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Cyberpunk 2077: XeSS 1.1 vs. FSR 2.1 vs. DLSS 3 Comparison

Let's go ahead and stop with the personal attacks and trolling. If you folks can't be bothered to extend the thoughtfulness and effort to have a constructive debate, then don't mind if the TPU moderation team tosses points and reply bans your way for the trouble.

:toast:
 
And how would I play with dlss? I'm not stupid enough to screwed by nvidia. And I wouldn't play with it if the game results in vaseline image.
It works well on certain big titles where nvidia put a lot of money in it to make it look good for reviews. The rest are half assed (maybe an engine or graphics style issue, idk, but it doesn't matter).
So much for all the AI mumbo jumbo.

Yeah, I'm not paying DOUBLE for the same performance card to have dlss. Leather jackets are dumb (now rush in to defend your savior, Chief Executive Milker).
Your post has zero content in it. You hate DLSS only because it was made by company that you also hate.
 
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Several games that look much better than Cyberpunk have launched, this is not the standard anymore for benchmarking GPU's, it's just another game that Nvidia insists reviewers include in tests.
What game would you suggest in its place?
 
At first glance I think the FSR2.1 is a bit more blurry than DLSS. I didnt read the review though so maybe I missed something like a sharpness slider.
 
I'd like to know how all of the FSR 2.1 Quality samples are objectively worse at every resolution than the Balanced or Peformance settings from FSR 2.1.

I don't think the author has used the correct image samples as listed in the images with the rollover option. Notice how poorly the largest tree (on the left) is rendered in Quality VS all other FSR options. Notice how not all of the lights in the office building are rendered in the "Quality" option as well.

Something is wrong here.
 
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