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Deathloop Benchmark Test & Performance

W1zzard

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Deathloop by Arkane Studios is a first-person action-adventure that builds on time travel, rogue-lite elements, and a rich, non-linear story. In our Performance Analysis article we investigate performance with 27 graphics cards at three resolutions and also check out ray tracing, which really can't impress at all.

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Why not exclude the regular RTX 2xxx series and include the newer RTX 2xxx Supers instead.
 
Why not exclude the regular RTX 2xxx series and include the newer RTX 2xxx Supers instead.
I feel like it's easier for people to relate to the non-Super cards
 
I'm glad you brought up the raytracing scam in the conclusion.

When implemented lazily, raytracing looks worse, highlights geometry issues that textures otherwise hide, and hurts performance. It's 100% a downgrade in every way.
 
I'm glad you brought up the raytracing scam in the conclusion.

When implemented lazily, raytracing looks worse, highlights geometry issues that textures otherwise hide, and hurts performance. It's 100% a downgrade in every way.

It looked like a brightening filter for everything except the bush LOL. I cranked up the gamma, I now have RT, everyone!
 
Seems like @W1zzard miss the RT AO as it was well hidden within the menu (with AMD CACAO as default). Overall RT AO doesn't cost much FPS and it looks better than CACAO and HBAO+

rtao.png
 
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Why is this PS4 looking game so demanding? :kookoo:
 
"Needs 10GB VRAM for 900p". LOL. Every game Arkane have made with the Void Engine (Dishonored 2, Deathloop) has launched to complaints about performance. And every other highly rated well optimised games Arkane have made (Dishonored (Unreal 3), Prey (CryEngine 4), etc), have all been made on something not-Void. Should have just stuck with Unreal.
 
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"Needs 10GB VRAM for 900p". LOL. Every game Arkane have made with the Void Engine (Dishonored 2, Deathloop) has launched to complaints about performance. And every other highly rated well optimised games Arkane have made (Dishonored (Unreal 3), Prey (CryEngine 4), etc), have all been made on something not-Void. Should have just stuck with Unreal.

This game has memory leaking issue, extended play would see VRAM usage go up and up, I see dedicated VRAM usage reaches 21GB after only 10min game time

 
Added RT AO screenshots and reworked conclusion accordingly

Wait, what?
I meant the 5600 XT, fixed now

Where's the RT ON Benchmarks?
Not worth testing RT on if it looks like RT off?

This game has memory leaking issue
I'm not sure if that's a memory leak in the classic sense (forgotten memory release). Rather it seems their eviction algorithm won't activate until VRAM is nearly full. I didn't encounter this on RTX 3080 10 GB. The game consistently ran near 10 GB, but had no issues.
 
When it hits the $20 bargain bin I will give it a go. Looks great. This will be number 427 on my Steam wishlist... that backlog... LOL
 
When it hits the $20 bargain bin I will give it a go. Looks great. This will be number 427 on my Steam wishlist... that backlog... LOL

Bought this game and I'm getting some tingling of regret :cry:, not happy with this level of visuals for a 2021 game
 
Guess we have get used to paying four figure GPUs to run games with toilet tier performance optimization.
 
Bought this game and I'm getting some tingling of regret :cry:, not happy with this level of visuals for a 2021 game
How do you feel about the gameplay?
 
Guess we have get used to paying four figure GPUs to run games with toilet tier performance optimization.

DOOM and DOOM Eternal are so impressive to me for this very reason, gorgeous to look at and yet they run super high frames...

Hard Reset Redux was similar experience, very smooth game, looked great too. I agree, I don't understand developers. Take AC Valhalla for example... would have been amazing to play it at 100+ fps for the smoothness, but instead they just... I don't know why but just add in extra processing that doesn't even enhance the image... I imagine its something I just don't understand at a personal level though.
 
DOOM and DOOM Eternal are so impressive to me for this very reason, gorgeous to look at and yet they run super high frames...

Hard Reset Redux was similar experience, very smooth game, looked great too. I agree, I don't understand developers. Take AC Valhalla for example... would have been amazing to play it at 100+ fps for the smoothness, but instead they just... I don't know why but just add in extra processing that doesn't even enhance the image... I imagine its something I just don't understand at a personal level though.
Or maybe it's also the case of users turning everything to max and suddenly noticing performance drops?
 
How do you feel about the gameplay?

The game is not challenging at all, I always play games at highest difficulty so beating the game is its own reward. There is no such thing with Deathloop, no wonder game journalists like this game so much while they despise Doom Eternal

if I were to play a game only for its story I might as well go read a book ;)
 
Or maybe it's also the case of users turning everything to max and suddenly noticing performance drops?
It does still run badly though for the visuals / have other engine issues. Not just average frame-rates / high VRAM usage but widespread severe stutter, crashes, memory leaks, etc, that's sunk Deathloop's review score all the way down to Mixed / Mostly Positive on Steam. The whole Void Engine thing was basically "we took id Tech 5 Engine, ripped 80% of it out then rewrote it again", and the result is significantly less well optimised than had they just used id Tech 5 / Unreal 4 "off the shelf". Arkane is one of those companies where when they get something right, they really get it right (the fluidity of Dishonored), but looking at all the bugs & memory leaks they have with every Void Engine game they've done, they clearly aren't an engine development company...
 
Or maybe it's also the case of users turning everything to max and suddenly noticing performance drops?
...and why's that bad? The point still stands - for various reasons most developers don't put in the time to optimise the games to run as well as Doom does and that's especially sad considering the prices for hardware keep going up.
 

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Not worth testing RT on if it looks like RT off?
I do not agree with you about this.
It's worth testing RT to let people know how much performance they lose for nothing. So they stop buying demo RT cards.
 
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This sure looks like a terrible port, but it seems that it's nothing unusual for Arkane (not that I would know personally as I buy games months after release).

For how it looks, it should be running at at least twice the FPS it does now, not to mention that a lot of people are suffering from constant stuttering on top of all that.
 
This title is a transition title and is succesfully made to not look too much different (RT OFF vs RT ON). It's the capability of the developers to make that happen. It's made to let people enjoy the game looking almost as good as with RT ON with older cards that do not support RT. We are going to see this kind of games, for some time, the time of transition. Only the very high end RT cards are capable of...I almost said capable, but they are not - real heavy RT. We are still in the demo phase of RT. They just don't want to say it. I expect in 2 years to see capable RT cards in the high end segment and in 4 years probably in every segment, including mid range and low end. Until then, don't expect games to look terrible without RT as they are in hybrid engines. Once the capable RT cards take healthy % of the market (read: people that buy games), games will start using newer, RT only, engines because "everyone" will have RT card able to run the game with some graphics (because there will be no RT OFF version of the game)
 
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