- Joined
- Jul 29, 2023
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System Name | Shirakami |
---|---|
Processor | 7800X3D / 2000 & 2000 IF & UCLK |
Motherboard | Gigabyte B650i AORUS Ultra |
Cooling | Corsair iCUE H100i ELITE CAPELLIX w/ ultra slim 2x120mm fans |
Memory | 2x24GB Hynix M-Die @ 8000 - 38-48-48-40 - 40k tREFI & tuned subtimings |
Video Card(s) | 6900 XT Reference / -120 mV @ 2.4 GHz |
Storage | 1 & 2 TB NVMe - 1 TB SATA SSD |
Display(s) | LG 34GN850 (3440x1440) 160 Hz overclock |
Case | Lian Li Q58 |
VR HMD | Reverb G2 V2 |
Software | Fedora Linux 41 operating system (daily) |
(Just realized I should've posted this in Software. Apologies!)
Hi everyone!
I wanted to run a few benchmarks of the efficiency cores and see how they compare against the performance cores. It's nothing too in-depth, I simply stand in one spot and allow Intel Presentmon to collect data for a few minutes. In reality the efficiency cores have a higher core-to-core latency, which can result in lower 1% / 0.1% lows than the performance cores. (Source: Anandtech)
Here are some of the averages I collected. I chose these games intentionally for two reasons. I play these games very often, on an almost daily basis if I have the time. Also, they're much older than anything modern, meaning they're very much so bound in memory - latency - and especially IPC. These aren't games that reviewers typically test, as they aren't very popular with their general audience. All tests were done with my 13700k @ 5.3 GHz P / 4.2 GHz E / 7200 DDR5 / 46x ring.
Efficiency cores will always be the first image on the left, with the lower framerate.
Second image will always be the performance cores.
Third image is a picture of the scene.
Guild Wars 2: Lion's Arch (City environment, high NPC / Player count, severely single-threaded)
Final Fantasy 14: Limsa Lominsa (City environment, high NPC / Player count, also very single threaded but memory sensitive as well)
Crysis 1: (Very, VERY single threaded game)
Lastly, Hogwarts Legacy: (Uncertain as to the main bottleneck. Game is modern and multithreaded)
Typically, the performance cores are around double that of the efficiency cores in frame rate. In synthetics, they're a little more than half the IPC of a performance core. Realistically, the core-to-core latency causes very noticeable stutters depending on the title you're playing.
Hi everyone!
I wanted to run a few benchmarks of the efficiency cores and see how they compare against the performance cores. It's nothing too in-depth, I simply stand in one spot and allow Intel Presentmon to collect data for a few minutes. In reality the efficiency cores have a higher core-to-core latency, which can result in lower 1% / 0.1% lows than the performance cores. (Source: Anandtech)
Here are some of the averages I collected. I chose these games intentionally for two reasons. I play these games very often, on an almost daily basis if I have the time. Also, they're much older than anything modern, meaning they're very much so bound in memory - latency - and especially IPC. These aren't games that reviewers typically test, as they aren't very popular with their general audience. All tests were done with my 13700k @ 5.3 GHz P / 4.2 GHz E / 7200 DDR5 / 46x ring.
Efficiency cores will always be the first image on the left, with the lower framerate.
Second image will always be the performance cores.
Third image is a picture of the scene.
Guild Wars 2: Lion's Arch (City environment, high NPC / Player count, severely single-threaded)
Final Fantasy 14: Limsa Lominsa (City environment, high NPC / Player count, also very single threaded but memory sensitive as well)
Crysis 1: (Very, VERY single threaded game)
Lastly, Hogwarts Legacy: (Uncertain as to the main bottleneck. Game is modern and multithreaded)
Typically, the performance cores are around double that of the efficiency cores in frame rate. In synthetics, they're a little more than half the IPC of a performance core. Realistically, the core-to-core latency causes very noticeable stutters depending on the title you're playing.