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DayZ (Mod for ARMA II: OAH) Clubhouse

*Supplemental Update!*

DayZ Arma 3: the reason you should play the DayZ mod again

http://media.pcgamer.com/files/2013/07/zoombies-head.jpg

I’m inside of a wall, inside of a fire station. I see a fellow survivor—only not really, because I’m inside of a wall. Mashing V repeatedly, I slowly slide down to the ground floor of the four-story tower. As my feet touch the floor, I sprint back into the traversable interior of the fire station and begin the hunt. I step outside and immediately spot N3m3sis. Zeroing in on his head, I pull the trigger and he drops to the ground.

DayZ players everywhere anxiously await the impending launch of the DayZ Standalone’s alpha. People aren’t content with the dated graphics, the endless list of bugs, and the general state of the DayZ mod. DayZ Arma 3 is here to change that. The Zoombies team has ported the DayZ mod straight into Arma 3. You’ll be seeing the exact same models, zombies, and weapons rendered in the full glory of the Arma 3 engine. Let me be the first to say that it looks absolutely amazing.

http://media.pcgamer.com/files/2013/07/zoombies-landscape.jpg

Can something so beautiful really be the backdrop for a zombie game?
On my rig, DayZ Arma 3 runs much better than the standard DayZ mod—a credit to Bohemia’s Arma 3 optimization. Even if many of the textures are just upscaled, the difference in lighting and detail is terrific. Even the guns look amazing. In the DayZ mod, the Lee Enfield is abhorred by experienced players everywhere for being an aural flare gun. Shooting it alerts every zombie within an almost ridiculously large radius. In DayZ Arma 3, that same gun transforms into a beautiful amalgamation of wood and metal. It’s not functionally different, but it looks amazing. Throw in Arma 3′s improved physics and all the weapons feel as powerful as they look.

http://media.pcgamer.com/files/2013/07/zoombies-ragdoll.jpg

I hope he has knee pads.
The ragdoll physics of Arma 3 are hilariously applied to the zombies. One minute they’re alive and well, zigzagging across Chernarus for a chance to take a swipe at you. The next, they’re somersaulting backwards into the pavement. Seeing a zombie faceplant is inherently satisfying and makes killing zombies so much more fun.

Although the zombie animations are still awkward because of their tendency to random stop, player animations have seen some subtle improvements. There’s a distinct sense of weight that accompanies each stance—running, walking, or sprinting. I noticed each and every step that I took which is important in a game where being seen or heard is tantamount to being dead. Although many of the animations look nearly identical to their Arma 2 versions, additions like prone sprinting and a better walk animation go a long way towards making the game look tighter.

http://media.pcgamer.com/files/2013/07/zoombies-inventory.jpg

The Arma 3 inventory: I would be happy even if he didn’t have two guns.
There’s one thing that makes DayZ Arma 3 infinitely better than the original DayZ mod—inventory. Arma 2’s inventory system was never to meant to support a loot-driven game like DayZ. Zoombies has fully integrated Arma 3’s glorious, low-input inventory system with multiple inventory spaces (backpack and vest) as well as near instant interaction. Picking up an item isn’t nearly as hard as it used to be.

If you have ever had any interest at all in DayZ, go try this right now. DayZ TV has a great guide on how to get DayZ Arma 3 installed. Braver readers can visit the official site and figure it all out themselves. The bugs may not be fixed, but the games looks, feels, and plays so much better.

Host it, and then I will buy and play ;)
 
now that looks like something i'm interested in. eagerly awaiting standalone.
 
 
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Host it, and then I will buy and play ;)

For everyone who currently plays DayZ, you will need to re-download Arma 2, 3 and OA to start fresh otherwise it won't work or be littered with warning messages.
 
08/06/2013 Standalone UPDATE!


