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casual swift

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On that note, I hope they somehow addressed the spawn camping that happened a bit too often in BC2.

+1. The deployment spawns are kinda cool but in flags they need have the ability to spawn elsewhere when one team is being dominated. It would be more fair...
 
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I would like to see them fine tune "all kit weapons".
 

casual swift

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1Kurgan1

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I didnt....I tended to get picked off by cunt snipers on the way in

You must play against a lot of Snipers who are amazing shots. I think I maybe have been sniped once ever while parachuting in.

On that note, I hope they somehow addressed the spawn camping that happened a bit too often in BC2.

Bigger maps, looks like they will have more flags, that will solve it. BC1 didn't have safe zones, each time started on a flag, then there was 3 other flags on the map. Since there was 5 flags to cap (even some of the smaller maps) it was actually hard to pin a team into a single flag, since you would have to spread too thin to own all 5 flags. I liked that setup much more than BC2's with safe zones.

I would like to see them fine tune "all kit weapons".

What do you mean by "fine tune" and why is all weapon kits in quotations?
 

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You must play against a lot of Snipers who are amazing shots. I think I maybe have been sniped once ever while parachuting in.

I usually do the same to them when roles are reversed and its their turn to attack instead of defend
 

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I usually do the same to them when roles are reversed and its their turn to attack instead of defend

I don't play too much Rush (but I do play Nelson Bay Conquest a bit), maybe why, I've been shot while parachuting in, but headshot like I said maybe once. And as soon as I get shot I just juke with the parachute.
 

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I play rush occasionally.

If im not playing Vietnam then im playing Oasis 24/7 or Atacama desert 24/7 servers.

A lot of my favorite servers got taken down. and most of the servers that come up in my browser are doing 24/7 heavy metal, and i hate that fucking map. snipers are just out of control
 

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I feel your pain, way too many 24/7 servers out there, I like almost all of the maps. And then a bunch of lowbie rank servers (games been out for 1.5 years, I mean really?).
 

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Sometimes, Its not so much the maps, but the people who play those maps.

Ive been on a few 24/7 servers where the players were just totally crap -- like more then half the team were made up of snipers and everyone just camps and doesnt move forward. and its like that consistantly every freaking round.

then there are servers where some decent players regular at and im quite happy to do 24/7 maps so long as people are playing the objective
 
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What I mean by fine tune all kit weapons mostly means to get rid of them.
Like Recon class should not be allowed to use shotguns. I think only Assault,Support and Engineer should be able to use shotties.
For pistols I think all classes but Engineer should have them (like BF2142). The reason I don't like engineer having pistols is because they just become a power house with 3 different weapons. (dart gun should just be a extra for them). I can play as Engineer with a (over powered) sub-machine gun with a x4 scope and a RPG and pistol and be picking people off from across the map. What happened to in BF2142 sub-machine sucked except at medium to close range?
Then the guns like the G3 should only be Assault class and a gun like the M14/M1 grand should be Assualt and Recon class.
So kinda get rid of the All Class Weapons but doesn't mean some classes can't share a few weapons. Just have to be careful with which ones so classes don't just blend together.
Weapons need to fit the roles of the classes better. Classes are so bland and don't stand out from each other.
I'm all open to play how you want but I think there needs to be more fine tuning and limits in classes/weapons for balance and to define each class more.

On other notes
I love sniping people out of Heli/s :D

I hope to see something done with un-caps.
I always find people in my un-cap trying to get easy kills even if we own all the flags.
People that only care about K/D... :mad:
I try to get atleast 1.0 K/D buts its not all I care about. Well unless I'm playing Squad Deathmatch.
 
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Like Recon class should not be allowed to use shotguns. I think only Assault,Support and Engineer should be able to use shotties.

well i disagree, what now? I think snipers should have shotties. they don't move tons, they try to stay hidden, but if they are seen a powerful close range weapon makes sense.
 
