- Joined
- Oct 6, 2004
- Messages
- 58,413 (8.16/day)
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- Oystralia
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
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Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
I do not see a single thread maxing out a core though. I wish it was so simple...but it's not. I think AMD would really have no excuse if that was truly the case.
And that last bit..OC...really, should NOT be nessecary. I was fine with my qx9650@ 3.6ghz, and was getting 100% load on both of my 4890's, but again, AMD's driver has DRASTICALLY changed since those times. It's that change that has lead to the super-small gains to be had with stock cpus.
I have good idea as to what's going on, but I'm to willing to go into it until I'm 100% for sure. At least I now have some direction though...I'll be posting ALOT more about this exact issue in the days to come.
it jumps between cores, if you're looking for a static one in task manager.
as was mentioned earlier, it could be something related like memory bandwidth, CPU-NB link, etc.
The games themselves could be to blame here as well, for poor multithreading.