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- Sep 17, 2014
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Processor | i7 8700k 4.6Ghz @ 1.24V |
---|---|
Motherboard | AsRock Fatal1ty K6 Z370 |
Cooling | beQuiet! Dark Rock Pro 3 |
Memory | 16GB Corsair Vengeance LPX 3200/C16 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Fractal Design Define R5 |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | XTRFY M42 |
Keyboard | Lenovo Thinkpad Trackpoint II |
Software | W10 x64 |
Pretty much everything @Vayra86 said. Especially though, there is zero reason to turn down AF, as it is nearly no hit on your resources and actually noticeable without it. AA is a hit, and turning it down is good, although some of the newer forms have vastly improved upon it for less performance hit than normal SMAA.
Recently Im seeing more and more games use TSSAA (Temporal Super Sampling) which is basically another form of DSR, disguised as AA. WIth a sharpening pass on top, the results can be pretty good and the performance hit is on SMAA levels, but the jaggies are almost entirely gone. The only drawback is sharpen artifacts, but those are far less noticeable if you tone the sharpen down to ~25-35%. Most games offer a slider.