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Battlefield V aim bots and wall hacks since beta

Black Haru

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Alright, this is a complex topic.

First, inadequate anti-cheat is a known and acknowledged issue with BF5, there are hackers.

Second, the vast majority of players are not hacking. I can honestly say that in the almost 50 hours I have not come across a single instance where I was confident hacks were at play. That doesn't mean they weren't.

Leading into the biggest issue. The netcode in BF5 is pretty bad, similar to the early days of BF4, lots of hit lag and poor hit representation. I die behind cover or around corners constantly, and often within just a couple of frames.

There are a lot of aspects to this problem, and the severity of the issue varies from server to server, seemingly independent of my listed ping. I usually play on servers with around 40 ping, but in at least one case I ended up joining someone in a server where my ping averaged 115, and I didn't notice a difference until over halfway through a round.

DICE has a lot of back end issues to solve, and while I'm enjoying the game I hope they hurry, or the community may just get fed up and stop playing.

As to the video, It is suspicious in a few places, but as much desync as the game currently has especially with animations (seriously, they are so bugged has anyone else seen the player models with pterodactyl arms yet?) I would personally assume it was legit.

On a side note, Purecain I thought I recognized you in my squad the other day. I hope you keep playing.
 
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Exactly, I cannot say with absolute certainty this is an aimbot.

In addition, the crosshair could have been on the head earlier. The dude walking up the stairs at 0:55 is in player view when the camera is moving/snapping to that player. Not only is that rather 'late' for an aimbot, the movement of the camera is also not instantaneous. If I would be focusing on that staircase as one of the high risk routes of approach, I would be about as quick 'snapping' to a target on that staircase. Its a very small area to focus on, making it easy to react fast. The moment you see that helmet on the bottom of your screen, you can adjust, and you can always adjust to a fixed spot on the staircase to hit the head, because the player has to turn around the corner and space is cramped. A head would always be in a similar position right there. That is muscle memory for ya.

So, nah. Reserving judgment.
Its just a player with 21/2 (10.5) K/D but can't even aim properly on the stairs! That is why I think he either had aimbot on and turned it off or hes experiencing some bizarre network issue.
 
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Its just a player with 21/2 (10.5) K/D but can't even aim properly on the stairs! That is why I think he either had aimbot on and turned it off or hes experiencing some bizarre network issue.

So what he turned it on for a split second on the staircase, and then turns it off? Not very plausible... Also, how do you get 21/2 with such limited use of an aimbot, if you suck otherwise? Video is quite long.
 
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So what he turned it on for a split second on the staircase, and then turns it off? Not very plausible... Also, how do you get 21/2 with such limited use of an aimbot, if you suck otherwise?
No, earlier that player is doing quite well on top of the bridge. It seems to snap to heads very well. Then he stands at the top of the stairs and cannot aim worth a damn. It is like a totally different player. Maybe he is legit but distracted IRL or hes got an instant messenger pop up, maybe his aimbot malfunctioned, maybe he wants a few deaths to reduce suspicion, maybe hes lagged out.
 

Black Haru

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Ok, looking at the stats of that first one, he is almost definitely a hacker. I still maintain that hackers are a relatively small minority, and the bigger issue is poor netcode.
 
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No, earlier that player is doing quite well on top of the bridge. It seems to snap to heads very well. Then he stands at the top of the stairs and cannot aim worth a damn. It is like a totally different player. Maybe he is legit but distracted IRL or hes got an instant messenger pop up, maybe his aimbot malfunctioned, maybe he wants a few deaths to reduce suspicion, maybe hes lagged out.

If he's using a bot I believe it's configured to work on longer shots (Distance) but not be active when a target is closer, as in limited assist.

The way the rifle sight just snaps to target in the beginning of the vid with longer distance shots suggests a bot to me, with medium to shorter distance shots it "Seems" normal. I did note this player is rather good anyway but the thing I was seeing that suggested a bot was as said, it's not easy at all to put the sights onto a target at long range quickly and hold it there long enough to get an accurate shot.

In one instance I noted how smoothly the rifle sight was able to track a target at a distance, was right on the money with the opponent's movement as if it were "Locked On" and the way it followed with 0 wobble/variation just screams bot to me, this being observed within the first 30 seconds of the vid (0:20).

The sights of the rifle at the beginning of the vid were snapping right onto distant targets and that's what suggests a bot in use to me. The headshot with the pistol at close range (0:57) isn't far-fetched because that was a short to point-blank ranged series of shots with the opponent coming up the steps, emptying the clip more or less. All he had to do was gauge/estimate where the opponent's head would be roughly and just unload, enough lead sprayed in that area was sure to score a hit or two at least.
As I kept watched the vid he was getting some nice shots in BUT the weapon's sights were just getting on target too quickly, not instantly but way faster than I'd believe possible, esp as consistently as it was being done.

I believe it's a bot customized to only help so much, monitoring where targets are relative to the player/weapon's orientation to target(s) and assisting as needed. This way it's questionable if a bot was being used but if you watch closely you'll see some things that doesn't add up to it being 100% skill of the player.

Agree or disagree that's my take on it.
 
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EA's game is the most broken/unfinished POS I have bought in my life, that being said, I don't think i've encountered a single hacker in my 40 hours of playtime.

