• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Can anyone else replicate this crash on the 9070?

Cyberpunk is an Nvidia tech demo, in other words expect no fix for this.
This is too true.

By default, the FSR3 implementation looks awful and FSR3 frame-gen is broken out-of-the-box. If you have an AMD card and you want to use either upscaling or framegen (necessary for path-tracing) then you need to also mod your game and let Optiscaler handle the FSR side of things - both the FSR4 upscaling and the frame-generation aspect.

CDProject aren't incompetent, so their total disregard for FSR and XeSS with the absolute lowest-effort, barely-acceptable inclusion of those features is suspicious. There are instances where two private individuals have modded better FSR 2.0 and XeSS 3.0 implementations respectively than CDPR into the game, so the fact that nobody at CDPR has bothered improving those upscalers hints at (no evidence, mind you) that Nvidia are, uh.., 'discouraging' CDPR from putting any work into non-Nvidia technologies. Sponsorship always has conditions, and given how bad and broken the non-DLSS upscaling is in CP2077, it's easy to jump to conclusions.

Let's put it this way; Indie devs like Ghost Ship Games (6 people) making Deep Rock Galactic using FSR 2.0 out-of-the-box in their first major game release managed to implement those technologies better than CDPR can, a $2.3Bn company with almost 1200 employees. Ghost Ship are not the only tiny developer making games with near-zero manpower and managing to get FSR or XeSS right.

With CDPR and FSR/XeSS it's either foul-play or gross incompetence. You can decide which one you think it is for yourself ;)

Personally I think PT provides the most visually impressive image but the base game is also pretty enough that RT and non RT can hold their own weight.
Having almost finished an entire second playthrough with PT on my 9070XT (and sometimes my 5070Ti in the other room), my verdict is that well-lit environments (daytime outdoors, indoors with lots of lights in the scene) all look fantastic with PT. Definitely an improvement on the raster-based visuals, with or without hybrid ray-tracing enabled.

IMO PT suffers in dark and gloomy parts of the game, so outdoor areas at night that aren't on a well-lit street, all of the badlands, just about every duct, sewer, or derelict building - of which there is plenty in the game. I remember disabling PT last week doing the "you know my name" mission where you break into the Black Sapphire party via the sewers in a diving suit. It's all pretty dark and you're basically half-blind if you leave it on RT Overdrive. With RT disabled that entire section of the mission (until you get to the party itself) looks fantastic. Not only was it ugly with path-tracing, it was genuinely hard to play because there wasn't enough actual lighting (clearly, CDPR baked in some fake ambient to the sewers and maintenance area that aren't accounted for with path tracing).
 
Last edited:
@Chrispy_ Sadly, the suggestion to lower MHz hasn't worked. Cyberpunk is the only game I've crashed in at all so I'd have been surprised if my card was unstable with the factory OC.
Cyberpunk is an Nvidia tech demo, in other words expect no fix for this.
I'm really hoping it's an AMD side issue so it can be resolved with a driver but if it's on CDPR then, yeah, it's GG.
Having almost finished an entire second playthrough with PT on my 9070XT (and sometimes my 5070Ti in the other room), my verdict is that well-lit environments (daytime outdoors, indoors with lots of lights in the scene) all look fantastic with PT. Definitely an improvement on the raster-based visuals, with or without hybrid ray-tracing enabled.

IMO PT suffers in dark and gloomy parts of the game, so outdoor areas at night that aren't on a well-lit street, all of the badlands, just about every duct, sewer, or derelict building - of which there is plenty in the game. I remember disabling PT last week doing the "you know my name" mission where you break into the Black Sapphire party via the sewers in a diving suit. It's all pretty dark and you're basically half-blind if you leave it on RT Overdrive. With RT disabled that entire section of the mission (until you get to the party itself) looks fantastic. Not only was it ugly with path-tracing, it was genuinely hard to play because there wasn't enough actual lighting (clearly, CDPR baked in some fake ambient to the sewers and maintenance area that aren't accounted for with path tracing).
Agree with this. RT and raster do a better job with consistent lighting across all the different areas whilst PT is very impressive when the scene is just right.



Really tried to figure it out today but made no progress. :shadedshu: Also used mods to tweak the ray/bounce count which improved framerates but did not fix crashing. This confirms to me that the crash has nothing to do with actual performance and is the result of an unknown conflict with PT specifically. Standard RT is flawless.

