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AMD Software Adrenalin 24.1.1 WHQL Released With AMD Fluid Motion Frames Support

Since Nvidia card owners and those who have never owned a Radeon card say that AMD drivers explode your PC upon install, how many of you Radeon owners are experiencing lacerations and other trauma from the flying shrapnel?

In all seriousness, I look forward to installing these drivers on my Radeon 7900XT and as always for the last five years having no driver problems whatsoever.
The doctor Is still wondering how the hell I managed to sustain such injuries without getting out of my house, when I first went to there he tried looking up recent car crashes, but found nothing. Other than that handling myself well, thankfully the doctor was understanding, maybe I wasn't the first one with an AMD gpu to go, but no one uses AMD, so it's hard to say.
 
Suddenly, "fake frames" became interesting for AMD fans. Before they were "bleah" because they didn't have access to them.
If AMD equals or surpasses nVidia in the raytracing and DLSS chapters, then the same "bleah" turns into "WoW".
Hey, if it helps, I still dislike upscaling and frame gen.
The tech is cool though.

Honestly, what AMD should focus on is hardware raytracing, as it is:
1.- Very cool
2.- Becoming utilized more and more, and because they control the console space, if they make good RT gpus then consoles too will have good RT performance, leading to even more and more games with RT
 
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Hey, if it helps, I still dislike upscaling and frame gen.
The tech is cool though
You dislike the features because you have an AMD GPU.

DLAA is magic for 1440p, with close to 4K UHD visuals, with very little performance hit, 5% tops.

I dislike native gaming these days. Simply not sharp enough.
I always use DLAA, CAS Sharpening or FSR Native instead of "just native"

Upscaling is replacing AA methods as we speak. Most new games don't have AA outside of upscalers and with DLAA and FSR Native, you don't need to bother about "native" at all. They will improve big on native res.

Upscalers have AA and sharpening built in. Thats why native don't matter to me anymore.
 
You dislike the features because you have an AMD GPU.

DLAA is magic for 1440p, with close to 4K UHD visuals.

I dislike native gaming these days. Simply not sharp enough.
I had a Nvidia card before the current card. I didn't use any of it then either.
 
You dislike the features because you have an AMD GPU.

DLAA is magic for 1440p, with close to 4K UHD visuals, with very little performance hit, 5% tops.

I dislike native gaming these days. Simply not sharp enough.
I always use DLAA, CAS Sharpening or FSR Native instead of "just native"

Upscaling is replacing AA methods as we speak. Most new games don't have AA outside of upscalers and with DLAA and FSR Native, you don't need to bother about "native" at all. They will improve big on native res.

Upscalers have AA and sharpening built in. Thats why native don't matter to me anymore.
Nope, I did actually use dlss for a while when I had a 2070, it was quite handy, but I always sought native resolution, I always had some issues with upscaling, namely ghosting and breaking up in movement (even if slight, they are still distracting, and I rather use no AA than to use upscaling, FSRAA or DLAA or TAA)
It is simply preference, nothing more to it :)
(though from a technical point of view it is impossible to be sharper than no AA at a native res, since by design AA is meant to blur edges)
 
did they changed something on the GPU core clock behaviour?
my 7800XT runs a lot faster than before. stock clocks up to 2.75GHz, my PoE Benchmark went from 112 FPS stock to 118 and overclocked from 122 to almost 130 FPS.
playing tarkov maxed out at 2744Mhz and 3070Mhz front end clock on a fresh windows installation without any overclocks.
 
Nope, I did actually use dlss for a while when I had a 2070, it was quite handy, but I always sought native resolution, I always had some issues with upscaling, namely ghosting and breaking up in movement (even if slight, they are still distracting, and I rather use no AA than to use upscaling, FSRAA or DLAA or TAA)
It is simply preference, nothing more to it :)
(though from a technical point of view it is impossible to be sharper than no AA at a native res, since by design AA is meant to blur edges)
DLSS 1? :laugh:

DLSS 2 and 3 have no blur, ghosting and artifacts at all compared to FSR. Unless implementation is terrible.

