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AMD Software Adrenalin 23.4.1 WHQL Released

btarunr

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AMD today released the latest version of its AMD Software Adrenalin drivers. Version 23.4.1 WHQL comes with optimization for "Meet Your Maker," as well as the additional optimization the company released for "The Last of Us: Part 1" in its recent off-trunk drivers. The company also fixed a handful of issues. Blurry video playback for online video in some web-browsers, with RX 7900 XT, has been fixed. Invisible mouse pointers in Citrix Workspace has been fixed. Performance Metrics Overlay intermittently disappearing when playing fullscreen videos on Steam has been fixed. Grab the driver from the link below.

DOWNLOAD: AMD Software Adrenalin 23.4.1 WHQL



Highlights
Support for:
  • Meet Your Maker
  • Game optimizations for The Last of Us Part 1
Fixed Issues
  • Video playback in browsers using hardware acceleration may appear blurry on some AMD Graphics Products, such as the Radeon RX 7900 XT.
  • Mouse cursor may appear invisible in Citrix Workspace.
  • Performance Metrics Overlay may intermittently disappear when playing full-screen videos from STEAM.
Known Issues
  • High idle power has situationally been observed when using select high-resolution and high refresh rate displays on Radeon RX 7000 series GPUs.
  • Video stuttering or performance drop may be observed during gameplay plus video playback with some extended display configurations on Radeon RX 7000 series GPUs.
  • Some virtual reality games or apps may experience lower-than-expected performance on Radeon RX 7000 series GPUs.
  • Brief display corruption may occur when switching between video and game windows on some AMD Graphics Products, such as the Radeon RX 6700 XT.
  • Water corruption in Hogwarts Legacy may occur on some AMD Graphics Products, such as the Radeon RX 580.
  • Blocky water corruption in Red Dead Redemption 2 may occur using Vulkan API.

View at TechPowerUp Main Site
 
Hmm, no reason for me to update to this one. I will wait for the next round of updates before I bother. A first for me. :roll:
 
Nice I was getting the Overlay issue. Not anymore.
 
I find it very troubling to see the below known issue on the list since day 1 they released RDNA3. Now we are 4 months into the release, and the issue remains unresolved. I flagged this out specifically because I have been waiting for them to resolve this issue for months, but it seems like AMD is too busy or not competent to fix it, or it is a fundamental problem with the hardware. I recalled they released RDNA2 with similar problem and it took them quite a number of months before they finally released a driver that fixed it. I don't know what is the situation like in the Radeon driver team, but it is very disappointing to see the problem happen in a next gen card again, and is taking longer to get fixed.
  • High idle power has situationally been observed when using select high-resolution and high refresh rate displays on Radeon RX 7000 series GPUs.
 
I find it very troubling to see the below known issue on the list since day 1 they released RDNA3. Now we are 4 months into the release, and the issue remains unresolved. I flagged this out specifically because I have been waiting for them to resolve this issue for months, but it seems like AMD is too busy or not competent to fix it, or it is a fundamental problem with the hardware. I recalled they released RDNA2 with similar problem and it took them quite a number of months before they finally released a driver that fixed it. I don't know what is the situation like in the Radeon driver team, but it is very disappointing to see the problem happen in a next gen card again, and is taking longer to get fixed.

I have both a 1440p 165hz and a 4K 60hz display attached and my idle power consumption is 25-35W.

I am 100% sure the issue is unrelated to drivers and users simply have programs running in the background which are using the GPU.
 
I have both a 1440p 165hz and a 4K 60hz display attached and my idle power consumption is 25-35W.

I am 100% sure the issue is unrelated to drivers and users simply have programs running in the background which are using the GPU.

Test PCs are usually pretty clean. If it is background programs as you say, I don't think we'd be seeing high idle power consumption as a consistent consensus across multiple reviewers, and acknowledged as such by AMD.
 
Test PCs are usually pretty clean. If it is background programs as you say, I don't think we'd be seeing high idle power consumption as a consistent consensus across multiple reviewers, and acknowledged as such by AMD.

In order to have a GPU use more power than usual something must be causing that, it cannot be the case that nothing is running on the GPU and you just get high power consumption for no reason, it's literally impossible.

It may very well be the case that it's not obvious which software is causing this so it eludes both reviewers and users, like it could be some obscure windows service or something odd like that.
 
In order to have a GPU use more power than usual something must be causing that, it cannot be the case that nothing is running on the GPU and you just get high power consumption for no reason, it's literally impossible.

It may very well be the case that it's not obvious which software is causing this so it eludes both reviewers and users, like it could be some obscure windows service or something odd like that.

Or it could be the drivers are not downclocking the card with some setups, resulting in increased power consumption.

Such behavior isn't unheard of.

In the case of the 980 Ti there, the article says it's likely an hardware limitation. However, that was 2015. One would hope that with how popular high refresh displays have become in 2022 that AMD would not have any hardware issues with high refresh displays.
 
Or it could be the drivers are not downclocking the card with some setups, resulting in increased power consumption.
Then that problem would be omnipresent and also just having high clock speeds does not result in that much of an increase in power draw on modern GPUs, you still need something to be running in order to consume all that power. I've also tested this and it's almost impossible to get the GPU to run anywhere close to it's highest clock speeds unless I am running something that's really heavy.

When I had a 1080 I had this strange issue where something would cause it to ramp up to it's height clock speed and just stay there unless I rebooted yet the power used did not change that much because that's not how this works, unless something is actually running on the GPU you don't consume all that much energy.
 
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I find it very troubling to see the below known issue on the list since day 1 they released RDNA3. Now we are 4 months into the release, and the issue remains unresolved. I flagged this out specifically because I have been waiting for them to resolve this issue for months, but it seems like AMD is too busy or not competent to fix it, or it is a fundamental problem with the hardware. I recalled they released RDNA2 with similar problem and it took them quite a number of months before they finally released a driver that fixed it. I don't know what is the situation like in the Radeon driver team, but it is very disappointing to see the problem happen in a next gen card again, and is taking longer to get fixed.
  • High idle power has situationally been observed when using select high-resolution and high refresh rate displays on Radeon RX 7000 series GPUs.

There is no silver bullet for this problem, even nVidia have more power draw in multi monitor and high framerate... One of this problem is implementation of "blanking pixels", the monitor manufacturer can "cheat" on this causing problem regarding the VESA standart.

More informations here : Reddit
 
Indeed

frames = power

one just has to look at tpu reviews when gpu is vsync to 60fps. Power is typically lower.

now as to how much difference for 60vs 120 vs xxx fps. Vs resolution etc. there may be room for optimization there.
 
my idle power indeed came down significantly. 4k@120 is now around 16W and 4k@60 i've seen even 11W.
I used UV 1.06V and now set to 1.03V - which results in further 20-30W saved.
several hours of gaming (control, ray tracing, RSR 1728p->2160p, clk min2,4 max2,5, mem2,7) and no problem.
 
Blocky water corruption in Red Dead Redemption 2 may occur using Vulkan API.

It's some times with the fire too but hey..
 
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