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Cyberpunk 2077: Phantom Liberty Benchmark Performance

las

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Seeing these graphs it is no doubt 2077 had became a sponsored tech demo instead of a game.
They don't even bother to put basic functions like New Game Plus to it.
I am not gonna play this repeat grindfest 200 hours all over again from New Game.

Consider it dead-dead.
Meanwhile most, including people who have played the original for 100s of hours, considers it the best comeback ever in PC gaming and one if not the best expansion ever made.

I will enjoy it for sure. Luckily I did not play the original much.
 
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path tracing reminded me of the older games that have settings that current gpu at that time couldn't run
doom 3 i remember had a setting required a 256mb or 512mb graphics card which at that time the gpus only had 128mb
crysis with 8800gtx also struggled heck even the 9800gtx also struggled released after...
the witcher 2 : assassinations of kings also had a setting that current gen gpu at its time couldnt run nicely

new PC games and current gpu couldn't run well at its max settings is not new to pc gaming
This is my approach to gaming. I have an RTX 3080Ti and I enjoy playing older games that are available for purchase at discounted prices. The most recent game I bought was Doom Eternal Deluxe, which I was able to get on sale for only $14.

With "modern" mods, you can play Half-Life 1/2, Doom 3, Quake 1/2/4, Crysis 1/2/3, Far Cry 2/3/4, Watch Dogs, Assassin's Creed Unity, and Batman.
 
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Ah, just checked your sig, now it makes sense. Sure buddy, whatever makes you feel better
LOL :roll:
If you reply to someone at least read the relevant parts
but here you go
1695288468601.png

For me it is "legacy" renderer for this generation
If you can be satisficed with 1080p@60fps "aka" console speeds with a $2000 GPU, I am not here to judge :toast:
I know what setting I will pick
1695288681929.png
 
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LOL :roll:
If you reply to someone at least read the relevant parts
but here you go
View attachment 314525
For me it is "legacy" renderer for this generation
If you can be satisficed with 1080p@60fps "aka" console speeds with a $2000 GPU, I am not here to judge :toast:
I know what setting I will pick
View attachment 314526
Ι have the card, and I have the game. Here you go, just tested it. Runs great, 3840x1800 DLSS Q + FG + PT.



I know what setting you will pick, the console image quality one. Enjoy
 
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Well, I will get the game later some time, I am not in a hurry, might pick it up when it's Winter sale on Steam or something
I don't know what FG means, but I guess it is cool,
Your settings and parts "the same" as TPU's wonder how you get triple as many FPS :D
3840x1800 DLSS Q either, what is the actual render's native resolution?
The video is only 30 fps so it is painful to see, please never do that again.
 
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@W1zzard Now that theres quite a bit more games that support it, have you considered doing a benchmark test on frame generation, fps increase with and without DLSS upscaling, fps increase on different Ada cards, latency impact, VRAM increase etc.
Considering its NV's key selling feature, there seems to be a few mysterious aspect about it

For example i knew FG increased VRAM usage, but i didnt expect it to be 3GB at 4k lol
 
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I see charts are updated, now with 27 GPUs, but Radeon RX 5700 XT still missing in Raytracing page, not really important but I'm sure that you got the results..
 
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I see charts are updated, now with 27 GPUs, but Radeon RX 5700 XT still missing in Raytracing page, not really important but I'm sure that you got the results..
Is this a joke or you seriously asking? A 5700xt can't run RT, lacks the hardware
 
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If anyone's interested in DLSS 3.5 results, here are some benchmarks:
purepc.pl
It appears that 1440p (and above) with PT on is still possible. Gains reach over 300% (~98 fps on 4080).
 
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Technically path tracing is the most realistic option. But realistic isn't always better. Many scenes are very dark compared to raster, you're basically seeing much less detail at much lower performance.

Even regular RTGI can look subjectively worse. Like the original Metro Exodus looks terrible in my opinion (almost completely black rooms, which doesn't even make sense), while the Enhanced Edition looks amazing.

Reflections should be the most obvious feature with the biggest gains from RT/PT (especially compared to screen-space reflections, where the disappearing effect is really annoying), but there are still bad implementations in many games.

The infamous "it just works" quote definitely didn't pan out. It's not as simple as flicking a switch.
I haven't tried Phantom Liberty yet, but unless you have unlimited GPU power, there's really not enough image quality improvement from RT in CP2077 to justify enabling it all.