The standalone version of DayZ still needs a little more time in the grave before it can arise and walk the Earth, but that doesn’t mean that the zombie game’s developer isn’t making progress.
DayZ Standalone project lead Dean Hall just released a new video on his blog that gives fans an update about the title’s current status along with a large dose of gameplay. Hall explains that despite a desire to release the game in an early state, it’s still not ready due to a few issues.
“We were trying to see if we could release an alpha [test] based on the current [build of the game], but the results were [negative],” Hall says in the video. “The build is not ready for release. We’re pushing forward to our next milestone and working on the issues that were presented with what we’ve done so far.”
Hall says the biggest problem right now is something called the “multiplayer network bubble,” which refers to a very specific technology DayZ will use to improve performance and security over the DayZ mod. The original DayZ (not DayZ Standalone) is a user-created add-on for the open-world first-person shooter Arma II from developer Bohemia Interactive. Now that Hall is breaking DayZ away from Arma II, he can change things like how the game interfaces with the server that hosts the game world.
“What [multiplayer network bubble] means is that players only receive updates [from the DayZ server] based on their vicinity,” said Hall. “At the moment, in Arma II [and the DayZ mod] the game receives updates from everything that occurs on the map.”
That works well for Arma II, which is an open-world multiplayer shooter, but it doesn’t work for DayZ. The zombie game has over 100,000 items, thousands of zombies, and hundreds of players on a server. DayZ Standalone doesn’t benefit from updating all of that information for each player. The game’s maps are so gigantic that something changing several in-game miles away won’t have any impact on an individual’s experience.
“As players move around the world [in DayZ Standalone], they’re only receiving updates for things that are close to them,” he said. “This gives us good performance and a lot more security.”
Hackers are common in the DayZ mod. The global nature of the updates enables hackers to get into the code and change everything for everyone simultaneously. Hall is hoping the network bubble will make that a lot more difficult since it limits the data that those hacking programs can access.
The developer wants to fully test this system out before releasing the alpha version of the game, but he’s hoping the team can accomplish that soon.
The DayZ mod is currently available for free but requires Arma II and the Arma II: Combined Operations expansion pack. Following the massive success of the mod, Arma developer Bohemia hired Hall and is helping him develop DayZ Standalone.

Read more at http://venturebeat.com/2013/08/05/over-15-minutes-of-dayz-standalone-gameplay/#4B5JZBI4HuxVbkoR.99

Here is the latest multiplayer screenshots that show teamwork!

tumblr_mqxpuoeFrJ1rd90z0o8_1280.png


tumblr_mqxpuoeFrJ1rd90z0o5_1280.png


tumblr_mqxpuoeFrJ1rd90z0o2_1280.png


tumblr_mqxpuoeFrJ1rd90z0o3_1280.png


tumblr_mqxpuoeFrJ1rd90z0o4_1280.png


tumblr_mqxpuoeFrJ1rd90z0o6_1280.png


tumblr_mqxpuoeFrJ1rd90z0o7_1280.png


tumblr_mqxpuoeFrJ1rd90z0o1_1280.png


tumblr_mqxpuoeFrJ1rd90z0o9_1280.png


tumblr_mqxpuoeFrJ1rd90z0o10_1280.png

SOURCE:http://dayzdev.tumblr.com/
 
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08/06/2013 Standalone UPDATE!


The standalone version of DayZ still needs a little more time in the grave before it can arise and walk the Earth, but that doesn’t mean that the zombie game’s developer isn’t making progress.
DayZ Standalone project lead Dean Hall just released a new video on his blog that gives fans an update about the title’s current status along with a large dose of gameplay. Hall explains that despite a desire to release the game in an early state, it’s still not ready due to a few issues.
“We were trying to see if we could release an alpha [test] based on the current [build of the game], but the results were [negative],” Hall says in the video. “The build is not ready for release. We’re pushing forward to our next milestone and working on the issues that were presented with what we’ve done so far.”
Hall says the biggest problem right now is something called the “multiplayer network bubble,” which refers to a very specific technology DayZ will use to improve performance and security over the DayZ mod. The original DayZ (not DayZ Standalone) is a user-created add-on for the open-world first-person shooter Arma II from developer Bohemia Interactive. Now that Hall is breaking DayZ away from Arma II, he can change things like how the game interfaces with the server that hosts the game world.
“What [multiplayer network bubble] means is that players only receive updates [from the DayZ server] based on their vicinity,” said Hall. “At the moment, in Arma II [and the DayZ mod] the game receives updates from everything that occurs on the map.”
That works well for Arma II, which is an open-world multiplayer shooter, but it doesn’t work for DayZ. The zombie game has over 100,000 items, thousands of zombies, and hundreds of players on a server. DayZ Standalone doesn’t benefit from updating all of that information for each player. The game’s maps are so gigantic that something changing several in-game miles away won’t have any impact on an individual’s experience.
“As players move around the world [in DayZ Standalone], they’re only receiving updates for things that are close to them,” he said. “This gives us good performance and a lot more security.”
Hackers are common in the DayZ mod. The global nature of the updates enables hackers to get into the code and change everything for everyone simultaneously. Hall is hoping the network bubble will make that a lot more difficult since it limits the data that those hacking programs can access.
The developer wants to fully test this system out before releasing the alpha version of the game, but he’s hoping the team can accomplish that soon.
The DayZ mod is currently available for free but requires Arma II and the Arma II: Combined Operations expansion pack. Following the massive success of the mod, Arma developer Bohemia hired Hall and is helping him develop DayZ Standalone.

