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Denuvo Joins Exclusive PlayStation 5 Tools and Middleware Program to Offer Anti-Cheat Technology to Game Developers

AleksandarK

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As security and innovation collide, Denuvo by Irdeto today announces it has joined the exclusive PlayStation 5 Tools and Middleware program. Denuvo, the leader in video games protection, offers its Anti-Cheat solution through this program to publishers and developers whose games are available on PlayStation 5.

Denuvo is at the forefront of games security with over 2 billion unique game installs protected across all platforms, and over 1,000 games secured. Joining the PlayStation 5 Tools and Middleware program therefore fosters Denuvo's continued commitment to excellence and innovation in game security. It also supports Denuvo's goal of protecting the developers' investment, where approximately 70% of their revenue is earned in the first two weeks after the launch of a game.



Today, as a member of ecosystem players, Denuvo will carry on its mission of bringing fairness and fun back to gaming by providing its Anti-Cheat solution to all developers who want to protect their games and gamers, from hackers and cheaters, on PlayStation 5. According to its Global Gaming Survey, 77% of the gamers express being repelled from a game due to cheating occurring, creating a tremendous risk on monetization of games.

Denuvo's Anti-Cheat incorporates advanced technology to secure both online gameplay as well as securely reward offline progress. The technology helps game developers protect sensitive game logic or data, preventing cheaters from changing sensitive variables and ensuring its trustworthiness. A number of games incorporated Denuvo's Anti-Cheat at launch of PlayStation 5 to ensure best experience for the gamers.

Developed by security experts and video game enthusiasts, Denuvo's technology has no negative impact on in-game performance and its non-intrusive methodology ensures the developer's workflow is never impacted.

"Cheating ruins video games for honest players," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto. "This can lead to lower engagement, game traffic and shrinking revenues for game publishers. We are really proud be able to help the world's most talented developers to bring rich experiences for gamers on Playstation 5."

Denuvo has a solid track record of protecting AAA titles for over a decade and collaborates with game developers of all sizes, offers cross-platform technologies on PC, Consoles, iOS and Android to secure against games piracy as well as protecting the integrity of the experience. Securing revenue sources beyond the game sales has become increasingly important for the publishers who rely on ad-revenues, in-game currency, downloadable content (DLC) and more broadly gamers long-term engagement into the games.

For more information on Denuvo and video game protection offering, please visit https://irdeto.com/denuvo/

View at TechPowerUp Main Site
 
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Who the f#$% needs Denuvo on consoles?
 
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Is there piracy already on PS5?
Shouldn't PS5 be a sufficiently locked down system by itself?
 
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yeah let's put invasive always-on anti-cheat into single player games, smartest decision ever. Anyone willing to boycott Sony with me? :laugh:
 
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Sony has always been good at picking already defeated security at launch.
Denovo reminds me of the Maginot Line...
 
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Is there piracy already on PS5?
Shouldn't PS5 be a sufficiently locked down system by itself?
"anti-cheat for online and offline activities"
 
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The questions are, will there be impact to FPS, and if so, how much? Unlike PCs where you can upgrade with better hardware, the hardware is already quite limited in a console and not sure if they should waste precious resources to implement Denuvo.
 
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Problem with Denuvo is that you see performance loss when it's running specially if there is more then one.

Ubisoft got this shown when a cracked version of Assassin's Creed I believe Odyssey was shown in comparison where the cracked version without Denuvo, Ubisoft and one more was removed.
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Don't worry the Denuvo for PS5 probably comes with extra delicious telemetry! companies love data nom nom nom

Microsoft???? :roll:
 
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Isn't adding Denuvo onto games actually the means to enable cheating in the same games some months or weeks after? :wtf:
I thought the PS5+store was already the 'DRM' itself. :laugh:
 
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"Protecting offline activities in single player games" = "We plan to fill the platform with games filled with pay2win MT / 'surprise mechanic' cr*p". Anyone else remember the good old days where God Mode was IDDQD and not your credit card number?...
 
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Useless drivvel from Sony - They've ALWAYS been anti-cheat/tamper/hack/whatever.
That's why in the good old days of the PSX they fought against "Hackers" (Gamers) that were using......
Game Sharks!

That's right - The only one being affected was the player by their own want to use it and they didn't like that either.
They eliminated the IO serial port on the back of the unit with later models to prevent folks from using a Game Shark with their console.

Nintendo did largely the same well before that with the consoles they had (Nintendo and Super Nintendo) concerning the "Game Genie" and that was definitely NOT an online type of console - Online play didn't even exist back then.

So go figure.

BTW I've still got my old Game Sharks and Game Genies in working order - And I do use them.
 
