- Oct 26, 2011
- 419 (0.18/day)
|Processor||Intel i7-3820 @ 4.5GHz|
|Cooling||Thermaltake Water Pro 2.0|
|Memory||16GB DDR3 1866|
|Video Card(s)||Leadtek GeForce GTX 670 Reference|
|Storage||Intel SSD530 120GB OS/BOOT, various mechanical drives for storage|
|Display(s)||2x Dell U2311H|
|Audio Device(s)||ASUS Xonar Essence ST|
|Power Supply||Cooler Master Silent Pro Modular 600W|
|Software||Windows 7 Ultimate x64 SP1|
Conroe was the end all solution. A computer from that time, with upgraded RAM, is still more than enough for the majorityof consumers. Imagine using a 1997 CPU in 2002..
Intel's problem really is that they've build something so good it's hard to offer a truly tangible upgrade on the performance side, since most games very quickly become GPU limited anyway. That's probably one of the reasons they've been focusing on improving power instead.
Until the next big game (or other program) comes out and brings the best CPU to its knees, then there's no compelling reason to be pushing for outright performance, rather than the far more reasonable performance-per-watt.