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Armored Core VI Fires of Rubicon Benchmark Test & Performance Analysis

why we cant see a Medium quality numbers? looks like 40% improvement in the 4080 quality compare images so the 3050 can achieve 80+fps in medium at 1080p
why the graphics are labeled like "very high" and there is not option in the game with "very high" settings only
My bad.. I failed at labelling those charts .. this is fixed now
 
Only problem is it looks like a ps3 game in certain area....

Yep and it's a mere 16 hours long. 90% of which is spent fighting the game's few bosses Most disappointing Armored Core game I've ever played.

The game looks fine and play great. It also doesn't have shitty monetization, that makes it better than half the shit that's coming out these days.

It's a 16 hour game for $60. I'd say that's shitty monetization. Almost non-existent story and hardly any cutscenes. The game is already lacking content, I don't see how it would have been even feasible for them to cut out content to sell back to the player, the game is already extremely baren.
 
I am an old-school armored core fan. Been playing these games since they started releasing them. Very happy with this new release. It feels good and the mech customization and colors are great.
 
The poor performace of RX 6500 XT, the same in Atlas Fallen, is only due 4 GB of VRAM or their small GPU power?
 
The poor performace of RX 6500 XT, the same in Atlas Fallen, is only due 4 GB of VRAM or their small GPU power?
It's due to the limited VRAM pool. It should be about half as fast as a 6600 XT or 60% of a RX 6600 in the absence of memory limits.

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I read this review and LOL'ed at that conclusion.

"Maybe From Software is using some hidden upscaler or DirectX Variable Rate Shading? It definitely does not look good, and considering the FPS rates there's no reason to punish gamers with it. Take a look at the screenshots with trees.. WTF ... it's 2023. Elden Ring looks MUCH better graphically."

This is great. :roll:
 
Well, there's nothing that says a game can't be fun with prettier environments. lol
Don't make it out to be a one-or-the-other kind of thing.
The 2 things do compete for ressource at the business level. We don't live in the perfect world.
FormSoftware is still a AA studio.
 
The 2 things do compete for ressource at the business level. We don't live in the perfect world.
FormSoftware is still a AA studio.
Surely they can do better buildings than this PS2-esque scene here
 
In on my phone right now, but it doesn't look that bad.
I bet it will look great on a phone. Except you play on a somewhat larger screen :)

No honestly... compare this to Mechwarrior 5.

Yep and it's a mere 16 hours long. 90% of which is spent fighting the game's few bosses Most disappointing Armored Core game I've ever played.



It's a 16 hour game for $60. I'd say that's shitty monetization. Almost non-existent story and hardly any cutscenes. The game is already lacking content, I don't see how it would have been even feasible for them to cut out content to sell back to the player, the game is already extremely baren.
Nuff said, thanks, I'm staying far away :)
 
Well, there's nothing that says a game can't be fun with prettier environments. lol
Don't make it out to be a one-or-the-other kind of thing.
It usually is. Whoever has the $$$ to hire graphic artists, musicians and whatnot to make a game look great, has a low chance of pairing that with a fun idea.
 
It usually is. Whoever has the $$$ to hire graphic artists, musicians and whatnot to make a game look great, has a low chance of pairing that with a fun idea.
That view is easily disproven by the existence of games that look good and are still fun
 
That view is easily disproven by the existence of games that look good and are still fun
I said "there's a low chance".
 
Game play looks awesome IMO. Graphics could be better and maybe we'll get some body do hi-res textures later, but I rather have a great gameplay experiene and ok graphics than eye-candy and garbage gameplay cough UE5 games cough
 
@W1zzard I'm a bit hyped for Starfield, just wondering if you have a date locked in that the public (non-backers) will get to see your review of Starfield? September 6th on launch day, or will it be during early access, or a couple weeks after it comes out since its such a big game? Games that have been this long in development don't come along often, so just curious when the review is coming.
 
Yep and it's a mere 16 hours long. 90% of which is spent fighting the game's few bosses Most disappointing Armored Core game I've ever played.



It's a 16 hour game for $60. I'd say that's shitty monetization. Almost non-existent story and hardly any cutscenes. The game is already lacking content, I don't see how it would have been even feasible for them to cut out content to sell back to the player, the game is already extremely baren.
Not everyone wants nor needs a second full time job worth of time just to play a game.