Also DLSS 3 FG had some issues on launch but works insanely well today. DLSS/DLAA/FG has improved immensely since launch. With the release of DLSS 2, the tables turned.

It is very easy to improve on native with sharpening and superior built-in AA. DLAA does exactly this. FSR Native and CAS Sharpening also does this, to a lesser degree.

DLAA is a preset of DLSS now. Available in pretty much all DLSS games. DLAA is considered the best AA method today by far.

Native + TAA looks horrible in comparison. SMAA generally works better but has much bigger perf hit and still loses to DLAA. So yeah, gaming at native res is a thing of the past for me.
In older games I will use downscaling instead of upscaling.

Native res gaming is pretty much dead to me. There's better alternatives no matter which game.

1440p + DLDSR will make old games look insane. Throw RTX Remix on top to change visuals completely or use GeForce Experience filters (Reshade or 100+ others) to improve visuals.

I don't understand why some people want to play at native res with zero improvements to the image in 2024.
 
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Nope! Used it from the beginnings of 2.0 until after the 3.0 dll's became available. I was still left unimpressed, still noticed a bit of shimmering from upscaling, lower internal res artifacts and whatnot (the version that I used the most is whatever dll is found within MWII, I did play that game with dlss quite a bit, same for BOCW). It was a very nice framerate boost that helped my laptop.
I don't have a problem in using upscaling for extracting more life out of old hardware, but I like my nice native image, free of temporal artifacts, crisp and sharp, and such harsh AA options like upscaling (native or under native res) are simply not for me.
Sharpening filters are also not great for me, as they don't bring back the texture detail that is lost, it only sharpens edges.
 
Suddenly, "fake frames" became interesting for AMD fans. Before they were "bleah" because they didn't have access to them.
If AMD equals or surpasses nVidia in the raytracing and DLSS chapters, then the same "bleah" turns into "WoW".
Yawn!
 
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Nope! Used it from the beginnings of 2.0 until after the 3.0 dll's became available. I was still left unimpressed, still noticed a bit of shimmering from upscaling, lower internal res artifacts and whatnot (the version that I used the most is whatever dll is found within MWII, I did play that game with dlss quite a bit, same for BOCW). It was a very nice framerate boost that helped my laptop.
I don't have a problem in using upscaling for extracting more life out of old hardware, but I like my nice native image, free of temporal artifacts, crisp and sharp, and such harsh AA options like upscaling (native or under native res) are simply not for me.
Sharpening filters are also not great for me, as they don't bring back the texture detail that is lost, it only sharpens edges.
COD has terrible DLSS implementation. Its a console port. CAS Sharpening is what people use in this game. Including myself. All serious players use CAS Sharpening here, beats native every single scene.

You are in the minority and upscaling is here to stay. 99 out of 100 people will prefer DLAA over Native thats for sure. Crisper, sharper and better looking wins every single time.

So you play all your games in native with no anti aliasing? :laugh: Because most AA has more issues than upscalers, thats why upscalers take over going forward.
 
The fact that nvidia driver needs a cleaner tool made by w1z to cut down crap and make it work is beyond silly in the first place. During my time with 1080ti, that card is still around, I had stutter problems with recent driver compared to older like 537.xx branch.

I have quote from guru for you, so take it with bucket of salt.
Currently running 546.65 and it's smooth sailing.

Sounds like a you problem.
 
Currently running 546.65 and it's smooth sailing.

Sounds like a you problem.
True, Nvidia drivers are generally just better.

NvCleanstall is not *needed* it is simply an option to use for powerusers. There's tons of Nvidia tools in general, NVCleanstall, DLSS Swapper, Nvidia Inspector to name a few


Better than AMD drivers bricking windows installs, several times ;)
 
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COD has terrible DLSS implementation. Its a console port. CAS Sharpening is what people use in this game. Including myself. All serious players use CAS Sharpening here, beats native every single scene.

You are in the minority and upscaling is here to stay. 99 out of 100 people will prefer DLAA over Native thats for sure. Crisper, sharper and better looking wins every single time.