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I liked how weapons were divided it was in BF2 but I guess I'll enjoy some new approach. I just hope they don't make stupid scrollable list like its in BC2, that thing drives me nuts in a microsecond and I just random pick something and play. Let it be a BIG fkn screen to setup your stuff not some tiny icons with mouse over descriptions.
 
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What I mean by fine tune all kit weapons mostly means to get rid of them.
Like Recon class should not be allowed to use shotguns. I think only Assault,Support and Engineer should be able to use shotties.
For pistols I think all classes but Engineer should have them (like BF2142). The reason I don't like engineer having pistols is because they just become a power house with 3 different weapons. (dart gun should just be a extra for them). I can play as Engineer with a (over powered) sub-machine gun with a x4 scope and a RPG and pistol and be picking people off from across the map. What happened to in BF2142 sub-machine sucked except at medium to close range?
Then the guns like the G3 should only be Assault class and a gun like the M14/M1 grand should be Assualt and Recon class.
So kinda get rid of the All Class Weapons but doesn't mean some classes can't share a few weapons. Just have to be careful with which ones so classes don't just blend together.
Weapons need to fit the roles of the classes better. Classes are so bland and don't stand out from each other.
I'm all open to play how you want but I think there needs to be more fine tuning and limits in classes/weapons for balance and to define each class more.

Its all good for them to spend their time making the guns as realistic as possible in the game until it is released. Then the B*tching and :cry: starts because little red headed kid got punked by the same weapon all night. Next thing you know all those hrs of development go in the trash as they change the weapon. :wtf: If they get it right to start with they should tell those crybabies its past their bedtime hand them a bottle and call it good. :D
 

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What I mean by fine tune all kit weapons mostly means to get rid of them.
Like Recon class should not be allowed to use shotguns. I think only Assault,Support and Engineer should be able to use shotties.
For pistols I think all classes but Engineer should have them (like BF2142). The reason I don't like engineer having pistols is because they just become a power house with 3 different weapons. (dart gun should just be a extra for them). I can play as Engineer with a (over powered) sub-machine gun with a x4 scope and a RPG and pistol and be picking people off from across the map. What happened to in BF2142 sub-machine sucked except at medium to close range?
Then the guns like the G3 should only be Assault class and a gun like the M14/M1 grand should be Assualt and Recon class.
So kinda get rid of the All Class Weapons but doesn't mean some classes can't share a few weapons. Just have to be careful with which ones so classes don't just blend together.
Weapons need to fit the roles of the classes better. Classes are so bland and don't stand out from each other.
I'm all open to play how you want but I think there needs to be more fine tuning and limits in classes/weapons for balance and to define each class more.

Got to disagree with you. It's called Recon for a reason, not Sniper. They have spotting abilities for a reason, especially in BF3 where you have to manually plant it, what good is it going to do in a field next to a tree? Recon is one of the classes that works the best with a shotgun, and makes it live up to it's actual name of Recon.

Also disagree with Engineers and pistols. Rarely do I come across a really good CG noob, and RPG's are good against vehicles, landmines are great against vehicles (but not troops). And sub machineguns are just fine, but by comparison to Assault or Medic weapons, it's a trend for them to be 20+ kills per hour less (thats a lot). As a Medic I rarely use my pistol, as Assault I use it a bit more, but not often, Engineer I almost rely on the thing since small clips and fast firing weapons, but even then my kills per hour as Engineer are lower than Medic.

I don't understand why you want to complicate it and lock this for 1 class, and that for another. Having weapons every class can use is fine. There is more than 1 way to play each class, and using these other weapons allows that style of play. The kits already got fine tuning with BF3, Medic now uses Assault Rifles, so no noobtube + ammo box anymore. And Support now gets the ammo box and hopefully allows LMG's to be the guns they actually should be.
 
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I don't understand why you want to complicate it and lock this for 1 class, and that for another. Having weapons every class can use is fine. There is more than 1 way to play each class, and using these other weapons allows that style of play. The kits already got fine tuning with BF3, Medic now uses Assault Rifles, so no noobtube ammo box anymore. And Support now gets the ammo box and hopefully allows LMG's to be the guns they actually should be.

