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Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

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Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.




Gameplay
  • Melee Finishers will now work properly.
  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
  • It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
  • When using the Classic control scheme, performing dashes will no longer result in crouching.
  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
  • Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
  • The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
  • Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
  • Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
  • Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
  • Skill Shards for skills that are already maxed out will no longer drop.
  • The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
  • Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
  • Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
  • Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
  • Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
  • It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
  • Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
  • Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
  • Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.

Quests & Open World
  • Adjusted car chases so that they're not too frequent and don't overlap.
  • Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
  • Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
  • Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
  • Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
  • A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
  • Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
  • Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
  • Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
  • Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
  • I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
  • Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
  • Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
  • Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.

Phantom Liberty-specific
  • Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
  • Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
  • Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
  • Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
  • Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
  • Added an end credits message from Reed for endings other than The Tower.
  • Removed the possibility of installing attachments on the Catahoula Iconic pistol.
  • Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
  • Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.

User Interface (UI)
  • Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
  • The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
  • Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
  • Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
  • Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
  • Made small improvements to the appearance of Net sites.

Vehicles
  • Tire track marks will now match the actual contact patch of the tire.
  • Adjusted the suspension movement of some traffic vehicles to improve it visually.
  • Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
  • Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
  • Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and "Hoseki", Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 "Hoon", and more.

Implemented various small changes to improve drifting in most vehicles
  • AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
  • Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
  • Most mid-engined cars' Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.

Misc
  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
  • Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
  • Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.

REDmod
  • Updated the address list for modders.

View at TechPowerUp Main Site | Source
 
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And still no FSR3. It isn't even about Frame Gen, but their 2.1 implementation is awful so integrating FSR3 would force them to update to 2.2.
 
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It's kinda funny that cdpr needed to implement this hybrid feature though... just shows that intels mobile chip design with e-waste cores is anything but made for gaming... but ofc everyone already knew that, and bought cpus that IS made for gaming instead.
 
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This is likely because it not a widely requested feature. Another possiblity is that CDPR has determined that the gains just aren't worth the effort.
I can bet that it's more widely requested than Hybrid CPU Utilization setting. And gains from it are larger. Of course it doesn't come with sponsorship so I can see why it's not a priority but would be nice to finally have it.
But whatever, in the end I can mod it in when I will get tired of waiting.
 
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It's kinda funny that cdpr needed to implement this hybrid feature though... just shows that intels mobile chip design with e-waste cores is anything but made for gaming... but ofc everyone already knew that, and bought cpus that IS made for gaming instead.

So the gaming world should only buy AMD CPU's?....
 
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I can bet that it's more widely requested than Hybrid CPU Utilization setting. And gains from it are larger. Of course it doesn't come with sponsorship so I can see why it's not a priority but would be nice to finally have it.
But whatever, in the end I can mod it in when I will get tired of waiting.

Honestly i doubt it - far fewer using amd gpu's than there are people using intel cpus.

But i agree that it would be nice to have pairity for amd, eventhough i think that framegen (aka interpolation) is garbage (for any brand).

So the gaming world should only buy AMD CPU's?....

Until intel decides to actually make gaming cpu's, and not just give us crappy mobile chip designs, yes.

When you buy an intel "gaming" cpu right now, the majority of the die is wasted on igpu and e-waste cores, neither of which is beneficial to gaming - infact you are better off disabling both in bios.

For context, prior to buying the 7800x3d i had been using intel since the athlon days... but the e-waste core chips was so unappealing for gaming, and the 7800x3d on the other hand ticked all the boxes, making the switch to amd an easy choice.
 
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I can bet that it's more widely requested than Hybrid CPU Utilization setting.
Doubtful. More people use RTX cards to play CP2077 than RX cards, by far. And more people are using 12th, 13th and 14th gen Intel CPU's than RX users. So no, the Hybrid thing is very much an important thing.

Now do I agree with you that FSR3 should be a thing? Yes! Is it high on the list of priorities for CDPR? Sadly, No.
 
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Honestly i doubt it - far fewer using amd gpu's than there are people using intel cpus.

But i agree that it would be nice to have pairity for amd, eventhough i think that framegen (aka interpolation) is garbage (for any brand).



Until intel decides to actually make gaming cpu's, and not just give us crappy mobile chip designs, yes.

When you buy an intel "gaming" cpu right now, the majority of the die is wasted on igpu and e-waste cores, neither of which is beneficial to gaming - infact you are better off disabling both in bios.
Doubtful. More people use RTX cards to play CP2077 than RX cards, by far. And more people are using 12th, 13th and 14th gen Intel CPU's than RX users. So no, the Hybrid thing is very much an important thing.

