- Joined
- May 18, 2010
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- 3,427 (0.62/day)
System Name | My baby |
---|---|
Processor | Athlon II X4 620 @ 3.5GHz, 1.45v, NB @ 2700Mhz, HT @ 2700Mhz - 24hr prime95 stable |
Motherboard | Asus M4A785TD-V EVO |
Cooling | Sonic Tower Rev 2 with 120mm Akasa attached, Akasa @ Front, Xilence Red Wing 120mm @ Rear |
Memory | 8 GB G.Skills 1600Mhz |
Video Card(s) | ATI ASUS Crossfire 5850 |
Storage | Crucial MX100 SATA 2.5 SSD |
Display(s) | Lenovo ThinkVision 27" (LEN P27h-10) |
Case | Antec VSK 2000 Black Tower Case |
Audio Device(s) | Onkyo TX-SR309 Receiver, 2x Kef Cresta 1, 1x Kef Center 20c |
Power Supply | OCZ StealthXstream II 600w, 4x12v/18A, 80% efficiency. |
Software | Windows 10 Professional 64-bit |
Contrary to what hardcore gamers think, we are a minority, a vocal one, but game designers make games for average and not hardcore. The engines that run todays games
What those numbers show, and Dent1 fails to understand is that those games are all (with the exception of Tomb Raider) CPU limited. They used Titans to eliminate any bottleneck from the GPU so you could get a real world comparison of the CPUs. That is what a benchmark is Dent1, a way of proving categorically, without bias which part is better.
I never advocated using a Titan in a build, in fact I think it's idiotic to pay that much for a graphics card, especially for gaming. You must be a special kind of clueless if you think I was advocating using a Titan in a build.
Titan is in SLI mode. SLI in general will increase the CPU bottleneck in general. Having such a beefy GPU such as Titan in SLI will compound the CPU bottleneck.
Earlier you said that game developers catered for the minority or the "average" and not hardcore gamers? Because the average gamer doesn't own Titan SLI or know what it is and probably couldn't afford it if they did.