The fact this is also not a wide-spread problem is another mystery so I wonder why exactly some of us have this issue despite having different 9070s and different PC builds.

It's just one game in the end but it should work. :ohwell:
 


Good news, so I've found a mod that was designed originally to optimise Cyberpunk RT for RDNA 3 GPUs but it fixed the crashing issue I've been having on my 9070. I couldn't tell you which line of code has resolved the problem but there was some type of conflict in Cyberpunk's PT algorithm that wasn't playing nice with my system. I've even increased the ray count from 2 to 3 and the 9070 is doing just fine.

I wish I could go line by line to figure out what exactly the conflict was but I've not got the time for that right now. :laugh:
 
...there was some type of conflict in Cyberpunk's PT algorithm that wasn't playing nice with my system.
Okay, I've found it has something to do with ReSTIR GI which is an alternative path tracing algorithm.

When enabled, there's no crash but light casts a purple hue.
Cyberpunk 2077 (C) 2020 by CD Projekt RED 02_06_2025 09_27_26.png
Cyberpunk 2077 (C) 2020 by CD Projekt RED 02_06_2025 09_57_51.png

When disabled, the purple hue is fixed but the game is now vulnerable to crashes.
cyberpunk-2077-c-2020-by-cd-projekt-red-02_06_2025-09_25_38-png.402144
Cyberpunk 2077 (C) 2020 by CD Projekt RED 02_06_2025 09_59_03.png

I did some snooping and discovered the purple hue is caused by something called SHARC. This section is responsible for regular RT. Disabling this removed the purple hue but also didn't seem to impact regular RT anyways.

I'll mark this as the solution for now. However, this doesn't resolve why this was a problem to begin with and why it's only affecting some 9070 users.:rolleyes:
 

Attachments

  • Cyberpunk 2077 (C) 2020 by CD Projekt RED 02_06_2025 09_25_38.png
    Cyberpunk 2077 (C) 2020 by CD Projekt RED 02_06_2025 09_25_38.png
    4.1 MB · Views: 148
I could replicate the same situation with crashing a 100 times :) Played CP2077 two times with many endings, Phantom Liberty as well. Zero crashes in raster, with NVIDIA 1660 super. No RT or PT, ofcourse.
Using new PC now with AMD 9070 GPU, 750W quality PSU. Installed Cyberpunk, Ultra Plus mod and crashed like 50 times so far. Reinstalled everything, tried 3077 mod collection with Ultra+ and crashed again every 5-10 minutes. All crashes with PT ON. Zero crashes with Ray Traycing. Also having pink/purple almost everything in PT. Reinstalled again (the game and mods). Worked fine in Ultra+ RT+PT, 140 fps with frame gen. Then decided to turn off frame generation and here we go, crash after the crash. But the overall picture quality with RT ON, frame gen OFF, 60-80 fps is way better than FSR4 120-140 fps with frame gen. PT gives you a little better lighs and shadows, but RT means zero crashes, better crisp picture. Ultra+ and 3077 mod collection is made for NVIDIA GPUs and 30 real fps, still almost nobody cares about AMD. So, decided to install and test the mods from the collection 3077 in groups and not to use PT and Ultra+. Carefuly choosing mods I want from the collection, 90 installed so far. Rolled back to AMD driver 25.3.1. RT, no crashes, crisp 60-80 real fps (may vary on different systems) with upscaling, 1440p , Nova LUT 3, HD reworked. Not shure if Ultra+, or PT in general, or some modes needing mandatory frame gen., or some other mods used to cause multiple crashes. I thend to think it's PT is still in baby phase. Waiting for AMD to offer some Ray Reconstruction alternative. As for now, happy with RT. And keep in mind, Cyberpunk is/was probably the most buggy game ever :) But still is awsome :)
 