This is just my opinion, but even when I had a 3090 on tap, the best balance of image quality and framerate was to turn off all RT except reflections. Even then, the performance hit was noticeable and the benefits of RT reflections were pretty subtle in all but a few situations. RT GI and shadows aren't even "correct", they're just different, much slower ways to render approximations of GI and shadows. You need a 4090 just to reach a playable experience with RT (edit - a proper, correctly lit path-traced result using the RT overdrive setting), at which point you can enable frame-gen to make it an actually quite good experience. The 4080 is enough of a step down from the 4090 that frame-gen isn't a good experience, since the latency feels like playing at 30fps on a console. You simply cannot use frame-gen to get higher framerates unless your GPU was 60fps-capable without it.

CP2077 looks great with RT fully-disabled, and the three RT options (reflections, shadows, lighting) add some visual flair without really changing the overall visuals significantly. I guess I'm saying that non-overdrive, RT-ultra is well into the point of diminishing returns and you shouldn't worry about RT at all unless you have GPU power to spare and you're hitting your monitor's refresh rate limit.
 
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I haven't tried Phantom Liberty yet, but unless you have unlimited GPU power, there's really not enough image quality improvement from RT in CP2077 to justify enabling it all.
As I said before, it is a novelty which you will try out and turn off for now.
Future generation of GPU-s will make the feature shine in some years.
Just like with Crysis, where I had to wait some ?6~7? years to have the top GPU to handle it with all set to MAXIMUM.
And I still love to play the most cinematic maps like map Onslaught.
 
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As I said before, it is a novelty which you will try out and turn off for now.
If you have an AMD, yes.


With nvidia, youll just play it, either with RT ultra or full PT, depending on combination of card and monitor you have.
 
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If you have an AMD, yes.


With nvidia, youll just play it, either with RT ultra or full PT, depending on combination of card and monitor you have.
If you can produce 2~3 times more frames than TPU was able to pull with a 4090, Yes I would do that.
Realistically in 2 to 3 years you can do that with the top GPU
 
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If you can produce 2~3 times more frames than TPU was able to pull with a 4090, Yes I would do that.
Realistically in 2 to 3 years you can do that with the top GPU
That's why I posted a link to Dlss 3.5 benchmarks of Phantom Liberty. As I wrote previously, the gains reach ~300%
 
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Meanwhile most, including people who have played the original for 100s of hours, considers it the best comeback ever in PC gaming and one if not the best expansion ever made.
Best Expansion EVER???

You must have forgotten The Witcher III and its DLCs.
And btw,
The Witcher III gets it New Game plus mode in 2015.
CD Project RED is going backwards now.
 
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Meanwhile most, including people who have played the original for 100s of hours, considers it the best comeback ever in PC gaming and one if not the best expansion ever made.

I will enjoy it for sure. Luckily I did not play the original much.
Such contradiction.


Easily the sillyest argument in the thread.

That's your opinion that this isn't just an Nvidia tech Demo mooted by yourself.


Now cp2077 should be the sole measure of raytracing performance, power use.

The sole delineator of graphics IP quality, and performance.

Multi game benchmark, why bother, why not multi cp2077 BM.

Oh wait this is TPU the bastion of fairness, IE this sponsored trollfest IS all that here.


Up your game W1zzard, please.
 
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If you can produce 2~3 times more frames than TPU was able to pull with a 4090, Yes I would do that.
Realistically in 2 to 3 years you can do that with the top GPU
Didn't I just post a video?
 

las

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Looks kinda good :toast:

10/10 Essential -> https://www.gamespot.com/reviews/cy...berty-review-the-songbird-sings/1900-6418116/

Such contradiction.


Easily the sillyest argument in the thread.

That's your opinion that this isn't just an Nvidia tech Demo mooted by yourself.


Now cp2077 should be the sole measure of raytracing performance, power use.

The sole delineator of graphics IP quality, and performance.

Multi game benchmark, why bother, why not multi cp2077 BM.

Oh wait this is TPU the bastion of fairness, IE this sponsored trollfest IS all that here.


Up your game W1zzard, please.
Hey, an AMD fanboy that hate Cyberpunk and RT in general, what else is new :laugh:

Your 7900XT performs like a 3060 in this game with RT on :D

No wonder you think RT is useless, no AMD cards can do it. FOMO hits hard and XeSS beats FSR, just sad

Best Expansion EVER???

You must have forgotten The Witcher III and its DLCs.
And btw,
The Witcher III gets it New Game plus mode in 2015.
CD Project RED is going backwards now.

