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Crysis, is it still the hardest game on your system?

I found some 4870 config for Crysis on the interwebz. So Crysis runs like butter on my system nowadays (also thanks to updated ATI drivers).

Empire Total War on the other hand, is pretty brutal. :)

yeah but so is medieval 2. I still get lag on huge battles I mean wtf its old now :laugh:
 
yeah but so is medieval 2. I still get lag on huge battles I mean wtf its old now :laugh:

Medieval 2 runs pretty awesome for me, but oddly enough, Rome Total War has lag issues when building quality is on very high. It is some sort of bug though, because I had the same problem with a hd3850/8800gt/hd4870

:laugh:
 
8 to 16 bit differens you wold notice,but 16 to 32 bit you would not!!!!

im sorry lol buts thats like sayin u crnt tell the diff from 16 bit and 24 bit sound lol 16 is what your gameboy would produce playing pokemon whilst 24 is your huge stereo with floor rumbleing bass, see what am tryin to say lol
 
I found some 4870 config for Crysis on the interwebz. So Crysis runs like butter on my system nowadays (also thanks to updated ATI drivers).

Empire Total War on the other hand, is pretty brutal. :)

How is Empire Total War? and good is Hows the graphics copmared to Total Way? is gameplay the same? do you play online?

PS, 64 bit Vista is more responsive than 32 bit :)
 
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belive it or not but most of us would not see the differens:rolleyes:

Well I can't really speak for you or others, but I can guarantee you that I would, and IMHO most people in most games would. In games is more noticeable than in pictures, photos or videos I mean, because those use techniques to avoid banding, like dithering and optimiced palettes. In games, the difference is enormous in the terms we speak in an enthusiast forum like this, so much noticeable than different AA or AF levels, even lack off. I mean the colour banding is so evident in games running in 16 bits...

See this:

gradient32bit3ze.png


Modern games don't use dithering AFAIK, so the banding is just as noticeable as the one in the picture above. That I know, only the first games in the era 32bit was implemented (first GeForces or Radeons) had any tricks to avoid banding, games of today simply lack any because they don't need to.

Oh and BTW, it really took me by surprise that the game ran better in 16 bit mode. It's been ages since the cards can do 32bit in the same clocks as they do 16bit and caches and registers are 32 bit too AFAIK. It must be related to the amount of memory used and ONLY that. Because it's very badly optimiced and I really mean it. Unless someone can explain me why runs better in 16bit mode in year 2009, otherwise. :twitch:

im sorry lol buts thats like sayin u crnt tell the diff from 16 bit and 24 bit sound lol 16 is what your gameboy would produce playing pokemon whilst 24 is your huge stereo with floor rumbleing bass, see what am tryin to say lol

Eeeeeh!! Don't exgerate man. Gameboy is 8 bit. ;)

Even the first generation Audigy had 16 bit on some of it's stages.
 
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dark matter youve just helped me explain a problem when playing dead space the shadows look like there in 16 bit colour now ive seen that pick i no what it loos like but in my ccc it says im running 32 bit can you offer help please?
edit jesus christ... only 8 bit!!!!! thats why it sounds so cool haha
 
How is Empire Total War? and good is Hows the graphics copmared to Total Way? is gameplay the same? do you play online?

PS, 64 bit Vista is more responsive than 32 bit :)

It seems to be pretty good so far, I have only played the demo. The difference in graphics is a lot more noticeable from medieval 2 to empire, than it was from rome to medieval 2.

At least imo they are... :cool:

It includes Naval warfare now which is pretty awesome, the land battles are a bit different since almost everything is gunpower now. It is going to take some getting used to at least for me. I haven't played online yet, but I never did play total war online. I always do the campaigns.
 
I would like to play total war soon.
 
yea, it sound good yo me. i never played Mdeieval on line but played alod of 1v1 lan games, lots of fun :)
 
I remember back in the day it was hard for my PC to run blood..anyone remember that?
 