Ok, looking at the stats of that first one, he is almost definitely a hacker. I still maintain that hackers are a relatively small minority, and the bigger issue is poor netcode.
Still I'm not sure those stats are 100% vindictive of a hacker, my K/D is around 5.33 and I'm defiantly not hacking. With the right game modes its not hard to rack up those kills. Still that clip does make me a little skeptical.
 
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Gave up on online fps long ago for reasons like this. Play/find single player fps games and you'll enjoy them more.
 
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This is why COD: BO2 has been ruined for me, even on Xbox 360 hackers are abound and annoying, as are the people that want you to use snipers only
 
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Just you wait until DICE is done with RTX patching, so they can get back to virtualizing the game code to prevent tampering and force everyone to run i10-1000fk just to get decent minimum fps.
 

Black Haru

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EA's game is the most broken/unfinished POS I have bought in my life, that being said, I don't think i've encountered a single hacker in my 40 hours of playtime.


Still I'm not sure those stats are 100% vindictive of a hacker, my K/D is around 5.33 and I'm defiantly not hacking. With the right game modes its not hard to rack up those kills. Still that clip does make me a little skeptical.

Looking at the detailed stats paints a more clear picture, a high k/d combined with high SPM tend to be indicative with hacking. I was browsing through the leaderboards trying to gauge where the top legit players are currently sitting or if there were trends in the top(very obvious hack) positions.

One major trend in the top 100( based on SPM or K/d is an overwhelming focus on recon and support. Where as a quick look at a skilled (but likely legit) youtuber showed a more balanced split between classes and a much lower SPM/KPM. There k/d was still just under 4.0, and there spm was very high, just not that high.

Part of BF5 is dying due to netcode issues and hit lag. Playing any given game mode as infantry will inevitably leave a legit player dead to causes outside their control. Things like audio dropout combined with seriously reduced 3d spotting means any player who isn't hacking will inevitably get snuck up on, regularly.
 
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I used an aim bot called "multihack" back on the very first Call of Duty, on PC in the early 2000s, the bot was very obvious, it would lock heads instantly. The PPSH with its massive magazine would clear the lobby nearly instantly provided there was a line of fire and the crosshairs was moving at high speed to lock onto heads to put a single precise bullet in each. It was hilarious to watch. Modern bots are more subtle and act as an aim assist.
 
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I don't understand how the hit registration or the whole netcode could be so bad when it's the same damn engine. Besides, they had major problems with it in BF4, and it seemed they solved it over time. How is it possible it sucks again?
 

Black Haru

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I don't understand how the hit registration or the whole netcode could be so bad when it's the same damn engine. Besides, they had major problems with it in BF4, and it seemed they solved it over time. How is it possible it sucks again?

DICE are talented developers. Rarely have they failed to deliver a buggy product.
 
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Lol at the banter about the cheater having good reflexes or just being good in general. Its obvious they are cheating, one min they are snapping and hip firing headshots @ :23 then they are aiming at the side of the bridge while targets run all around them. The lack of game sense with the high scores screams cheater, you can tell when the viewer switches around to other people that the other players have a game sense levels above this cheater.
 

Black Haru

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Lol at the banter about the cheater having good reflexes or just being good in general. Its obvious they are cheating, one min they are snapping and hip firing headshots @ :23 then they are aiming at the side of the bridge while targets run all around them. The lack of game sense with the high scores screams cheater, you can tell when the viewer switches around to other people that the other players have a game sense levels above this cheater.

Part of the debate revolves around spectator desync. For example early in the clip (around :18) the player stands still for a second to reload, but in the video no reload animation is shown. This sort of thing is common in the game right now, and it makes it very hard to tell if what you are seeing is accurate (I would not be surprised if the spectator mode did not show ADS on occasion.)

So there is unfortunately a debate to be had (though as I said looking at overall stats I am pretty confident hacking was involved.)
This all comes back to a flawed and buggy "netcode".
 
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Part of the debate revolves around spectator desync. For example early in the clip (around :18) the player stands still for a second to reload, but in the video no reload animation is shown. This sort of thing is common in the game right now, and it makes it very hard to tell if what you are seeing is accurate (I would not be surprised if the spectator mode did not show ADS on occasion.)

So there is unfortunately a debate to be had (though as I said looking at overall stats I am pretty confident hacking was involved.)
This all comes back to a flawed and buggy "netcode".
Desync or not the game sense wasn't there, this is observable in every other player spectacted during clip. Unless desync happens on a per spectated player basis and not just everyone, then I could blame desync but if all other players being spectated have the same spectator sync issue then comparing game sense is ez pz.
 
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Is streaming with ESP a thing these days? Just watch how the aim switches flawlessly from a further enemy to a closer enemy and then back. The firing stops when enemies go behind cover and exactly when enemies die. Also the aim is centered at center-mass and then "jumps" for headshots. It's blantant and shameless trigger bot with some aim-assist.

 
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Please stop purchasing EA games. They don't care. They just want yours and the hackers money.
 
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That's right, it's an old hat already. Seen blatant cheaters since forever. They are not gonna stop it, and they are not gonna invest in a solid anti cheat system.
They are gonna take your money, get you aggrevated, and take your money again and again.
As for the paid cheats, those come with switches you can assign keys to. A simple press of the button to activate or deactivate a certain feature. could explain why in such vids you see them stumbling from time to time, trying out all options.

Tbh I find it very disturbing this kind of activity isn't illegal. Apparently those websites can sell those cheats without any form of punishment. Only the user can be banned, if he's detected ofcourse. Which usually isn't with those paid subscriptions.
 
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