So you play all your games in native with no anti aliasing? :laugh: Because most AA has more issues than upscalers, thats why upscalers take over going forward.
The best AA is to run at the highest resolution possible. However, TAA is really trash(as well as upscaling and fake frames), then some better form of AA is welcome.
 
did they changed something on the GPU core clock behaviour?
my 7800XT runs a lot faster than before. stock clocks up to 2.75GHz, my PoE Benchmark went from 112 FPS stock to 118 and overclocked from 122 to almost 130 FPS.
playing tarkov maxed out at 2744Mhz and 3070Mhz front end clock on a fresh windows installation without any overclocks.
Same here, some GPU loads now boost higher. Even loading some non-3D programs cause boost to 3+GHz. Now I can crash in 2D too, yay!
 
True, Nvidia drivers are generally just better.

NvCleanstall is not *needed* it is simply an option to use.


Better than AMD drivers bricking windows installs, several times ;)
 
The best AA is to run at the highest resolution possible. However, TAA is really trash(as well as upscaling and fake frames), then some better form of AA is welcome.
That is true, the best AA is pixel density. The issue with THAT is performance. Whatever people say, there is still aliasing even at 4K. And improvements to graphics, paradoxically, bring even more. First it was aliasing on transparent textures and effects, now it’s temporal aliasing. And yeah, all of it can be fixed by rendering a higher resolution image and then scaling it down to native. Problem is, you aren’t running 4xSSAA at 4k. Even 2x would be a disaster performance-wise. So we have to improvise a better method and at this moment it seems to be DLAA. I suspect the BEST AA method would be some unholy frankensteinian abomination of a combo between multi-sampling, post-processing and temporal techniques, but good freaking luck developing something like this, implementing it into an engine and making it run with an acceptable frametime cost and no visual artifacts.
 
You are in the minority and upscaling is here to stay. 99 out of 100 people will prefer DLAA over Native thats for sure. Crisper, sharper and better looking wins every single time.
He's talking about DLSS upscaling, rendering at lower res and showing it as higher res output. DLAA is the opposite, render at higher res and output to lower res giving better image quality in all situations.

Downscaling/upsampling is nothing new, and is better generally in terms of image quality. Performance is lower obviously, compared to DLSS upscaling.
 
He's talking about DLSS upscaling, rendering at lower res and showing it as higher res output. DLAA is the opposite, render at higher res and output to lower res giving better image quality in all situations.
No he is claiming native is always better but its not.

Native needs inferior AA solutions on top.

Native is less sharp, less crisp than DLAA, FSR Native and CAS Sharpening. Even DLSS Quality often beats Native in terms of visuals, while boosting performance big.

Native is just native. Looks mediocre without AA on top.
Scalers have built in AA and sharpening. They will beat native every single time unless implementation is horrible. There's tons of bad AA solutions in many games as well. Thats why some games have several options.
 
He's talking about DLSS upscaling, rendering at lower res and showing it as higher res output. DLAA is the opposite, render at higher res and output to lower res giving better image quality in all situations.
DLAA does not render at a higher resolution. It applies the DLSS spatial AA to native.
 
DLAA does not render at a higher resolution. It applies the DLSS spatial AA to native.
What's the feature called in nV drivers that renders at higher res? I might have misremembered
 
True, Nvidia drivers are generally just better.

NvCleanstall is not *needed* it is simply an option to use for powerusers. There's tons of Nvidia tools in general, NVCleanstall, DLSS Swapper, Nvidia Inspector to name a few


Better than AMD drivers bricking windows installs, several times ;)
There are no quantifiable differences between AMD and Nvidia drivers. I just typed ‘nvidia drivers bricking’ into Google and it happens to Nvidia drivers too. Here is the first hit from some time ago:


There are more hits you can read through.

Anyway, some users like the UI for Nvidia, some like AMDs UI. If you like frame generation, super sampling and ray tracing FEATURES then Nvidia is better. If you like best gen ras for your dollar, AMD is preferred.

But again, the driver quality is the same from each company. Just type either AMD or Nvidia driver problems into Google and you can see that.
 
@3x0
DLDSR is what you are talking about, I believe.
 
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