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DayZ (Mod for ARMA II: OAH) Clubhouse

Being friendly in this game gets you no where. I am playing US 278 and started from scratch when I come across another survivor that was getting ate by zombies so I help and when I was done I posted friendly and we start talking. He then tells me "WELCOME TO HELL BUDDY" and shoots me instantly in the face with the POS markov PM. WTF has this world came to!

HA! That's the same thing you typed to the dude that got harassed from the chopper two nights ago. Maybe he added you to his friends list so he could take revenge.
 
Blowing shit up @ NWAF:rockout:
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arma2oa_2012_08_21_06_44_17_993.jpg


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CRAZY NIGHT! Spawned into a random server and was met by a van with three dude saying get it so I did, We went to the NW airfield to loot and got killed. Well I spawn back in and somehow we all spawn together which I found odd so one tells me to come over and he shows me this...... and says lets kill that SOB!

Hacker1.jpg

Hacker2.jpg

Hacker3.jpg

Hacker4.jpg

Hacker5.jpg
 
Well did you kill him or what? And hacker who doesn't run invulnerability?
 
Well did you kill him or what? And hacker who doesn't run invulnerability?

Nope me and his buddies killed some peeps then they logged but the crate is still there we have gold revolver, gold PKP and more!
 
I've only seen one of those crates before, I didn't bother to look in it as the guy also spawned a chopper that Kevin jumped into and fired up, then jumped out of. Then it slid down the hill just West of electro hit a tree, flew up in the air, and came slamming down into a massive fireball. So we got the hell out of there.
 
Old information but for some it may be new!

General Information

Target for release is by the end of the 2012 working year.
The release will be for the public alpha version, i.e. not the stable release.
The standalone will provide the dev team with absolute freedom, and they will utilize many aspects of the Real Virtuality engine, not limited to the ArmA 3 version. It will be their own branch of the engine.
Alpha will be heavily discounted, and the end product will never be a fully priced retail product. Rocket mentions that he can’t picture a price over 25 euro (30 USD) for the final. ($15 at start and ramps up to $30)
No pre-ordering, but there will be a premium/collector’s edition available with swag like art prints and concept work.
The game mechanics will stay as they are now.
Focus will be on re-developing game architecture first, and then development of new features.
There will be no “endgame”, but rather continued gameplay decided by the individual player. Kind of like Minecraft before The End was introduced.

New features

A new map, “Chernarus Plus”.
Chernarus Plus will have more interactive (enter-able) buildings. Non-interactive buildings will be easier to spot.
Hand combat, in addition to the melee weapons we already have.
Dogs can be a survivor’s companion. “Expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ.”
There will be no safe areas on the map.
A quiver for crossbow bolts.
Weapon and gear degradation.
A diary system, allowing other players to see notes left by you when you’re offline, not around, or dead.
A robust web interface, as previewed at Rezzed earlier this summer.
Narrative that will describe the virus background.

Improvements over the mod

More weapons. Many of which are custom, “find at home” style weaponry. Cricket bat, anyone?
Zombies will not switch to walking when indoors (once pathing for zambies is fixed and their lifecycle is implemented).
More clothing and player customization, including colors and face.
The humanity system will be fine tuned.
More robust weather system, redesigned from scratch.
Zombies will be much more frightening.
Improved broken limb system.
And entirely new hive syncing system.
Improved anti-cheat measures.
Improved player UI. The inventory is being reworked from scratch.
The female character will be feature complete.
Better performance, including faster loading.

Future plans

More islands other than Chernarus, created by either the dev team or the community. Players will travel to them by boat or air.
Increase max player count. 100-200 would be easily achievable, but any more would require a larger map.
More wildlife. “Horses would be cool too.”
Animations will be improved.
There are vague mentions of a revised server hosting scheme.
Add “methods that allow players to create their own systems for things, so if they wanted to create such a system they could”. So perhaps think about Garry’s Mod and how players can program in aspects that affect their own gameplay. Not sure on this one.
Underground “bases” and other construction, but Rocket mentions that it’s a pretty ambitious endeavor to develop.
Group play and faction support.

Current DayZ mod version

The current mod version of DayZ will continue to be updated, and will become more open.
Dogs will be coming to the mod (in the next update, v1.7.3) before the standalone.
The possibility of private hive servers.
Lingor Island may be coming to the mod.
 
Sorry for the double post but if anyone you know wants to get in on DayZ they have the perfect chance! Its currently 16.79$ at gamefly!

Gamefly has ARMA II: Combined Operations for $16.79 after promo code "1GFT82012." Not a bad deal for those who want to get into DayZ. Doesn't look like its for Steam
 
Stop padding the post count! :laugh:
 
Old information but for some it may be new!

