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Crytek's Neon Noir Raytracing Benchmark Results

Joined
Sep 17, 2014
Messages
23,973 (6.15/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000

Enjoy - Pretty rough ride. FPS is pretty great but stability...

Settings for fair results in this topic are: (and if enough people chime in, I'll make&keep scores for it here)
Other setups are welcome but will not be listed. Subject to change/demand.

Post a screenshot of your result. If you lack a shortcut for it, hit Win key, type snip, hit enter, make screen when you are back in the main menu with your result.


GameLauncher_2019_11_14_21_07_10_731.jpg
 
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Here is mine on 3800x + rx580 nitro+ 8GB, 1080p ultra:

Score: 3436.
 
Already found a way to break this bench... when you first launch the application it will have a looong load time. Interrupt this with task mngr, close process. Restart, run. Ride will be bumpy but assets will visibly load in as you run it, until they are loaded, you get very high FPS... I managed to get a 7085 score like that.

Pretty wonky.

Below result is a bug free run.
8700K @ 4.6 + GTX 1080

GameLauncher_2019_11_14_21_17_57_671.jpg
 
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Hmm despite the apparent jerking off that ray tracing doesn't need an RTX card this thread is already full of tumbleweeds.

But I digress... 1080P, Ultra, Fullscreen:
neonnoir.jpg
 
1440P.jpg


Ran mine at system resolution...
 
My system:
CPU: Ryzen 5 2600
MOBO: ASRock B450M PRO4
RAM: Corsair Vengeance RGB Pro 2x8GB 3200mhz (running at 3000mhz)
GFX: EVGA GTX 1060 3GB
PSU: EVGA 700 GD

OK! Time to benchmark (pics attached):

Raytracing: Ultra (1600x900)
FPS Results
LOW: 40
AVG: 53
HIGH: 66
BENCHMARK SCORE: 4680

Raytracing: Ultra (1400x900)
FPS Results
LOW: 41
AVG: 56
HIGH: 70
BENCHMARK SCORE: 5089

Raytracing: Very High (1600x900)
FPS Results
LOW: 63
AVG: 72
HIGH: 81
BENCHMARK SCORE: 5962

Pretty sweet scores! People are worried that the 3GB is stunted or something compared to the 6GB and well, while it technically is, most games only get a couple of frames more performance for all the trouble, and these results are a great example of that! I got this card for a really great price on EVGA's B-Stock section on Midweek Madness (their sale they have every Wednesday) and it was $109! I built this entire system for under $450 and I couldn't be happier! Anyways, rock on folks!
 

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BTW...mine was 1440p

Untitled-1.jpg


Here's 1080p
 
GTX 1070: Zotac MINI Version. Overclocked +160 MHz Core, and 1.1 GHz effective Memory Clock.
1080p at Ultra Ray Tracing.

GTX 1070.PNG
 
GTX1080 2265/12265
1080p 7992
 
amd fx-8150
8gb ddr3 @800mhz
reference rx5700xt max boost 1750mhz
 

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Here's my boi at Full Screen, 1440p, Ultra

CPU is running 4.3Ghz all cores, GPU is stock.

1575236648298.png
 
Ironically no Vega 56 results yet. Arrrgh, we need a baseline people!
 
Very nice, seems my beloved 980 Ti is doing okay in grand scheme of things.
 
Update on a 1080p result, i reran the benchmark today after comparing with other results and the 1440p is fine, but the 1080p result is now consistently higher, maybe the system needed a reboot or something.

New 1080p "baseline":

Neonnoir3.png
 
For 1080p fullscreen, Ultra:





RX Vega64 flashed with LC-bios.
 
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