  • Like
Reactions: NSR
I could replicate the same situation with crashing a 100 times :) Played CP2077 two times with many endings, Phantom Liberty as well. Zero crashes in raster, with NVIDIA 1660 super. No RT or PT, ofcourse.
Using new PC now with AMD 9070 GPU, 750W quality PSU. Installed Cyberpunk, Ultra Plus mod and crashed like 50 times so far. Reinstalled everything, tried 3077 mod collection with Ultra+ and crashed again every 5-10 minutes. All crashes with PT ON. Zero crashes with Ray Traycing. Also having pink/purple almost everything in PT. Reinstalled again (the game and mods). Worked fine in Ultra+ RT+PT, 140 fps with frame gen. Then decided to turn off frame generation and here we go, crash after the crash. But the overall picture quality with RT ON, frame gen OFF, 60-80 fps is way better than FSR4 120-140 fps with frame gen. PT gives you a little better lighs and shadows, but RT means zero crashes, better crisp picture. Ultra+ and 3077 mod collection is made for NVIDIA GPUs and 30 real fps, still almost nobody cares about AMD. So, decided to install and test the mods from the collection 3077 in groups and not to use PT and Ultra+. Carefuly choosing mods I want from the collection, 90 installed so far. Rolled back to AMD driver 25.3.1. RT, no crashes, crisp 60-80 real fps (may vary on different systems) with upscaling, 1440p , Nova LUT 3, HD reworked. Not shure if Ultra+, or PT in general, or some modes needing mandatory frame gen., or some other mods used to cause multiple crashes. I thend to think it's PT is still in baby phase. Waiting for AMD to offer some Ray Reconstruction alternative. As for now, happy with RT. And keep in mind, Cyberpunk is/was probably the most buggy game ever :) But still is awsome :)
Thanks for adding your experience to the thread. It's affecting other 9070 users too but not enough to make any headlines it seems.

As much as I agree RT looks plenty good already, especially with mods, I really wanted to fix the PT crashes and I think I've done it. I used a couple PT mods to figure out which lines were affecting things. I'll attach the file if you wish to test it. It's been working for me hours of playtime, no crashes.

Place it in: Cyberpunk 2077\engine\config\platform\pc

This is all it changes. Like it says this disables custom RT ray/bounce values but the default is fine anyways.
1748897633493.png
 

Attachments

As much as I agree RT looks plenty good already, especially with mods, I really wanted to fix the PT crashes and I think I've done it. I used a couple PT mods to figure out which lines were affecting things. I'll attach the file if you wish to test it. It's been working for me hours of playtime, no crashes.
Place it in: Cyberpunk 2077\engine\config\platform\pc
This is all it changes. Like it says this disables custom RT ray/bounce values but the default is fine anyways.
Thanks for sharing the mod. Do you use it with Ultra Plus mod as well? FSR4 upscaling? With frame generation or without?
 
  • Like
Reactions: NSR
Thanks for sharing the mod. Do you use it with Ultra Plus mod as well? FSR4 upscaling? With frame generation or without?
I use it with FSR 4 mod and frame gen but not Ultra Plus. Haven't tested with it.



Just downloaded it to test, it returns the purple hue for me. It's that SHARC setting, looks like a NVIDIA sampling feature and with the newest PT algorithm it doesn't work correctly on AMD. My mod disabled it entirely but even when it's disabled in UltraPlus it's giving me a purple tint.

Cyberpunk 2077 (C) 2020 by CD Projekt RED 03_06_2025 18_32_15.png
 
Okay, I've found it has something to do with ReSTIR GI which is an alternative path tracing algorithm.

When enabled, there's no crash but light casts a purple hue.
View attachment 402146View attachment 402148
When disabled, the purple hue is fixed but the game is now vulnerable to crashes.
cyberpunk-2077-c-2020-by-cd-projekt-red-02_06_2025-09_25_38-png.402144
View attachment 402149
I did some snooping and discovered the purple hue is caused by something called SHARC. This section is responsible for regular RT. Disabling this removed the purple hue but also didn't seem to impact regular RT anyways.

I'll mark this as the solution for now. However, this doesn't resolve why this was a problem to begin with and why it's only affecting some 9070 users.:rolleyes:
Report findings to game maker and AMD
 
Report findings to game maker and AMD
CDPR said they're no longer updating the game but I can report the bug to AMD, not sure what they'd do though, the conflict is in the game's files.
 
Last edited:
CDPR said they're no longer updating the game but I can report the bug to AMD, not sure what they'd do though, the conflict is in the game's files.
'possibly' a driver fix but that sucks project red wont fix their crap, guess that leaves github

CDPR said they're no longer updating the game but I can report the bug to AMD, not sure what they'd do though, the conflict is in the game's files.

They lied their asses off to you
 

They lied their asses off to you
Just when I thought I was out, they pull me back in.

I'd be more than happy if this is just one big tech update instead of content.
 
Back
Top