- Joined
- Oct 10, 2009
- Messages
- 805 (0.14/day)
- Location
- Madrid, Spain
System Name | Rectangulote 2 |
---|---|
Processor | Ryzen 7 9800X3D |
Motherboard | Asus TUF Gaming B650-PLUS |
Cooling | Alphacool Eisbaer Pro Aurora 360 + 240 ST30 |
Memory | 64 GB DDR5 6000mhz Corsair Vengeance |
Video Card(s) | Asus TUF Gaming RTX 4090 OC |
Storage | 3 x WD Black SN-850X 1TB |
Display(s) | 2 x Asus ROG Swift PG278QR / LG C4 |
Case | Corsair 5000D Airflow |
Audio Device(s) | Evga Nu Audio + Beyerdynamic DT 150 + Trust GTX 258 |
Power Supply | Corsair RMX1000 |
Mouse | Razer Naga Wireless Pro |
Keyboard | Keychron K4 |
Software | Windows 11 Pro |
They are aqcuiring this nasty activision practice of letting games that aren't profitable anymore to rot. In MP Blizzard games there was always some grade of cheating but also policing, Diablo 2 has been ripe with item dupes since its inception but massive dupe erasing and warden banwaves too.Maybe its related to the overall shitshow that Blizzard has become since 1-2 years. Back when I played it, cheating wasn't much of a thing, and I also remember Battle.net in general being pretty good in that regard. They were active in policing it.
I suppose, like any FPS, they are enforcing the anticheat on ranked matches or even just higher elo rankeds. At this point of OW just being sidelined for OW2 they should follow the classic Valve HL, CS and TF server model and liberate some tools to let communities to leverage their own spaces and just use Battlenet as a gateway and finder for games. At least interested communities do improve security over time and develop wide adopted tools for everyone. It could give a second breath to the game, it's a model that works very well.
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