• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

ATI Months Ahead of NVIDIA with DirectX 11 GPU Schedule?

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,670 (7.43/day)
Location
Dublin, Ireland
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard Gigabyte B550 AORUS Elite V2
Cooling DeepCool Gammax L240 V2
Memory 2x 16GB DDR4-3200
Video Card(s) Galax RTX 4070 Ti EX
Storage Samsung 990 1TB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Never in recent times have we seen NVIDIA and ATI locked in such fierce market competition. The two are seen exchanging blows with product launches and price-cuts. ATI looks to be in the mood to take this competition to the next-level: DirectX 11 compliant GPUs. Microsoft has already released DirectX 11 with the pre-release versions of Windows 7 operating system. A recent report by Heise Online indicates that AMD will be ready with an ATI RV870, the company's first DirectX 11 GPU by the end of July, or early August.

Another source, The Inquirer, states NVIDIA's GT300 GPU launch for October. If you were to count these claims, AMD is put two to three months ahead of NVIDIA when it comes to time-to-market introduction of a new GPU generation. Now, whether you have DirectX 11 compliant software that makes use of the new technology available that soon is a different thing altogether. This will determine the practicality of a DirectX 11 GPU in July/August.

View at TechPowerUp Main Site
 
Nice, we will be rendering ray tracing in no time!
 
This will be my upgrade!!!! :D
 
I thought DX10 cards could run DX11?

Oh well, time will tell (and hey, even if DX10 cards can do it... they wont miss the marketing opportunity)
 
I thought DX10 cards could run DX11?

Oh well, time will tell (and hey, even if DX10 cards can do it... they wont miss the marketing opportunity)

Yes they can render DX11, but only performance wise. The big benefit for the APIs are that they ultilize the CPU and GPU far better as they upgrade, meaning, I can't wait.
 
..as much as DX9 cards could run DX10 when Vista was launched?

from what i'd heard, DX10 cards will run whatever they have in hardware in hardware, and emulate the rest via DX11's GPGPU.

Native DX11 cards will render it all faster.

I hope they dont mean it, the way you say.
 
..as much as DX9 cards could run DX10 when Vista was launched?

DX9 cards were never reported to run DX10 in any fashion at all. We were told from the get go we needed DX10 hardware for DX10.

That being said, since DX10 has been a joke, what makes people think DX11 is going to be adopted any faster?
 
DX9 cards were never reported to run DX10.

That's the point I was making, the hardware could run in Vista, albeit not supporting DX10 acceleration.
 
You caught me mid-edit! As I said, why are we even caring about DX11 when these guys creating games cannot even handle DX10 coding?
 
Are there any games on the horizon that boast DX11 support?

I'm really interested to see ATI beat nvidia to the punch, but if there's nothing that will take advantage of it, then I say both companies should take their time with it, not rush something out just to claim the title of "First dx11 card." Your average informed consumer won't care about a title like that when dx11 games won't come out until long after both companies can provide dx11 cards.
 
DX10/DX10.1 hardware will not natively runn DX11. DX10 hardware lacks the required features to run DX11.

Obviously, this doesn't mean that DX11 games will be unplayable on DX10 hardware, just as DX10 games still run on DX9 hardware. Hell, DX11 games will probably still run on DX9 hardware.

As for one side being on quicker schedule than the other, I say we all just wait and see what really happens instead of relying on rumors.
 
Are there any games on the horizon that boast DX11 support?

DICE made a Frostbyte (engine that powers Battlefield Heroes) port to DX11.
 
DX10/DX10.1 hardware will not natively runn DX11. DX10 hardware lacks the required features to run DX11.

Obviously, this doesn't mean that DX11 games will be unplayable on DX10 hardware, just as DX10 games still run on DX9 hardware. Hell, DX11 games will probably still run on DX9 hardware.

As for one side being on quicker schedule than the other, I say we all just wait and see what really happens instead of relying on rumors.

DX11's GPGPU is what throws a spanner in the works. its possible for them to code support into that via stream and cuda, and then the drivers are the limit - they can literally add more support in, by coding it in via GPGPU.
 
DX11's GPGPU is what throws a spanner in the works. its possible for them to code support into that via stream and cuda, and then the drivers are the limit - they can literally add more support in, by coding it in via GPGPU.

True, but performance is going to be terrible doing it like that, like unplayable levels of terrible.
 
True, but performance is going to be terrible doing it like that, like unplayable levels of terrible.

maybe. we do know that GPGPU is 10-20x faster than CPU encoding from things like F@H, and if you remember the warp11 news post they had a core i7 run crysis at like 10 FPS at 800x600.

That means a GPGPU version of warp11 could theoretically run something to the level of crysis in pure emulation. Keep in mind however they'd only be emulating a few features here, not the whole GPU.
 
Ill be getting me a 5870 soon then! :rockout:
 
This is super special awesome. I can't wait to have one of those DX11 cards.
Reason being because I currently have a DX9 Nvidia card so give me a slack >_>, I'll be skipping DX10 altogether =).

I can't wait to see ATi kick some ass and drinking cups of tea ^_^.
 
This is good, but like some posted above, there will be no DX11 games till probably mid 2010, but yes DX10 card can run DX11 games in DX11 but some of the DX11 effects will not be avalable.(tesalation being the big one)
 
This is good, but like some posted above, there will be no DX11 games till probably mid 2010, but yes DX10 card can run DX11 games in DX11 but some of the DX11 effects will not be avalable.(tesalation being the big one)

unless you have an ATI card, which have supported tesselation for a few generations now :)
 
Forget DX11, although there be better things about this range like more shaders and yes i need MORE and i want more too :).

I just have the issue waiting 3 months lol...
 
This is good, but like some posted above, there will be no DX11 games till probably mid 2010, but yes DX10 card can run DX11 games in DX11 but some of the DX11 effects will not be avalable.(tesalation being the big one)

No DX10 card supports the features required for DX11. They may support some of the features, but they won't run DX11 unless they support all of the features.
 
unless you have an ATI card, which have supported tesselation for a few generations now :)

thats a not the same tesselation.
 
That being said, since DX10 has been a joke, what makes people think DX11 is going to be adopted any faster?

Dx11 fixes alot of stuff, that didnt go into dx10\dx10.1.
Dx11 is gonna be so much better, cause alot has changed on the development side.
Its easier to program with, it uses less resources, its faster, and you got less limits when you make stuff.
I think, from a personal aspect, that dx11 is gonna be the new dx9 - That in a year or 2, everything is gonna be made for dx11.

And dx10\dx10.1 cards are gonna run dx11 - just with less features. That also means that you dont have to have a code path for dx10 and dx11 in the same game - only dx11 and it automaticly supports dx10. Thats the beauty of dx11 :D
 
there not even a DX11 game out and there wont be for awhile let nvidia take there time its not a race
 
Back
Top