Read more at http://venturebeat.com/2013/08/05/over-15-minutes-of-dayz-standalone-gameplay/#4B5JZBI4HuxVbkoR.99

Here is the latest multiplayer screenshots that show teamwork!

http://24.media.tumblr.com/7f2550be5724e096da57909944e74841/tumblr_mqxpuoeFrJ1rd90z0o8_1280.png

http://31.media.tumblr.com/40425d3b981482e41caced02e391d2ba/tumblr_mqxpuoeFrJ1rd90z0o5_1280.png

http://24.media.tumblr.com/a6eb8563f2c7f77b6e00bd9bdbf5714c/tumblr_mqxpuoeFrJ1rd90z0o2_1280.png

http://31.media.tumblr.com/13fca0f662e9c104e06c7b23ca404409/tumblr_mqxpuoeFrJ1rd90z0o3_1280.png

http://24.media.tumblr.com/148d135118db24ad00db8a41ca05193b/tumblr_mqxpuoeFrJ1rd90z0o4_1280.png

http://31.media.tumblr.com/5a41c73d701e31f5ed4986ef53468d61/tumblr_mqxpuoeFrJ1rd90z0o6_1280.png

http://24.media.tumblr.com/34bc7e3973f7e9f0a9aa825fb1d4e0f5/tumblr_mqxpuoeFrJ1rd90z0o7_1280.png

http://31.media.tumblr.com/7708a466e26434e8740867fa165b9aca/tumblr_mqxpuoeFrJ1rd90z0o1_1280.png

http://24.media.tumblr.com/2df77e759e57cc36259c935613f54957/tumblr_mqxpuoeFrJ1rd90z0o9_1280.png

http://24.media.tumblr.com/a126e8933fa843547039c904a73c0ce9/tumblr_mqxpuoeFrJ1rd90z0o10_1280.png

SOURCE:http://dayzdev.tumblr.com/

:rockout::rockout::rockout::rockout::rockout: YES FLIPPING BAYONET :rockout::rockout::respect::respect:

Yes I`m Happy to see one in game wonder if you can use it as melee ?
 
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Ok I got tired of a semi vanilla server so I have been looking into DayZ Overwatch which is like breaking point but better so now TPU has one! Its the same IP address as the other one. Just startup DayZ Commander and install DayZ Overwatch then add server to favorites.
 
Ok I got tired of a semi vanilla server so I have been looking into DayZ Overwatch which is like breaking point but better so now TPU has one! Its the same IP address as the other one. Just startup DayZ Commander and install DayZ Overwatch then add server to favorites.

What's the ip again? :D
 
What's the ip again? :D

IT was about 5 or 6 pages back queer

I also have been making one yesterday powered by a Dell power edge with dual xeon quads and 8GB of ram on a 100MB pipe. it is not up yet but hopefully will be this morning. It will be a full public server and will add mods when I can.

205.144.212.5:2302
 
That devblog... For something they were hoping to release it doesn't look much better than the mod. Actually minus the buggy looking inventory and some character customization this looks like the mod. I'm more hopeful in a ARMA 3 version being enjoyable than this.
 
Its because its down ATM. I am doing some cleanup cause the other server files were making errors.

You want any Server RAM or 10k HDDs or CPUs? I have 9 Dual CPU 2U servers laying around that need a home.
 
