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Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls

Regardless of their rep today, any news outlet should reject doing an exclusive report such as this.
I don't ses why. Exclusives happen all the time. They should however view such a deal with increased skepticism. Whether or not that's going to happen is anyones guess.
 
I guess the only real solution would be to build a "time bomb" very deep into the game, making it unplayable without a online connection for updates. :D Ubisoft now does something similar for Rainbow Six Siege. It's called "Ubisoft QB" and changes multiple times a day the executable file. Apparently cheat developers got tired of it they stopped updating their hax for the game, LOL.

https://gamerant.com/ubisoft-mousetrap-anti-cheat-rainbow-six-siege-numbers/
 
Denuvo is an example of DRM getting out of control, you have a content owner who gets overly obsessed with someone using their product for free, they suddenly feel every time it happens its a lost sale, they become entitled to sales and so forth, and perhaps misadvised if they implement this copy protection it will be profitable, and before you know it you have a situation where your paying customers are excessively inconvenienced because of an obsession.
 
1. You're not seen as evil in the pirate community, the games pirates play are DRM-free. You're known as evil to those that spend $$$ for their games and are unable to play them after that because of Denuvo.
2. Setting up a test that you control fully and presenting the results to "trusted" media will go a long way to change the way people think about Denuvo. Not.
Just because they're pirated doesn't mean they REMOVED denuvo. The only games that are DRM free are almost exclusively on GOG.
 
Denuvo wants to convince you its DRM isn't evil
Straight outta the handbook. Appeal to emotion when you have no solid arguments to defend your position.

The product can't be evil, it's the same as saying bullets are evil because criminals use them to kill people.
A product cannot have an emotional connotation, but the people behind it can, in this case the people behind Shituvo are utter ignorant and idiotic.

Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players
LOL, LMAO, no no wait, ROFLMAO even.
See I'm unironically amazed when someone says things like that, not because they're dumb nonsense but because I've always wondered how someone without a single living brain cell floating in that empty void they call a head can put words together, and then those words into sentences like the one I've quoted. In Spock's words: fascinating.

.Whether people want to believe it or not, we are all gamers,
You're not gamers. You're lame middle aged 9-to-5 corporate shitheads making money out of one the most nefarious technologies the world of software has ever known, while -poorly I must say- pretending to be gamers. It's not the same.

make the industry better
At this point the best thing they could do is vanish from the face of Earth, that'd make the industry better.
 
1. You're not seen as evil in the pirate community, the games pirates play are DRM-free.

No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.
 
Normal People:
1. Acknowledge the Problem
2. Fix the problem

Denuvo:
1. Problem
 
No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.

And this is my major concern with Denuvo, not just the performance impact it has. It makes my attempts to preserve my own games library harder. At the moment we have (to my knowledge) a single cracker capable of disabling Denuvo and we still don't know if their efforts will work long term.

Denuvo won't be forever. Eventually their online services will disappear (or drop support for older games) and those games will become unplayable. We can only hope the cracks persist after that but who can be sure?

But yes, the performance penalty also doesn't help.
 
My understanding is that Denuvo takes up CPU cycles with the constant checks it has going on.

I wonder if this "testing" will be done with multiple systems and not just on one or two high end systems. I'm curious if lower end CPUs without all the extra cores/ecores/threads as high end ones will show any kind of impact.
 
DRM hurts/interferes with paying customers who support the developer.

The pirate versions always seem to exist whether DRM is included or not. It clearly doesn't work for very long, if it works at all...
The business model actually revolves the idea DRM will work for say a week or so during which the most sales are generated. They know their DRM will be cracked quickly, but they want to make sure it doesn't happen on launch day.

The fact that game company's often remove DRM after say a year tells you all you need to know.
 
DRM hurts/interferes with paying customers who support the developer.

The pirate versions always seem to exist whether DRM is included or not. It clearly doesn't work for very long, if it works at all...

Typically within 2 days it's disabled.
 
Nah not even if the files are publicly released and if the footprint is less than a percent in systems far below minimum specifications. If it's <1% on a Northwood P4... that still leaves each specific implementation up in the air.

Rubbish. Pardon my French but f off with that DRM and take VMProtect with you :nutkick:

As paying customers we should get at least a better experience than pirates
 
"In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games."
Yeah i/we mean "We ensure people make money out of shit and unoptimized games."
 
And this is my major concern with Denuvo, not just the performance impact it has. It makes my attempts to preserve my own games library harder. At the moment we have (to my knowledge) a single cracker capable of disabling Denuvo and we still don't know if their efforts will work long term.

Denuvo won't be forever. Eventually their online services will disappear (or drop support for older games) and those games will become unplayable. We can only hope the cracks persist after that but who can be sure?

But yes, the performance penalty also doesn't help.

i pirate games ocassionally, but not for a long time and i don't think i played any of her releases, but for what i read, they are very buggy. And she does not crack everything, many games are uncracked.
Luckily some devs remove it after some time, i wish they all did this as many of these games can die forever and you'll never be able to play them again.
 
No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.
Yes. But if it doesn't have to go over the Internet to do its business anymore and you only have to do calls to localhost (basically zero latency) at worst, that's going to speed things up. And you don't deal with activations and reactivations anymore.
 
It's probably two things at once. I have seen it more than once that claims regarding it's performance impact have been overstated, yet the game runs like crap.
So, the games with bad code aka just throw hardware resources at it which are the plague recently + the added, no matter how small overhead from running Denovo gives you some bad experiences.
This benchmarking IS bad optics, but it all isn't just on them.
 
on a decent cpu the performance sure might be minimal but the cpu usage skyrockets lol
 
Yes. But if it doesn't have to go over the Internet to do its business anymore and you only have to do calls to localhost (basically zero latency) at worst, that's going to speed things up. And you don't deal with activations and reactivations anymore.

it still has to run the extra code, and in some cases it was every time you moved your character. But sure different even if i think it's hard to measure it how significant they are. The best was not to have that crap at all.
 
it still has to run the extra code, and in some cases it was every time you moved your character. But sure different even if i think it's hard to measure it how significant they are. The best was not to have that crap at all.
I don't know how Denuvo works internally, but a junior programmer will tell you it's not ok to put code that just does some verification inside code that has to run in quasi-real time.
 
I don't know how Denuvo works internally, but a junior programmer will tell you it's not ok to put code that just does some verification inside code that has to run in quasi-real time.
I feel like that's both true and was skipped in DRM class.
 
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