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DayZ (Mod for ARMA II: OAH) Clubhouse

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So true ShiBDiB about the mod,I have been playing on the 1992-93 Overclockers.net servers for the last 3 weeks and The admins have banned at least 300 or so since Friday.I am at a Love hate with it,Love the concept of the game looking for loot to survive..But HATE IT SO MUCH WHen a script kiddie goes invisible follows you then kills you .They have ones now where they can take zombies and animals.Had that happen last night on the 93 server,Had just gotten all my loot and was running back to Elektro to get some med supplies when out of no where two players playing as Zombies killed me.

The other thing that pisses me off the most is this,The admins and players that loot the cars, buses, atvs and hide them on the servers makes it less fun for the rest of us.I have had maybe 1 vehicle (that was a peddle bike which i got banned on CA1 server for stealing out of a loot hog camp)the last 3 months of playing.I sure hope the stand alone is better at getting loot hogs like that ,In the mod it should be 1 vehicle spawn every 20 mins or so.Also should be ounce you die you loose the loot so the rest of us can get a vehicle.
 

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O I would never host for the mod again, I was running every anti hacking tool and custom scripts you can get your hands on and even then it was a waste.

Script kiddies no longer use scripts, they use tools that inject into the game making the useless punkbuster the only tool capable of detecting them (They were undetectable to admins as far as anything in the logs went, ESP/maphacks/spawning items is only detectable by a vigilant admin using 3rd party tools)... Punkbuster updated and worked for about a day before they hotfixed the hacks to be undetectable again.

I fear for the worst when it comes to the standalone, they let the mod become infested with the immature and now it's almost safe to say 75% of their expected standalone playerbase has or still does hack in the mod.
Hopefully they will be using VAC since they are working closely with steam on the distribution of the stand alone. He even mentions in some of his interviews that VAC is something he would like to implement.
 
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O I would never host for the mod again, I was running every anti hacking tool and custom scripts you can get your hands on and even then it was a waste.

Script kiddies no longer use scripts, they use tools that inject into the game making the useless punkbuster the only tool capable of detecting them (They were undetectable to admins as far as anything in the logs went, ESP/maphacks/spawning items is only detectable by a vigilant admin using 3rd party tools)... Punkbuster updated and worked for about a day before they hotfixed the hacks to be undetectable again.

I fear for the worst when it comes to the standalone, they let the mod become infested with the immature and now it's almost safe to say 75% of their expected standalone playerbase has or still does hack in the mod.
Well if the developer is smart they are tracking how they are doing it so the standalone wont be as bad.......at least that's what I am hoping for.

Hopefully they will be using VAC since they are working closely with steam on the distribution of the stand alone. He even mentions in some of his interviews that VAC is something he would like to implement.
VAC would be good because it has real justice against hackers. Steam account banned.
 

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Well if the developer is smart they are tracking how they are doing it so the standalone wont be as bad.......at least that's what I am hoping for.
Once of the worst parts of ARMA II's server engine is that it sends all the data to the player and then the player updates it and sends it back injecting whatever scripts it wants and the server executes. This is why they are having a tough time stopping it. Now with the injectable hook hack, it is being sent back to the server through another channel so all their hard work to fix the scripts have been trashed.
 
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Once of the worst parts of ARMA II's server engine is that it sends all the data to the player and then the player updates it and sends it back injecting whatever scripts it wants and the server executes. This is why they are having a tough time stopping it. Now with the injectable hook hack, it is being sent back to the server through another channel so all their hard work to fix the scripts have been trashed.
Sounds fubar
 

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Yep it is, I do not believe they realized how popular their multiplayer would be due to mods such as DayZ
hopefully they fix that with ArmA III (assuming it works in DayZ Standalone) or else all the work they have put into making it better will also fall to the script kiddies. I effin hate script kiddies. I wish they would go fuck with the consoles and leave us the hell alone.
 
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hopefully they fix that with ArmA III (assuming it works in DayZ Standalone) or else all the work they have put into making it better will also fall to the script kiddies. I effin hate script kiddies. I wish they would go fuck with the consoles and leave us the hell alone.
I hear ARMA III is gonna be on the consoles too.
 
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I hear ARMA III is gonna be on the consoles too.
(don't know if you are trolling me but) that just might suck unless the consoles can keep up with it. (I doubt it) Talk is that DayZ may go to consoles.
 

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that just might suck unless the consoles can keep up with it. (I doubt it) Talk is that DayZ may go to consoles.
Yea rocket mentioned that once the stand alone is completed he would like to talk to consoles about porting but the stand alone has to be finished first.
 
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Yea rocket mentioned that once the stand alone is completed he would like to talk to consoles about porting but the stand alone has to be finished first.
Personally, I'd not really like it on consoles. They'd have to downscale view distance, because the current gen of consoles, and maybe even the next one is going to struggle with packing the computing power needed to run a game like the standalone.

Well, that's what people are saying :p
 
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Personally, I'd not really like it on consoles. They'd have to downscale view distance, because the current gen of consoles, and maybe even the next one is going to struggle with packing the computing power needed to run a game like the standalone.