You want any Server RAM or 10k HDDs or CPUs? I have 9 Dual CPU 2U servers laying around that need a home.

If its free I want them, I've been tempted to build a minecraft build
 
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The overwatch server is now up and running on a 4 hour restart schedule. I added in 180 more vehicles this morning as well as auto refuel. I believe that is the only add ons I will do. There is a metric SHIT TON of loot so you wont go empty handed. There is roughly 15 heli's on the server and most are the little one person mini copter.
 
The overwatch server is now up and running on a 4 hour restart schedule. I added in 180 more vehicles this morning as well as auto refuel. I believe that is the only add ons I will do. There is a metric SHIT TON of loot so you wont go empty handed. There is roughly 15 heli's on the server and most are the little one person mini copter.

Already found a uh1h, just need a main rotor
 
Ok there was a update for overwatch today that kinda pissed me off but I had to update anyway. The server is running 0.2.3 now and I have posted the change log below...

Dayz Overwatch 0.2.3 is now released in download section, should be on Dayz commander shortly.

Changelog 0.2.3

Changed - decreased amount of lootpiles from 110 piles within 150 meters to 80 piles within 200 meters. This help on servers lag. Change in loot table results in almost the same amount of usefull loot in the area. But also some empty buildings. - Might need some tweaking.
Changed - Loot at chopper crashes.
Changed - Clean up script, to help on server performance.
Changed - The clutter system. some area’s now have bigger spawn radius.

Removed - useless items from the loot table: empty tin can, flashlight, chemlights, flares, heat pack, empty bottle, holy book, wood pile, empty soda can, razor blades, toilet paper, barbed wire, night vision, military flash light.
Removed - weapons: FN FAL ANPV S4.

Fixed - Ignite tent - doesn’t kick you anymore. animation show’s to all players and last 45 sec.

Added - new version of Nissan 350Z - The Cream Team.
Added - 6 new weapons: L110A1, L115A3 LRR, MK12 SPR, CTAR 21, MAGPUL MASADA, HK 417 CQB.
Added - Stalker skins in 3 diffrent colors. Can only be found at chopper crashes.


*EDIT*


I also added a new AI called Dayz Bandit AI and it works ALOT better than sarge AI. Also I can create static AI spawns really easy so may have the island run by AI.


*EDITx2*

Got the new web interface setup!

Capture006.jpg
 
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Ok there was a update for overwatch today that kinda pissed me off but I had to update anyway. The server is running 0.2.3 now and I have posted the change log below...




*EDIT*


I also added a new AI called Dayz Bandit AI and it works ALOT better than sarge AI. Also I can create static AI spawns really easy so may have the island run by AI.


*EDITx2*

Got the new web interface setup!

http://img.techpowerup.org/130816/Capture006.jpg

Nice! Wanna play a bit?
 
There has been between 4-6 players on all day almost which is MUCH more than the old server was getting. I may play later you know I was out late last night and had to turn around and get up at 6:30AM for a full day of work :(
 
There has been between 4-6 players on all day almost which is MUCH more than the old server was getting. I may play later you know I was out late last night and had to turn around and get up at 6:30AM for a full day of work :(

KK well I'm on Ts and will prob be on until like 3am
 
as a serious question and not a troll:


are you dayZ players still interested in this, after seeing 7 days to die?

i was very interested in standalone, but 7D2D has blown it away
 
as a serious question and not a troll:


are you dayZ players still interested in this, after seeing 7 days to die?

i was very interested in standalone, but 7D2D has blown it away

Indeedly do there are. I didnt really read into 7D2D but I still like dayz
 
as a serious question and not a troll:


are you dayZ players still interested in this, after seeing 7 days to die?

i was very interested in standalone, but 7D2D has blown it away

The mechanics of the game are nice but its too cartoony/minecraft style for me to like BUT it does have some good concepts on base building and loot details.

As for the server I just added 3 AI heli patrols that can be over taken and they have loot on them.
 
After our little issue last night, erocker suggested I limit or take off AI in the server. Today I created a base at Altar that is guarded by AI (LOTS OF THEM). This base has around 12 weapons crates along with heli's and medical supplies. The only parts of the map that have AI now are the air fields, devils castle, and Altar. All new spawn's will not have to worry unless they are near balota.
 
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