General Information

Target for release is by the end of the 2012 working year.
The release will be for the public alpha version, i.e. not the stable release.
The standalone will provide the dev team with absolute freedom, and they will utilize many aspects of the Real Virtuality engine, not limited to the ArmA 3 version. It will be their own branch of the engine.
Alpha will be heavily discounted, and the end product will never be a fully priced retail product. Rocket mentions that he can’t picture a price over 25 euro (30 USD) for the final. ($15 at start and ramps up to $30)
No pre-ordering, but there will be a premium/collector’s edition available with swag like art prints and concept work.
The game mechanics will stay as they are now.
Focus will be on re-developing game architecture first, and then development of new features.
There will be no “endgame”, but rather continued gameplay decided by the individual player. Kind of like Minecraft before The End was introduced.

New features

A new map, “Chernarus Plus”.
Chernarus Plus will have more interactive (enter-able) buildings. Non-interactive buildings will be easier to spot.
Hand combat, in addition to the melee weapons we already have.
Dogs can be a survivor’s companion. “Expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ.”
There will be no safe areas on the map.
A quiver for crossbow bolts.
Weapon and gear degradation.
A diary system, allowing other players to see notes left by you when you’re offline, not around, or dead.
A robust web interface, as previewed at Rezzed earlier this summer.
Narrative that will describe the virus background.

Improvements over the mod

More weapons. Many of which are custom, “find at home” style weaponry. Cricket bat, anyone?
Zombies will not switch to walking when indoors (once pathing for zambies is fixed and their lifecycle is implemented).
More clothing and player customization, including colors and face.
The humanity system will be fine tuned.
More robust weather system, redesigned from scratch.
Zombies will be much more frightening.
Improved broken limb system.
And entirely new hive syncing system.
Improved anti-cheat measures.
Improved player UI. The inventory is being reworked from scratch.
The female character will be feature complete.
Better performance, including faster loading.

Future plans

More islands other than Chernarus, created by either the dev team or the community. Players will travel to them by boat or air.
Increase max player count. 100-200 would be easily achievable, but any more would require a larger map.
More wildlife. “Horses would be cool too.”
Animations will be improved.
There are vague mentions of a revised server hosting scheme.
Add “methods that allow players to create their own systems for things, so if they wanted to create such a system they could”. So perhaps think about Garry’s Mod and how players can program in aspects that affect their own gameplay. Not sure on this one.
Underground “bases” and other construction, but Rocket mentions that it’s a pretty ambitious endeavor to develop.
Group play and faction support.

Current DayZ mod version

The current mod version of DayZ will continue to be updated, and will become more open.
Dogs will be coming to the mod (in the next update, v1.7.3) before the standalone.
The possibility of private hive servers.
Lingor Island may be coming to the mod.

They added dogs? So now when someone shoots my dog Ill have emotional investment in killing them.........more then they annoy me. I like it! I really need to install this. I love dogs. They are great to hunt with.
 
They added dogs? So now when someone shoots my dog Ill have emotional investment in killing them.........more then they annoy me. I like it! I really need to install this. I love dogs. They are great to hunt with.

I was wondering when this was going to happen?
 
I was wondering when this was going to happen?

I don't wanna derail the thread again but I worry about security. With my OCD I'm like Howard Hughes with my computer..........minus the money, fame, woman, good looks and intelligence.
 
The dogs aren't in yet, thats next patch. Also I havent heard of anyone with security issues, but I'm sure if you dig deep enough you might find someone out there with a tin foil hat thats throwing accusations.
 
I don't wanna derail the thread again but I worry about security. With my OCD I'm like Howard Hughes with my computer..........minus the money, fame, woman, good looks and intelligence.

I honestly think if someone wanted you're info bad enough they could get it so really only way to protect this is to not have it on the PC in the first place but you are right, No thread derailing.

I found a video for you :)


Also WHY do I pass out every time I log into a server? Is there anyway to fix this?
 
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That is a super faggoty name for a dog, shame on that owner.

Erocker mentioned the other night that older profiles can become unstable. With all of the dying and dickin around that you do this may be the case:D
 
That is a super faggoty name for a dog, shame on that owner.

Erocker mentioned the other night that older profiles can become unstable. With all of the dying and dickin around that you do this may be the case:D

Yea every server I log into I am getting knocked out. I want to just make it to my camp save my gear and go die somewhere LOL
 
That is a super faggoty name for a dog, shame on that owner.

Erocker mentioned the other night that older profiles can become unstable. With all of the dying and dickin around that you do this may be the case:D

My old man has two dogs still. Clyde and Shithead. I miss having one but the wife and I cannot agree on the type of dog to get.
 
My old man has two dogs still. Clyde and Shithead. I miss having one but the wife and I cannot agree on the type of dog to get.

The dogs are going to start out by just tracking and alerting you but later on will be able to attack zombies and other survivors.
 
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