It was like that in BF2 and it was fine.
 

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It was like that in BF2 and it was fine.

And it's not like that in BC2 and thats fine, I don't see the point. Also remember BF2 had 7 kits vs BF3's 4. In BF2 you were specialized to do one thing well with your class. In BF3, they have these weapons everyone can use, so you can modify the classes to fit you and your play style. Perfect example from BC2 is, Assault is Good mid-range and removing distant cover, change to a shotgun, now great close range and C4 to remove close range cover and better against vehicles. One weapon change ends up changing the class to something completely different. Either way you can't compare a 7 class game to a 3 class game and hope that they make the 4 classes less versatile, thats a horrible wish.
 
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Thats another problem I have is the LMGs. They are way to accurate. I see people walking/running and picking someone off with 1 or 2 shots from a pretty far distance.
By the looks of it thats something they have fixed in BF3. LMGs only seems to be real accurate if you're prone and/or using a bio-pod and not accurate if your walking/running.
Recon does seem to be better in BF3. My main problem with it was how they did it in BC2. Recon just seemed off balance. It didn't take skill to use. I play Hardcore a lot and I'm stopping cause everyone just uses recon. Its one shot anywhere for a kill. Hopefully they aren't overpowered in BF3. I probably wont play HC in BF3. Recon shouldn't be allowed to use shotguns. Drives me crazy.
What is CG?
RPGs are extremely good against troops. I don't go around just shooting people with rockets but taking out there cover and all. Most times it also kills them.
My highest kills per hour is Assault and then Engineer. The pistol with Engineer isn't really a problem just gives them to much. Assault class is your front line not a Engineer, Recon or Support.
I think some classes need to be limited a little more so people work as a team more then they lone wolf.
Its not complicating it. Just making classes more specialized and more unique.
I think what they are doing with classes in BF3 is great. I just would like to see a little more in the terms of making them more specialized and unique.
Teamwork is what Battlefield is all about. Well and having fun. I realize why they do it the way they do.
I think the battlefield games are amazing!!! I'm just nit picking. (mostly the weapons)
Just :nutkick: me.
Anyways can't wait to play BF3 when it comes out.
 
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Battleblog #10: Crafting a captivating story grounded in authenticity

BY: HBrun POSTED : Sep 09, 2011, 12:00AM

Battlefield 3 is a new way for DICE to tell a story. Read on for a personal post from Lead Designer David Goldfarb and his take on how to craft a captivating single player campaign -- one that forgoes the fantastic in favor of the grim and the authentic.

If there’s one thing I’m proud of above all else in Battlefield 3, it’s the tone of the game.

Tone is vibe. It's style. It's a feeling. It's why The Dark Knight is awesome and the 60s Batman is not, the difference between Saving Private Ryan and Hogan's Heroes. It's one of those things which, if you do it right, affects everything. More than anything else in Battlefield 3's single player story, this is where we set out to do something different.

Battlefield 3 Guillotine Gameplay Teaser (Watch until the end!)

Battlefield 3 goes much closer to contemporary reality and current events than previous games in the series. We’re depicting a war and everything that suggests. We have tried to get closer to the slang of the modern warrior. We are mixing tension-building passages with the chaos of suddenly erupting firefights. We’ve sought to keep the game feeling as plausible as possible, because the moment the audience stops believing it could happen, then you’re just like every other shooter.

"We’re depicting a war and everything that suggests"

We loved making Battlefield: Bad Company and Bad Company 2. They were great fun, they had their own theme, they were light hearted. In essence, they were adventure flicks. Indiana Jones with an assault rifle. But with Battlefield 3, we knew we had to really divorce ourselves from those characters and those themes. We had to go somewhere else and do something different and push a different set of buttons. We're telling a war story now, and that means it needs to feel credible, it needs to feel contemporary, and it needs to connect with things and emotions that we have never really tried or had the means to properly connect to before.

