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Does anyone use morphological filtering?

yeh so anyone into text adventures steer clear..:laugh:

text being blured is not ideal but dosnt affect ANY of the ACTION games i play and the bluring isnt even that bad. different versions of catalyst do make a big difference

and i take your point cadeveca it would be nice for it all to just work but to be fair their is an awfully big back catalogue to account for and morpho is new, 3d profile switching truly is the future m8
 
Well, been trying MLAA on.
Seems that, the text blur problem I had in certain apps are fixed with the 11.5.
Yes, no more text blur for me!
:)
 
I turned it on once for testing and i ran Napoleon and the text was horrid so it stays disabled as that shit is just unacceptable.

Like what the hell is the point of having a good HDTV \LCD if you have that crap on.

Well, been trying MLAA on.
Seems that, the text blur problem I had in certain apps are fixed with the 11.5.
Yes, no more text blur for me!
:)

I'll check that out.

EDIT: Well looks ok in Farcry 2 but made the game have little pauses ( like little judders ). Were as maxing the game with 8 AA there is no issue if that's turned off.
And text still blurry in Nap.
 
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stop playing games you gota read then:D
 
Just turn off hardware acceleration in firefox, end of text blur. I've not noticed any performance hit turning it off either being that it's well ... a web browser. I'm sure some people might use it for such intense activities as facebook gaming or something heh but then I question why do you need a card capable of MLAA if all you want to do is facebook game? o.O
 
I stopped trying it cause i didn't like it tbh

Might give it another go now that 11.5 was released but i'm not convinced..
 
Didn't like it because of what? For me it's pretty much a free anti-aliasing as i can't feel any difference in terms of speed with or without it. But image looks so much better and it just works in all games. Unlike regular FSAA which doesn't work in lots of games or it gives far higher performance hit than MLAA. And you still have to use transparency filtering (which is very heavy in games like Crysis or Far Cry because of all the vegetation) where MLAA does that on it's own.
There is some text "distortion" but quite frankly it's still perfectly readable. I prefer better graphics over slightly different text than jaggies all over the place and normal font.

I hope of course that they'll improve MLAA in terms of speed and image quality by i don't know improving the algorithm or adding a control over how aggressive it is. I honestly don't care for as long as they leave it as an option for me and if they improve it. Because then i'll be happy :)
I haven't used regular FSAA since october last year when they introduced MLAA with Catalyst 10.10e. Just MLAA all the way :D
 
Because games look worse (lose sharpness) and the performance is worse too, like 10~15fps loss in some cases. What's your GPU?
 
If ATI would provide application profiles where MLAA didn't make text look like shit, then I'd use MLAA.
 
Don't need to use MLAA. Because I play at a high resolution of 2048x1536, most jaggies in even the worst offending games (unreal engine) practically disappear. Most games look awesome and there is no performance hit from having to apply AA :)
 
Because games look worse (lose sharpness) and the performance is worse too, like 10~15fps loss in some cases. What's your GPU?

They don't lose any sharpness, you're just not used to proper smooth image.
There were tests and reviews when MLAA came out and apart from some artifacts on trees, textures and objects were not any lower quality than non filtered versions. In fact since MLAA affects entire screen, it in fact eliminates shimmering and artifacts on certain textures. Especially wire fences which are always filtered with perfection where with transparency AA, unless you use very high values, still aren't "it". But each to its own, i find it superior. Others don't and prefer the standard FSAA modes.
 
If ATI would provide application profiles where MLAA didn't make text look like shit, then I'd use MLAA.

Again, this. It's so obvious. Then nobody would have to jump through logic hoops like "well just don't read anything/modify firefox" to make this situation acceptable. It would be a huge benefit beyond just MLAA as well. Here's a pretty common scenario. You have an older game you can run at max ccc settings like 16xaa and what not, but a newer game might be too taxing, and you can't just rely on the in game settings because they're often incomplete or don't support AA on AMD cards without forcing it in ccc. Per application settings would fix that, and it's frankly the number one reason I don't use AMD on my personal rig. Instead of everyone trying to come up with excuses for working around this limitation why not start sending in a feature request. Not like you've got anything to lose.
 
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