Now do I agree with you that FSR3 should be a thing? Yes! Is it high on the list of priorities for CDPR? Sadly, No.
Yes a lot of people use RTX cards, most of them either from 2xxx or 3xxx which both would benefit or may want to use FG, since Nvidia didn't let them.

I mean it doesn't matter a lot. Thanks to the fact that it's open source, people can mod it in. It's even easier on RTX cards, but it would be nice to have good, official FSR implementation. And it was in AMD slides and still is on the list of upcoming games to have it.
 
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AMD will need to take a look on what CDPR are doing for not implementing FSR3 even though there are partnered for FSR3, and it was said to be implemented in Cyberpunk77.
 
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We have also implemented a fix that improves graphics performance
Every time CDPR throw lines like that AMD GPU performance just plummets in some locations. No idea about Intel and NV ones but can confirm that my 6700 XT started suffering A LOT.
CDPR has determined that the gains just aren't worth the effort.
This. They don't give a crap about non-RTX users. FSR was broken almost a year ago and no fix so far. I bombarded their e-mail from seventeen accounts using randomised spelling and text structure to gaslight them into thinking there is more than just one disgruntled gamer. "We will take a look at it." My brothers in Christ, it's a one-evening fix, yet none delivered through 9 months.

What makes me hate these patches the most is that mods get broken every damn time they touch anything. 2.11 doesn't fix anything from my 20+ point list so I'm staying at 2.1. At least it works somehow..?
 
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So the gaming world should only buy AMD CPU's?....
Or Intel just give us what we wanted: an 8 P-core only, large L2+L3 CPU.
 
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And still no FSR3. It isn't even about Frame Gen, but their 2.1 implementation is awful so integrating FSR3 would force them to update to 2.2.
Have you tried the FSR3 mod?
 
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So it utilizes ecores now? Has anybody tried this?
 
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It's kinda funny that cdpr needed to implement this hybrid feature though... just shows that intels mobile chip design with e-waste cores is anything but made for gaming... but ofc everyone already knew that, and bought cpus that IS made for gaming instead.
Dont blame only mobile processors, almost all intel chips have e-crores.
 
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This is likely because it not a widely requested feature. Another possiblity is that CDPR has determined that the gains just aren't worth the effort.
But, but according to Nvidia crybabies it's trivial to include additional FG, if the game already support some form of FG.
Especially for a studio as large as CDPR.
They do, if they pay enough.
Press X to doubt.
 
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But, but according to Nvidia crybabies it's trivial to include additional FG, if the game already support some form of FG.
Especially for a studio as large as CDPR.

Press X to doubt.
careful, 2 more X's and you'll get banned from TPU.
 
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When you buy an intel "gaming" cpu right now, the majority of the die is wasted on igpu and e-waste cores, neither of which is beneficial to gaming - infact you are better off disabling both in bios.
Friendly reminder that AMD doesn't sell an AM5 CPU without an iGPU, and the majority of the die is in fact made of P-cores and the uncore :D. I can understand the hate for the e-cores, those are more beneficial to productivity, but I've never understood the hate around the iGPU, on desktop CPU. I've only heard hearsay about how it's keeping the chip from reaching the highest clock possible, but I haven't seen proof that KF are faster than K chips. I never keep my old GPUs around, so I appreciate the peace of mind of having the iGPU if the GPU need to be repaired/replaced. I think that it's one of the reason as to why AMD decided to add one on all their mainstream CPUs.

1706769087546.jpeg
 
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I do not understand why so much dev time is still poured into Cyberclunk

It won't get better. Game's done. I guess its the culmination of millions spent on marketing and attracting partnerships, and having to deliver on it somehow. Man what a shitshow. What a waste of time. No content additions but 'polish'. Patch after patch. And then you play the game and wonder what's changed. The vast majority of systems are still clearly not up to snuff and the base game is what it has been since 1.0.
 
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I do not understand why so much dev time is still poured into Cyberclunk

It won't get better. Game's done. I guess its the culmination of millions spent on marketing and attracting partnerships, and having to deliver on it somehow. Man what a shitshow. What a waste of time. No content additions but 'polish'. Patch after patch. And then you play the game and wonder what's changed. The vast majority of systems are still clearly not up to snuff and the base game is what it has been since 1.0.
Yeah I've never been interested in Cyberpunk... pretty much for that reason. No matter how much they polish around the edges, the foundation of the game is still broken. But it has found something of a niche as an nvidia tech demo. And since people keep buying it, I guess, they keep developing it :rolleyes:.

I imagine from a business perspective it makes sense not to abandon the game, especially a company like CD Projekt Red that had such a good reputation before the release. They're probably trying to claw some of it back.
 
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