Pro tip: most games today have 10-15 hours of content padded out with 90 hours of grinding season passes.

I'll take a fun 16 hour experience. That was perfectly fine for the last 30 years, and it's still fine.
 
Not everyone wants nor needs a second full time job worth of time just to play a game.

Pro tip: most games today have 10-15 hours of content padded out with 90 hours of grinding season passes.

I'll take a fun 16 hour experience. That was perfectly fine for the last 30 years, and it's still fine.

I'm kind of excited for the new AC Mirage for a similar reason, I a big AC fanboy though, so eh don't mind me I'll see myself out :roll:
 
@W1zzard I'm a bit hyped for Starfield, just wondering if you have a date locked in that the public (non-backers) will get to see your review of Starfield? September 6th on launch day, or will it be during early access, or a couple weeks after it comes out since its such a big game? Games that have been this long in development don't come along often, so just curious when the review is coming.
I have preordered it, but I'm going on holiday on Friday for a week, so it'll be a while

The 1440p results of the 4090 are suspect in this article.
RTX 4090 is CPU-limited at 1080p and 1440p

set depth of field to high to avoid "sub-native resolution"
the maximum dof setting is just abusing that affect
comparison here
Oh wow, thank you! That's it. Now the blurriness is gone .. sigh .. what were they thinking..
 
Not everyone wants nor needs a second full time job worth of time just to play a game.

Pro tip: most games today have 10-15 hours of content padded out with 90 hours of grinding season passes.

I'll take a fun 16 hour experience. That was perfectly fine for the last 30 years, and it's still fine.

You must have never played an armored core game before to think there's no grind. All Armored Core games require grinding, whether that be for money, parts, or skill. In fact I'd go as far as to say it's a central component in the series.

As I pointed out in my last post, 90% of your time in this game for your first playthrough will be spent grinding bosses. I'd estimate that the game can take up to 22 hours for someone who is having trouble but again that time is all on the bosses. Contrary to older Armored Core games, the regular missions are a cake walk and are short. You'll likely be grinding those and replaying them as well given there are hidden items, logs, and you'll just straight up want the money. There's a NG+ mode as well, which is actually just grinding the entire game again for parts.

If you took the grind out of Armored Core, by for example having a meta build or being a skilled player, you'd be left with a 3-4 hour game. Even less if you are skipping the voice logs.

I can definitely appreciate a quality 10-15 hour experience. That said those experiences are typically 10-15 hours of solid content and typically come in at a lower price tag. I've never spent $60 on a game that's 15 hours of content including the grind until AC6. Games like Road 96 are a solid 10-15 hour experience and that game was $20. Hades is a $25 game that takes anywhere from 20 hours to 40 hours depending on if you want the true ending or not. Divinity Original Sin 2 was a $30 game with 80 hours of content. Baldur's Gate 3 is a $60 game with 70 - 120 hours of content, The Witcher 3 is a $60 game with 120+ hours, Dying Light was a $30 game with 50 hours of content, the list could go on forever.

For a AAA $60 - $70 game to only have 16 hours of content, I'd expect extra-ordinarily high production value. AC6 doesn't, most of the game's story is conveyed through text and audio logs. The graphics are only decent and the missions are completely bog standard outside of the bosses, of which is just an imperfect marrying of dark souls and armored core. The soundtrack is a tad above decent but nothing to write home about (there is a single notable song and the rest are pretty generic).
 
It usually is. Whoever has the $$$ to hire graphic artists, musicians and whatnot to make a game look great, has a low chance of pairing that with a fun idea.
Nah there are just far too many bullshit games coming out that are built with minimal effort. I consider this Armored Core one of them. Repurposed engine, empty environments, short playtime, full price. Everything in the game looks cheap and empty while a lot of effort went into your own robot. Okay...

We should simply not buy them. The combo of fun and good art was commonplace no less than a decade back and prior. When graphics advancements slowed down... ironically... we had some of the better examples. Art matters more when graphical quality isn't moving places. And if you go even further back to very low resolutions, that holds true even more. Every pixel mattered. Now you can just toss a bunch of butt ugly post effects over it, or say you have RT, and sell on screenshots with flashy lights.
 
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