Yeah I spent like 100 hours in Witcher 3 + DLC and mostly I think back on the wonky combat :laugh:

W3 was easy even on Death March. One of those Expansions you mention were so dialog heavy I almost broke keyboard skipping terribly made cutscenes.

AMD GPU users play 5-10 old games now or? Lets hope Witcher 4 is better :laugh:
 
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Looks kinda good :toast:


Hey, an AMD fanboy that hate Cyberpunk and RT in general, what else is new :laugh:

Your 7900XT performs like a 3060 in this game with RT on :D

No wonder you think RT is useless, no AMD cards can do it. FOMO hits hard and XeSS beats FSR, just sad



Yeah I spent like 100 hours in Witcher 3 + DLC and mostly I think back on the wonky combat :laugh:

W3 was easy even on Death March. One of those Expansions you mention were so dialog heavy I almost broke keyboard skipping terribly made cutscenes.

AMD GPU users play 5-10 old games now or? Lets hope Witcher 4 is better :laugh:
Some extrapolation there eh, and delusion, troll fanboi cries fanboi, lmao.

I like YOU choose to play other games.
 

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AMD GPU users play 5-10 old games now or? Lets hope Witcher 4 is better :laugh:

I am sorry but your fanboyism should end.
It is harming us the Nvidia users.

123.jpg
 
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Maybe it's cause I never played it, but I never get this feeling of awe from CP2077, be it from videos or screenshots from people playing it at even the absolute highest of settings.


Like, is this really the future of graphics? Throw all the pathtracing you want at it, it just looks... dull.

Great analysis, though. Maybe games with more interesting art direction and design will benefit more from these technologies eventually.
It's definitely because you haven't played it. I would also say this though, the game is a lot less pleasing to the eye if you play it in SDR, particularly daytime. The scale of the world as you're in it and the freedom of movement cannot be properly conveyed in screenshots, which is why when you do play it it feels absolutely right and wonderful and the graphics are a huge part of it.

To me it's actually like all the different ways of experiencing the game (with gamepad, with/out HDR, VR) are actually different games, that's how central to the game the display options are.
The first is the control, which is where mouse shines, because it can be a very fast paced game if you want it to and playing on a gamepad is like playing with a handicap. (f.ex. https://www.reddit.com/r/LowSodiumCyberpunk/comments/y6bfin )
The second is HDR, without it the game can look like you're seeing it through a thin plastic film, but with it then it feels as natural as when you're normally out in the world. The lights pop, there's an definite contrast between light and dark, everything just fits into place. In many ways its like getting glasses for the first time - you can finally see properly. Honestly I cannot stress enough how important it is to the image, even pathtracing is a nothing by comparison, and HDR + low is way better than PT + SDR, it's not even close, that's how big of a deal it is.
Lastly, seeing it in VR is seeing it as it should be for the first time. All the freedom the game gives you together with the scale of the city can really only be experienced with a headset and it feels as right to the experience as HDR. (
)

So you're not wrong when you say that looking at a random screenshot doesn't awe you, because the truth is seeing is believing and you have to experience it for yourself to understand why people think the game looks so incredible while playing.
 
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If you have an AMD, yes.

With nvidia, youll just play it, either with RT ultra or full PT, depending on combination of card and monitor you have.
My current stable at home is a 7800XT and 4060Ti 16GB and RT Ultra works fine on both cards, whilst the path-traced Overdrive is utterly unusable on both; It's a farce on AMD but the low-end 4060Ti only beats it on paper, because 12-15fps isn't a win in any useful way.

PT Overdive is a 4090-exclusive feature. A 4080 at 1080p native gets 25-50fps, and that's typically ~35fps when you actually need it like driving or shooting. That's far too low for frame-gen and enabling DLSS at 1080p lowers the internal resolution of the reflections and shadows so much that it looks awful - the reflections are little more than blobs of coloured light and the AO is so noisy and shimmery that it's not just uglier than with RT disabled altogether, it's also very distracting as it crawls around unnaturally, drawing your eye to movement where there shouldn't be any!

So yeah, if you have any AMD card, or any Nvidia other than a 4090, Overdrive is off the table, unless you want to claim it's fine by posting a still image of an area of the game that runs acceptably - and it's not showing the blurry mess that used to be reflections, nor the eldritch horror of crawling shadows like something out of an H.P.Lovecraft adaptation.
 
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