The non-linear story in Battlefield 3 is told by way of a frame narrative where U.S. Marines Staff Sgt. Henry "Black" Blackburn is being interrogated about recent world-shaking events. What the player actually plays are Black's recollections of the events where a new threat known as the PLR caused him to be involved in military joint operation all across the globe.


Keeping it real. In Battlefield 3, characters matter.

As the single player campaign takes players from Paris and New York to the dustbowl of the Tehran desert and beyond, they will also walk in the shoes of several different characters from different branches of the Armed Forces. Each playable character in Battlefield 3 allows the player to obtain his (or her) own perspective of the chaotic events that transpire, giving us the opportunity to explore the human psyche and what it means to be human.

One thing about DICE games is we do care about characters. This was true for Bad Company and it's true now. We put them in challenging situations. We ask them questions. In Battlefield 3, we ask: ‘What would you really do for your country?’. U.S. Marine Blackburn's answer might be different from another character's. It might be the same. We've tried to put our people in contexts where they make emotionally valid choices. Playing all of the different characters and first-hand experiencing their situations and methods leads to a stronger, more emotional, and more immersive experience in the single player campaign.

We're making a different game than we've ever made before. It's scary. It's bigger in scale and bigger in drama. The tone hits closer to home, is tougher and more raw than we've ever done before. But the values, I think, caring about the people next to you, the people you meet, the people you play. That's a constant for us.


David Goldfarb, Lead Writer & Lead Designer, single player

Stay tuned for Battleblog #11 soon

This game is not affiliated with weapon/vehicle manufacturers.
 
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And it's not like that in BC2 and thats fine, I don't see the point. Also remember BF2 had 7 kits vs BF3's 4. In BF2 you were specialized to do one thing well with your class. In BF3, they have these weapons everyone can use, so you can modify the classes to fit you and your play style. Perfect example from BC2 is, Assault is Good mid-range and removing distant cover, change to a shotgun, now great close range and C4 to remove close range cover and better against vehicles. One weapon change ends up changing the class to something completely different. Either way you can't compare a 7 class game to a 3 class game and hope that they make the 4 classes less versatile, thats a horrible wish.

I guess that what I miss but BF2142 only had 4 classes and it worked out extremely well.
 

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WTF is that Seattle they are taking back?! Sir Mix-A-Lot is gonna be PISSED!

 
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TheMailMan78

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Benchmark Scores Benching is for bitches.
LOL nice vid! havn't seen that in forever!

The Russians on Broadway!

Even better for the taking of Seattle......if thats even Seattle. Could be some cheap middle east knock off. Can't tell honestly.

 
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Battlefieldo - BF3 BETA + PLATOONS

Over the past few weeks the main topic of discussion has been about the Battlefield 3 Beta. There are so many rumours floating around about it starting either today, tomorrow or the next day. Many members of the Battlefield community claim that it will be this weekend. The word on the street is that the beta will actually be starting on September 27th, 2011. We are assuming that this will be when the closed beta phase (48 hours) will begin, making the open beta on the 29th of September. This is a date we have heard and as soon as BF-Games.net posted, we thought this would be a good time to post it up on our site. Today, a new Battleblog will be released and hopefully some official confirmation on this date. Tokyo Games Show will be kicking off next week, hopefully if we don’t hear news from this Battleblog, we’ll get something from this event.



In other good news, we bring some information on the platoon system in Battlefield 3. By the looks of it, there will be some form of clan ranking system via Battlelog. Here is a screenshot showing the Platoon creation screen. You can clearly see that there is a option to create emblem and tag. Perhaps this means that you will be able to see some sort of clan emblem in game. Needless to say, it’s great to see Battlefield getting some clan support. It seems like making a clan/platoon is really encouraged.

