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Avatar: Frontiers of Pandora Performance Benchmark

W1zzard

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May 14, 2004
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28,802 (3.74/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Avatar: Frontiers of Pandora features stunning visuals that recreate the movie franchise's unique universe. There's also support for AMD FSR 3 Frame Generation and NVIDIA DLSS. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide selection of modern graphics cards.

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Pretty cool to see a game without a raster fallback as an AMD sponsered title. It breaks tradition. As a result they fall somewhat behind Nvidia in performance though. At lower resolutions a 4070Ti matches a 7900xtx but it drops off hard at higer resolutions due to bandwidth. What doesn't break tradition is that it's a VRAM hog.

I suspect we'll see more of these where pure raster is missing or takes a backseat as the generation progresses.
 
Looks pretty, I will give the game that. At least in screenshots. I assume video/animated comparisons will be in the inevitable upscaling article? I find that, since all AA options are temporal, the true mark of quality for the graphics should be how they look in motion.
As far as performance is concerned - it’s not the worst offender this year. Obviously, running at just 60 at 4K using a 4090 is an absolute meme and the fact that 4060Ti is a 1080p/60 card in this is even more so considering that NVidia actually did unironically market it as a card for FullHD. But if the scaling is as decent as W1zz noted, it should be no issue to lower the settings (I know, terrible) to get a more than playable framerate on most recent cards.
Thats all assuming that one wants to play another Ubisoft Open World cookie cutter game in the first place, of course.
 
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Might actually try this out. I haven't really played any of the Ubisoft open worlds, but this is pretty enough that it might be worth it.
 
Uf. I was worried when I saw that VRAM usage. But explanation on last page explains it all. Playing Resident Evil 4 remake these days and was wondering how come that game is such a VRAM hog. Don't really understand what those multiple VRAM settings mean in that game. But if I choose High(8GB) it warns me 12GB on my RTX 4070 isn't enough. I got the card this week after postal service lost track of it for a while and considered it lost. Anyways, if someone makes a VR mod for this game in the future, my rectum will prolapse from excitement.
 
Got the game today. To try out this or next weekgend.
 
Just upgraded my old 1080 for a 7800 at 500 bucks it feels bad for next 1440p release (not sure ill play this)
 
Just upgraded my old 1080 for a 7800 at 500 bucks it feels bad for next 1440p release (not sure ill play this)
Should be fine you just will need to play at high and not ultra settings.

The game looks great from the twitch streams i've seen but I won't be picking it up anytime soon. The Finals got released last night and that will keep my busy for awhile.
 
Should be fine you just will need to play at high and not ultra settings.

The game looks great from the twitch streams i've seen but I won't be picking it up anytime soon. The Finals got released last night and that will keep my busy for awhile.
Well, if you look at the draw distance you will see how richly detailed the World is. It is very striking the first time you make it outside.

Avatar_ Frontiers of Pandora™ 2023-12-07 9_24_37 PM.png
 
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You need to add more to this post is that a well I like it or well I don't
 
i never understood how there could be such a big difference between two tests

On TP test 7900XTX 103 fps the other one ....75 with FSR.. what?



vga.jpg
 
i never understood how there could be such a big difference between two tests

On TP test 7900XTX 103 fps the other one ....75 with FSR.. what?



View attachment 324564
You've never had a game where you start out with a good framerate and the next chapter in another region you're only at half of the performance? Some games can vary wildly in how they perform in different places and pretty much all benchmarks you see are based on 30-60 seconds of gameplay so it's not surprising results can vary heavily. IIRC PCGH tends to look for very GPU intensive places for their GPU tests so kind of a worst case.

Edit: they're also one of the only places that show exactly where and what they test:
Edit2: they even say it in their description of the vid that it's almost worst case.
 
The outdoors screenshoots reminds me Far Cry Primal a lot !
It's good to see games doesn't looks too ugly in Low settings.
Can mix the seetings to obtain something looking good and running fine !
 
Certainly looks pretty good. Also nice to see my 10GB card hold it's own against it's 16GB competition. /Shrugs
 
It's just a rip-off of Far Cry that espouses suspicious agendas within fiction rather than staying true to the story. :kookoo:
 
Avatar has a hidden "Unobtanium" preset that goes above Ultra that can be unlocked with a command line argument

1.) In the Ubisoft connect app go to the properties of the game

2.) Under "game launch arguments" select "add command line arguments"

3.) Enter this command line argument: -unlockmaxsettings

4.) This will unlock the higher settings, but you will need a really beefy GPU to run this preset well (4090 tier). Per Ubisoft it's meant for "future hardware."
 
It's just a rip-off of Far Cry that espouses suspicious agendas within fiction rather than staying true to the story. :kookoo:
The animals look pretty consistent with the Movies but it is also hard to to render Forests differently. I get the desire to hook this into other franchises but this is a really solid release and a nice attempt at putting the user on Pandora. Even the lack of 3rd person is a good thing in this Game.
 
Certainly looks pretty good. Also nice to see my 10GB card hold it's own against it's 16GB competition. /Shrugs
Right? This game is one of the best looking releases to date, and seems incredibly well optimized out of the gate...

Is this real life???
 
I've tested several cards with 8 GB and there is no stuttering or similar, just some objects coming in from a distance will have a little bit more texture pop-in, which is an acceptable compromise in my opinion.
No to me, it's kind of embarrassing pop in is still at thing in games these days. I think people forget that we've had 8GB cards for about a decade now, manufacturers should just put more memory in their cards.
 
Even 12GB will start to suffer with the relevant consoles for PC both having 16GB VRAM buffers that will be the default size in about 1 to 2 years.
 
I personally found fsr 3 frame gen unusable here, even at high frame rates, with the issue being the half refresh rate HUD (see the hardware unboxed video on the topic). I find it entirely too distracting as the HUD often occupies a great deal of screen space and makes the gameplay look choppy. Surprised anyone can tolerate it. Hoping they patch it or least add dlss 3 frame gen which seems to have their prior hud issues well sorted these days.
 
Pretty cool to see a game without a raster fallback as an AMD sponsered title. It breaks tradition. As a result they fall somewhat behind Nvidia in performance though. At lower resolutions a 4070Ti matches a 7900xtx but it drops off hard at higer resolutions due to bandwidth. What doesn't break tradition is that it's a VRAM hog.

I suspect we'll see more of these where pure raster is missing or takes a backseat as the generation progresses.

Native 4K on 7900XT and 4070Ti is not relevant when it runs only 3x fps average (and less at minimum). It is barely playable.... If you use FSR/DLSS upscalling, 4070 Ti will probably win because it runs better at lower resolution..
 
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