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How widespread of a issue is it on consoles then? They are generally annoying to mod and often limited to exploits based on early firmware. So even just getting a exploitable console is often hard. Mod-chips and the like cost money and a chance to screw up other things. Then many games released require X version of the consoles firmware to even work and being modded you generally can't update it.
So how many people out of all those who actively use their consoles actually have modded them in one way or another? Just doesn't seem like there would be all that many of them.

anti-cheat for multiplayer/online games I can understand but even then, how much of an issue is that on consoles? I don't really play any multiplayer games on mine so I can't really tell.
 
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Don't worry the Denuvo for PS5 probably comes with extra delicious telemetry! companies love data nom nom nom
I have some info I can send them, it measures 6.5in.
 
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(proceeds to use 4 cores for anti cheat protection, sorry game, i need to protect you from malicious activity)
 
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Why would you cripple performance of an already limited hardware.
Sony has always been good at picking already defeated security at launch.
Denovo reminds me of the Maginot Line...
The Maginot line served its purpose, Denovo on the other hand is just a pain in the a***.
 
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disgusting, now this cancer is on consoles, what the hell!!!!
 
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How widespread of a issue is it on consoles then? They are generally annoying to mod and often limited to exploits based on early firmware. So even just getting a exploitable console is often hard. Mod-chips and the like cost money and a chance to screw up other things. Then many games released require X version of the consoles firmware to even work and being modded you generally can't update it.
So how many people out of all those who actively use their consoles actually have modded them in one way or another? Just doesn't seem like there would be all that many of them.

anti-cheat for multiplayer/online games I can understand but even then, how much of an issue is that on consoles? I don't really play any multiplayer games on mine so I can't really tell.
It's been around for a long time and unfortunately there is a bit of basis for their arguement concerning piracy.
Folks have whacked and hacked consoles to create dupes of games from cartridges and disks..... Which is the real basis for their arguement to do it.

You know, images of a console game you can find and play with an emulator.
The things about piracy is (Unfortunately) real. Back in the day it wasn't that bad but nowadays?

I'll just say it - Many of you already know yourselves.
 
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According to its Global Gaming Survey, 77% of the gamers express being repelled from a game due to cheating occurring, creating a tremendous risk on monetization of games.
The article for that "survey" doesn't state whether this figure is specific to (or includes) the PS5 (or 4), but given that the survey was ran 3 years ago, I think it's safe to assume that it was mostly -if not entirely- focused on PC games, Denuvo's sole market at the time.

That said, if there is a widespread cheating issue in a platform where the user is supposed to have no access to the memory or means to alter the game's data, then you have a much bigger problem than just the cheaters...

It's been around for a long time and unfortunately there is a bit of basis for their arguement concerning piracy.
Folks have whacked and hacked consoles to create dupes of games from cartridges and disks..... Which is the real basis for their arguement to do it.

You know, images of a console game you can find and play with an emulator.
The things about piracy is (Unfortunately) real. Back in the day it wasn't that bad but nowadays?

I'll just say it - Many of you already know yourselves.
Piracy and cheating are two separate things. The latter is (under the current context) specific to online, multiplayer games, which are inherently immune to the former.

Is emulation useful for anything other retro gaming?
 
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Is emulation useful for anything other retro gaming?
PS3 and Switch can both be emulated to a surprisingly stable level and made to render in real 4k. Since the PS4 had quite a few rereleases of PS3 games with higher resolution as the main feature and the Switch is still current gen I'd say yes it can be and is used for things which could still bring not only SW but even HW sales.
Still I'm not 100% sure what Denuvo can add to the locks already in place on a PS5.
 
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It's been around for a long time and unfortunately there is a bit of basis for their arguement concerning piracy.
Folks have whacked and hacked consoles to create dupes of games from cartridges and disks..... Which is the real basis for their arguement to do it.

You know, images of a console game you can find and play with an emulator.
The things about piracy is (Unfortunately) real. Back in the day it wasn't that bad but nowadays?

I'll just say it - Many of you already know yourselves.
I am aware, the question was rather how large of a problem it is as compared to for example PC. Most modern consoles do not have emulators. Exception now being the switch. Since consoles the last few generations have required hardware modding or specific (generally early) firmware that you cannot downgrade to. It doesn't feel like piracy on the actual consoles is that large these days since most people wont go through all that effort.

So the question was not if it exists, it does and most likely always will in one way or another. But how large of an issue is it? How many of active users do have modded consoles or engage in piracy on their consoles? It's not like on PC where its generally pretty effortless to accomplish, a console requires at least some form of dedication or a wallet to open. And I just don't see that as a large issue.

As for the anti-cheat part, how much of an issue is cheating on consoles?
 

Soulwatcher

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This is beyond stupid; games are still going to be cracked no matter what they do. Not to mention GameStop who recycles videogames over and repeatedly.
 
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