HaHa, yea, spent ages trying to get it to go on my mates laptop, had to have the Gfx settings just right, we used to lan it with my secondery system, MSI KT700 ultra, athlon 2800 and geforce 4 Ti400 i think, it went ok as long as you didnt set it too high
 
dark matter youve just helped me explain a problem when playing dead space the shadows look like there in 16 bit colour now ive seen that pick i no what it loos like but in my ccc it says im running 32 bit can you offer help please?
edit jesus christ... only 8 bit!!!!! thats why it sounds so cool haha

I haven't played dead space and I have not any experience with it, so no, I can't help you sorry. But you should try checking with others if that's not something natural. Banding can happen because of lots of things and not only color depth. Most modern games with soft shadows (I don't even know if DS has soft shadows, but I suppose it does) use shadow dithering, because shadows in essence are nothing more than a visibility check, light "sees" this point or not, and then create the shadow maps. So as I said they use dithering to "time-interpolate" that shadow maps with the objects they are casted on, in order to create the soft edges. But older games with soft shadows didn't use dithering, and just used different layers/bands to create the effect. That could be the case in Dead Space.

^^ Sorry, I'm assuming the banding happens in the dges because I have no single explanation otherwise.
 
Hmm, i think i get like Bad Banding when i watch those 700mb xvids?
Any idea on how to fix that?
 
Hmm, i think i get like Bad Banding when i watch those 700mb xvids?
Any idea on how to fix that?

Hmm there's very little you can do (with little effort) if the videos were created in low color depth. Re-encoding them at a higher depth and applying some smoothing algorithm could reduce banding, but in expense of blurring the image. The result is always going to be far from perfect though, you simply can't add detail were there isn't.

An easier thing to try is playing the videos in the DivX player (if you aren't already), which I think it forces the superb divx deblocking and all other enhancement algorithms for xvid too, something that the WMP doesn't do except for DivX <- forced by the codec. An improvement in banding is not assured, but a slight increase in overall quality may happen.
 
Hmm there's very little you can do (with little effort) if the videos were created in low color depth. Re-encoding them at a higher depth and applying some smoothing algorithm could reduce banding, but in expense of blurring the image. The result is always going to be far from perfect though, you simply can't add detail were there isn't.

An easier thing to try is playing the videos in the DivX player (if you aren't already), which I think it forces the superb divx deblocking and all other enhancement algorithms for xvid too, something that the WMP doesn't do except for DivX <- forced by the codec. An improvement in banding is not assured, but a slight increase in overall quality may happen.

thanx
 
I hope one day they make a crysis game not base in the jungle. Instead we will fight in various cites around the world. That will look awesome, and the gameplay will be out of this world. But then again, that will take a powerhouse of a computer to play.
 
I hope one day they make a crysis game not base in the jungle. Instead we will fight in various cites around the world. That will look awesome, and the gameplay will be out of this world. But then again, that will take a powerhouse of a computer to play.

actually that's not a bad idea
 
HAT how come you have no stars?
 
I hope one day they make a crysis game not base in the jungle. Instead we will fight in various cites around the world. That will look awesome, and the gameplay will be out of this world. But then again, that will take a powerhouse of a computer to play.

I actually think it would be less demanding than a jungle based crysis. Less plants. :)
 
Well I can't really speak for you or others, but I can guarantee you that I would, and IMHO most people in most games would. In games is more noticeable than in pictures, photos or videos I mean, because those use techniques to avoid banding, like dithering and optimiced palettes. In games, the difference is enormous in the terms we speak in an enthusiast forum like this, so much noticeable than different AA or AF levels, even lack off. I mean the colour banding is so evident in games running in 16 bits...

Man I hate to admit this. I mean you guys don't understand how much I HATE to admit this but I........agree with DarkMatter on this one. :cry:
 
mint pic mate mail man
 
So after testing Crysis Warhead on my P3, This is what i found out:

1280X1024 resolution, Gamer, to Mainstream settings, Gamma Correction in Anti-Aliasing, transparency anti aliasing multisampling, full screen anti aliasing AAX4( note, sound and water and Shadows on low) I put this game on AAX4 and i lose no performance whatsoever, i average around 9-13fps at these settings, not bad for my rig. NO OC, all stock gpu settings.

(resize to 1024x640)
6s-lOXKv.jpg

6s1-zlUMb.jpg

6s2-vOTSz.jpg

6s3-KFiqb.jpg


The most demanding visual options for warhead is Water. I put water on mainstream and it just kills performance. Sound i always keep on low, seems to be a waste of time. And another option that kills performance is Shadows, MY GOODNESS.

So i keep textures, objects on mainstream along with Volumetric effects.
Game effects, Shaders, Physics, Particles and post processing on all gamer settings.
 
Did you say sound was a waste of time in the fact that you carn't tell the different from one setting to the other or that it kills performance?
 
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