Well, that's what people are saying :p
The new consoles will have more then enough power, they don't scale view distance, just graphics and resolution. The standalone won't be that hard to run. Normal dayz just run's horrible cause it is full of crap, and is optimised poorly.
 
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The new consoles will have more then enough power, they don't scale view distance, just graphics and resolution. The standalone won't be that hard to run. Normal dayz just run's horrible cause it is full of crap, and is optimised poorly.
-raises hands in mock surrender-

Hey hey! That's just what a lot of the people are saying. They're saying it about Crysis 3, a few other games. It's hard to get enough of that computing power in a console that needs to be in the price range of a general consumer.
 
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-raises hands in mock surrender-

Hey hey! That's just what a lot of the people are saying. They're saying it about Crysis 3, a few other games. It's hard to get enough of that computing power in a console that needs to be in the price range of a general consumer.
No. :banghead:
 

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The new consoles will have more then enough power, they don't scale view distance, just graphics and resolution. The standalone won't be that hard to run. Normal dayz just run's horrible cause it is full of crap, and is optimised poorly.
Not necessarily true. The view distance on Arma II/DayZ is enormous. I'm not sold on newer consoles drawing 7 miles out.
 
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Not necessarily true. The view distance on Arma II/DayZ is enormous. I'm not sold on newer consoles drawing 7 miles out.
They should just to a sort of faded fog/field of view. Make it so you can still see further out, but it isn't rendered to the AA quality of closer things.
 
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I love DayZ, but I reinstalled OS and cant find my disc! :(
 
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brandonwh64

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They should just to a sort of faded fog/field of view. Make it so you can still see further out, but it isn't rendered to the AA quality of closer things.
And also, with the new game updates, everything is going to be preloaded. Isn't that going to affect a consoles ability to handle the game?
 
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It's a mod of a steam game?
He probably bought arma 2 retail
Yeah, I was a bit skeptical when I was buying (I was pressured into getting it because of all my friends playing it :ohwell: ) So, like a true broke person went with just Arma 2 OA and downloaded Arma 2 Free from their website. I officially regret this decision. :banghead:
 

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*Interesting NEWS!*

DayZ appears on Steam, just not the Standalone version



If you were ever in any doubt as to how popular DayZ is, just look at the performance of Arma2: Combined Operations. Since the release of Dean Hall’s zombie survival mod, its parent game has stubbornly refused to drop from Steam’s Top 10. Now, with a standalone version on the way, Bohemia Interactive seem keen to tease out every last potential Arma2 sale. To that end, the DayZ mod has been added to Steam, providing a one-click install for Combined Ops owners present and future.

It’s not as flexible an alternative as DayZ Commander. That tool not only lets you patch both DayZ and Arma2 to their latest versions, but also install and update different maps and similar mods created by the community. Still, for those who like to take an extremely hands off approach to modding, a simple Steam download could be an attractive prospect.

This isn’t the first time Valve have welcomed a mod onto the Steam storefront. A few years ago, a whole selection were added for games like Half-Life 2 and Red Orchestra. For some reason, the practice fell out of favour, with the Steam Workshop taking up the baton instead. Maybe this, and the Greenlight success of projects like Black Mesa, are a sign that easy and visible mod installation is on the cards again.

SOURCE
 

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*Interesting NEWS!* 2/22/2012


This week the format is a bit different, we got behind the scenes and follow Rocket and Matt as they visit the Mocap studio at Bohemia Interactive, and work with the team to develop the new zombie animations for DayZ Standalone.

Source
 
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*Interesting NEWS!* 2/22/2012


This week the format is a bit different, we got behind the scenes and follow Rocket and Matt as they visit the Mocap studio at Bohemia Interactive, and work with the team to develop the new zombie animations for DayZ Standalone.

Source
They really need to add in PhysX 3 so the bodies fly back ^_^
 
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Chatsworth, GA
System Name The StarCrunch Defender! | X58 Cruncher!
Processor I7 6700K @ STOCK | Intel I7-920
Motherboard Gigabyte Z170X-UD5 | Alienware MS-7543 X58
Cooling Corsair A70 Push/Pull | Corsair H50
Memory Crucial Ballistix DDR4 2400 MHz | Pereema 3x2GB DDR3
Video Card(s) Gigabyte Gaming G1 GTX 1070 | Gigabyte 7970 3GB
Storage 2x Samsung Pro 256GB M.2 SSD's in Raid 0 | 4TB Western Digital SATA drive
Display(s) ViewSonic VG2227wm 1080P | OLD viewsonics
Case NZXT Tempest 410 Elite | NZXT Source 210
Audio Device(s) Onboard
Power Supply Corsair 750TX | Enermax Liberty 500W
Mouse MX518 | MX502
Keyboard TESORO Mechanical | ANZO Mechanical
Software Windows 10 Pro on both
They really need to add in PhysX 3 so the bodies fly back ^_^
Physx no cause it would more lean on nvidia cards. I think a simple more realistic style animation would be preferable. When it real life have you seen bodies fly backwards unless they were hit by cars at high speed?

I like his end comments, "It will be done when it's done!"