at 200w+ without a single hitch, but as soon as RT is enabled, game won't load/run... something funky is definitely going on with this GPU
 
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It's a bummer the GPU is damaged.
You can at least eliminate the PSU as the problem and now you have a good PSU for a couple of builds without needing to worry to much about that.

I really wonder what the problem is... I wonder if this is somehow related to the plethora of PCIe saving settings in any modern BIOS such as AB Clock Gating, PCIB Clock Run, PM L1 SS and some more I'm probably forgetting. Many of these also introduces dpc issues to the nvidia side but that is mostly fixed by nvidia itself on driver updates.

It really is a weird problem.
 
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Well I think I am going to cut my losses and sell it, just means having to buy yet another GPU, and as per my previous comments, I regularly buy used components though am going to buy a new one to cover myself properly with a warranty, absolutely hate the state of the GPU market the last couple of years with pricing, may have to throw £500 at a 7800xt or do the unthinkable and go to the green team, though will likely be a 4070 Super as the regular 4070 is only about £30 cheaper now, although that pushes it up towards the £600 mark, remember buying a 7950 for about £250 and that was just one tier below the flagship 7970, prices are a fkn joke these days :banghead::ohwell:
 
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4070S for 600 over 7800 XT for 500 any day. Not worse in raster, much better (or destroys) in everything else. That's entirely worth that 20% premium.

By the way, HD 7950 became low end by 2016, many games required something better to play at 1080p at high settings without dipping below 60 FPS. Similarly priced&aged RTX 3060 is still capable at 1440p in many titles and 1080p (if we don't enable ray tracing) is perfectly doable at High (not Ultra!) in all games but really a couple extremely demanding outliers.

4070 Super will feel kinda slow at 4K in the most demanding titles and will be more than fine for 1440p (especially with DLSS and/or at 1080p) for the rest of 2020s.

Wish I was close, I'd buy that 6800. Would fit my YOLO build perfectly fine.
 
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4070S for 600 over 7800 XT for 500 any day. Not worse in raster, much better (or destroys) in everything else. That's entirely worth that 20% premium.

By the way, HD 7950 became low end by 2016, many games required something better to play at 1080p at high settings without dipping below 60 FPS. Similarly priced&aged RTX 3060 is still capable at 1440p in many titles and 1080p (if we don't enable ray tracing) is perfectly doable at High (not Ultra!) in all games but really a couple extremely demanding outliers.

4070 Super will feel kinda slow at 4K in the most demanding titles and will be more than fine for 1440p (especially with DLSS and/or at 1080p) for the rest of 2020s.

Wish I was close, I'd buy that 6800. Would fit my YOLO build perfectly fine.
My point was that the 7950 was AMD's 2nd best performing GPU and the cost compared to todays GPU's, it isn't down to inflation either, they have been becoming more and more premium and that trend only looks set to continue, what with the shit show that the 3050 6GB that was just released is, £200 for a bottom of the barrel reused last gen cut down part, it's quite frankley a joke and one of the reasons I prefer to give my money to AMD over NV, anyway I digress, I could just keep it and accept the fact it won't run RT, not like RDNA2 is any good at it anyway compared to NVIDIA, even my son's 2070S is much better in RT than a 6800... still mulling over my options, it's a strange one though for sure, only RT crashes, I wonder if it is something defective with the RT accelerators or W/E they are called with AMD, I might reach out to PowerColor though I am 99.99999% they wouldn't give a rats ass anyway as it was bought used and likely no longer under warranty
 
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OTOH, the less you buy, the less it costs.
 
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Is there a way to use a VBios viewer and compare this to the “original” (default) one, in case anything has changed on this card?
 
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When you say crash what does that mean, driver timeout, blue screen, black screen, restart, shutdown ?

Insufficient power/bad PSU will almost always manifest itself in the form of hard shutdowns. It's really easy to rule this out, a crappy PSU wont give you a driver timeout or bsod, it will instantly crash the system = shutdown.
Over at badcaps .net, known symptoms of bad caps, including PSUs:

Random crashes, including BSOD errors or other errors. Includes a frozen image and mouse pointer not moving.

A shutdown is usually a critical overheat of CPU. In the case of a PSU, it's more likely an over-current/over-ampere trip.
 
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