No, but i get how the (game devs) world not revolving around the personal tastes of a given individual - might seem disrespectful - from an entitled egocentric perspective. But hey, sometimes you just have to accept - that some AAA games (production wise) - are meant for a different audience (for people with different tastes who also happen to live in this world). Thus, instead of wasting resources to tailor it - for the tastes of every entitled individual - those resources were better spent on improving the product in question as much as possible (better acting/actors, spending resources on fixing and improving the game - be it bugs, balance or artwork).
Another way to put it: Do you know how many Turn Based D&D AAA Games were released in the past 10, no... make it 20... in the past 20 years?!
JUST ONE/1: Baldur's Gate 3 Sure, there's dozens of other successful titles - but none comes even close to BG3's budget of $100 million. For example - here's the budget for the last 2 successful titles developed by Larian (BG3 Devs):
Divinity: Original Sin -
almost bankrupted Larian, while struggling to work with less than 1% of BG3s budget - but eventually "with the help of donations" they managed to raise around 5% of BG3s budget.
Divinity: Original Sin 2 - started with 0.5% and raised around 2% ($2 milion) - also from donations. Yet, raised over $85 Milion - a success which increased the investor's trust - and thus, they got a triple A budget to make BG3. Which, game-play wise, even graphics to some extent - it's more like a sequel to DOS2:
Same goes for other devs like
Obsidian Entertainment and their
Pillars of Eternity &
Pillars of Eternity II: Deadfire - both funded through Kick-starter
- raising less than $5 Mil for each (while the initial target is lower)
- and both highly successful among its fan base.
Tho, unless the Devs get the same budget as BG3 - there won't be another sequel.
BG3 is just an example. Could be any triple A game with similar camera view or even 3rd person. You're also wrong about character immersion. That's more like an individual lacking (or maybe it's still a matter of taste). I mean, even beyond gaming - there's quite a lot of film fans - who can immerse themselves with ease as if they take part in the movie "if it's a movie they actually enjoy/like and there's no distractions around". It's just that - this type of immersion requires some level of empathy (to put yourself in a stranger's shoes). While the first-person view can be a perfect embodiment of ego-centrism - since you only see some hands and the objects used - especially in a game - where the world quite literally revolves around you.
Bottom line, above devs made this games out of passion - as if making it for themselves (and others with similar tastes). And they did a really good job at it - earning a fan base and the respect of those for whom this games were actually intended. That being said, there's nothing more disrespectful - both for the creators of a specific type of genre/game but also its fan/player-base - than some entitled gamer with different tastes - demanding/implying that the resources used for said game development should have been split to adapt the game to his wants - which could also imply hiring new devs specialized in those type of changes - even reworking the game to make it work.