Battlefield 3 Beta starts at 27.09 - 1.25 million pre-orders (Google Translated)

Battlefield 3 Beta starts at 27.09 - 1.25 million pre-orders
by -= Punkbuster =- 09/09/2011 at 09:23
Category: Battlefield 3


When it comes to Battlefield and numbers, we are in BF games are generally very bright deaf. And this applies especially for Battlefield 3 , because the fan base is currently very busy here two dates: the date for the launch of the beta and the number of advance orders. In both cases, we have compiled some interesting information for you, we do not want to hide from you. It starts with the launch of the beta, which is based on available information in the 39 calendar weeks. It starts on Tuesday, 27 September. How do we know? Sources in the home EA, which are involved in the production have given us this event. Therefore there are no ambiguous links to tweets, chat logs with the EA Support, Forum Posts and other speculation, but simply a reference to this date.

Beta-start after the Tokyo Game Show
Stands before the start of the test phase with the Tokyo Game Show so only once to another gaming convention, will be shown on the Battlefield 3. As on the Gamescom the title at the booth of Sony's playable. Given the short time between the two events, we expect the content of this event, however, little new. In other words: Caspian Border and the already well-known co-op mission. Perhaps there is another trailer is inside. Then starts the beta, specifically on a Tuesday. Bad Company launched the beta of 2 is loaded more than 3.5 million copies - - In view of the expected onslaught of date is being chosen during the week. As the date for the information provided to us is now set, we will inform you here again only when it was officially announced. And should we really be wrong, you are allowed roast us.

EA's chief financial officer announces the number of pre-orders
Officially announced, meanwhile, the number of advance orders, by EA's chief financial officer Eric Brown. At the Citi Tech Conference 2011 Brown had announced that exist for Battlefield 3 total of 1.25 million pre-orders. Important here: in many media reports that this value is ten times higher than for Bad Company 2 This information is simply wrong. This refers to may have a mid-August through Amazon established compared with the much older Battlefield 2, which in our opinion does not count, however. Between the publication of two titles are more than six years, which is solely in relation to the use of the Internet represents a quantum leap. More important, the comparison with Bad Company 2, and here are some numbers at least.

Battlefield Bad Company 2 before 3 clearly
As with our analysis in January , we draw a comparison back to the data provider of VGChartz. This alone has to date for the U.S. market from 792 000 pre-orders for Xbox 360 and Playstation 3. EA has also stacked too deeply about, or are the data of VGCharts wrong? We do not want to know, based on the source but still risk a comparison. The archive of VGChartz has in the week of 9 January 2010 - just like in Battlefield 3 seven weeks before the launch - Bad Company 2, a number of advance orders of 321,000. To 27 February 2010, a week before the release, this value rose to more than double to 750,000 copies. According to VGChartz is Battlefield 3 therefore already clearly second before Bad Company

Pre-vs. Sales
Given the extensive statistical data is worth one final look at the sales figures. Information provided by VGChartz for the pre-orders by Bad Company are 2 to over 2.3 million actual sales within the first three weeks. On 18 March 2010 publisher EA announced that sum in a press release announced. This value is important because a lion's share of sales in the first few weeks is made. By comparison, the leap from two to five million units sold in the case of BFBC2 already lasted from March to May 2011 (also announced by EA ), then flattened the curve continues to decrease. Exciting is therefore in our view not only the comparison of pre-orders, but also in sales in the first three weeks. On both issues we stay for you on the ball
 

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Battlefieldo - BF3 BETA + PLATOONS

Over the past few weeks the main topic of discussion has been about the Battlefield 3 Beta. There are so many rumours floating around about it starting either today, tomorrow or the next day. Many members of the Battlefield community claim that it will be this weekend. The word on the street is that the beta will actually be starting on September 27th, 2011. We are assuming that this will be when the closed beta phase (48 hours) will begin, making the open beta on the 29th of September. This is a date we have heard and as soon as BF-Games.net posted, we thought this would be a good time to post it up on our site. Today, a new Battleblog will be released and hopefully some official confirmation on this date. Tokyo Games Show will be kicking off next week, hopefully if we don’t hear news from this Battleblog, we’ll get something from this event.

