- Joined
- Oct 18, 2017
- Messages
- 285 (0.10/day)
- Location
- Baguetteland
System Name | 1080p 180hz |
---|---|
Processor | 7800X3D |
Motherboard | Asus X670E crosshair hero |
Cooling | Noctua NH-D15 |
Memory | G.skill flare X5 2*16 GB DDR5 6000 Mhz CL30 |
Video Card(s) | Asus prime 5060 ti oc 16 GB |
Storage | Western digital SN850 1 TB NVME |
Display(s) | LG Ultragear 24GS65F-B |
Case | Phanteks P600S |
Audio Device(s) | Logitech pro X2 lightspeed |
Power Supply | EVGA 1200 P2 |
Mouse | Logitech G PRO |
Keyboard | Logitech G710+ |
Software | Windows 11 24H2 |
Benchmark Scores | https://www.3dmark.com/sn/5745992 https://www.3dmark.com/spy/55497493 |
I'm finding DLSS4 Transformer so good that you can actually run it at 1080p balanced on the 5060Ti and it still looks really good to me (as a DLSS hater before DLSS4 Transformer).
I'm not saying your settings are wrong because they're personal preference, but I find input lag far more bearable with a base framerate of >50fps. You seem to be running in the 35-40fps base framerate which felt too sluggish to me.
Path tracing in CP2077 looks awesome but I've decided to continue my Phantom Liberty playthrough on the other machine (9070XT, 1440p240) because raytraced reflections only is by far the most noticeable RT effect and the Radeon will do that at 120Hz realtime which makes the game feel so much nicer. I don't know what it is about CP2077's path tracing but the realtime shadowing and occlusion results in far too much shadow-crawl and "boiling" surfaces. It's a nice tech demo but I genuinely think I prefer the look of the game with old-school shadowmaps. Even if the lighting is less accurate and realistic, it's far less distracting.
I honestly dont feel any input lag with these settings. I had a rtx 4070 before which had better raster performance, so in theory less input lag, but i cant feel any difference between the two of them. And i'm usually easily bothered by input lag. Or perhaps i'm just getting old and my brain reactivity is playing tricks on me