[url]http://battlefieldo.com/wp-content/uploads/2011/09/platoon-600x440.jpg[/URL]

In other good news, we bring some information on the platoon system in Battlefield 3. By the looks of it, there will be some form of clan ranking system via Battlelog. Here is a screenshot showing the Platoon creation screen. You can clearly see that there is a option to create emblem and tag. Perhaps this means that you will be able to see some sort of clan emblem in game. Needless to say, it’s great to see Battlefield getting some clan support. It seems like making a clan/platoon is really encouraged.

Battlefield 3 Beta starts at 27.09 - 1.25 million pre-orders (Google Translated)

Battlefield 3 Beta starts at 27.09 - 1.25 million pre-orders
by -= Punkbuster =- 09/09/2011 at 09:23
Category: Battlefield 3


When it comes to Battlefield and numbers, we are in BF games are generally very bright deaf. And this applies especially for Battlefield 3 , because the fan base is currently very busy here two dates: the date for the launch of the beta and the number of advance orders. In both cases, we have compiled some interesting information for you, we do not want to hide from you. It starts with the launch of the beta, which is based on available information in the 39 calendar weeks. It starts on Tuesday, 27 September. How do we know? Sources in the home EA, which are involved in the production have given us this event. Therefore there are no ambiguous links to tweets, chat logs with the EA Support, Forum Posts and other speculation, but simply a reference to this date.

Beta-start after the Tokyo Game Show
Stands before the start of the test phase with the Tokyo Game Show so only once to another gaming convention, will be shown on the Battlefield 3. As on the Gamescom the title at the booth of Sony's playable. Given the short time between the two events, we expect the content of this event, however, little new. In other words: Caspian Border and the already well-known co-op mission. Perhaps there is another trailer is inside. Then starts the beta, specifically on a Tuesday. Bad Company launched the beta of 2 is loaded more than 3.5 million copies - - In view of the expected onslaught of date is being chosen during the week. As the date for the information provided to us is now set, we will inform you here again only when it was officially announced. And should we really be wrong, you are allowed roast us.

EA's chief financial officer announces the number of pre-orders
Officially announced, meanwhile, the number of advance orders, by EA's chief financial officer Eric Brown. At the Citi Tech Conference 2011 Brown had announced that exist for Battlefield 3 total of 1.25 million pre-orders. Important here: in many media reports that this value is ten times higher than for Bad Company 2 This information is simply wrong. This refers to may have a mid-August through Amazon established compared with the much older Battlefield 2, which in our opinion does not count, however. Between the publication of two titles are more than six years, which is solely in relation to the use of the Internet represents a quantum leap. More important, the comparison with Bad Company 2, and here are some numbers at least.

Battlefield Bad Company 2 before 3 clearly
As with our analysis in January , we draw a comparison back to the data provider of VGChartz. This alone has to date for the U.S. market from 792 000 pre-orders for Xbox 360 and Playstation 3. EA has also stacked too deeply about, or are the data of VGCharts wrong? We do not want to know, based on the source but still risk a comparison. The archive of VGChartz has in the week of 9 January 2010 - just like in Battlefield 3 seven weeks before the launch - Bad Company 2, a number of advance orders of 321,000. To 27 February 2010, a week before the release, this value rose to more than double to 750,000 copies. According to VGChartz is Battlefield 3 therefore already clearly second before Bad Company

Pre-vs. Sales
Given the extensive statistical data is worth one final look at the sales figures. Information provided by VGChartz for the pre-orders by Bad Company are 2 to over 2.3 million actual sales within the first three weeks. On 18 March 2010 publisher EA announced that sum in a press release announced. This value is important because a lion's share of sales in the first few weeks is made. By comparison, the leap from two to five million units sold in the case of BFBC2 already lasted from March to May 2011 (also announced by EA ), then flattened the curve continues to decrease. Exciting is therefore in our view not only the comparison of pre-orders, but also in sales in the first three weeks. On both issues we stay for you on the ball

Fuck!!!!

That date is some bullshit, wish it was earlier.
 
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The Russians on Broadway!

Even better for the taking of Seattle......if thats even Seattle. Could be some cheap middle east knock off. Can't tell honestly.

I've had a look at the dates, and I have concluded that Seattle is a knock-off of Tehran... :)
 
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