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Does FSR 2 look good at 1440p?

I think the real question here should be does 1080p native look better/worse than FSR 1440p. To me that's way too subjective to answer the best thing to do is enable FSR at 1080p if you are ok with the image it should be a decently better at 1440p.

I personally can't stand FSR at any resolution but others are ok with it so it really depends on the user.
 
Both FSR and DLSS look like trash at 1440p in my experience. Even when i had my 3080 i never used DLSS cause it looked so bad.
 
Both FSR and DLSS look like trash at 1440p in my experience. Even when i had my 3080 i never used DLSS cause it looked so bad.
I guess it's a little like JPEG then. Save a low-res picture as JPEG, it will look awful in full screen. Save o picture of high enough resolution, you won't be able to tell lossy compression was employed without pixel peeping.
But really, most recent cards will handle 1440p relatively easy, you probably don't even need DLSS at that resolution.
 
Yeah, its alright. Its not as good as dlss but its pretty good at 1440p. The reality is that no upscaling to 1080p is great. The resolution is already so low that a smaller render image is going to have even less pixels to work with. They are better at 1440p and even better at 4k.

Both FSR and DLSS look like trash at 1440p in my experience. Even when i had my 3080 i never used DLSS cause it looked so bad.
I generally agree that its not needed but I think both look acceptable at 1440p. When I had a 3070, and the last of us just came out, I had to play on high settings with dlss balanced to reduce vram usage and I thought it looked quite good. I mean I shouldnt have had to use it, but thats the game's fault, not dlss'.

Also, I'm a big fan of TAA so that might be part of it. I know lots of people hate it but jaggies were the bain of my existence back when msaa/ssaa was getting phased out a few years ago and all it was replaced with was fxaa. I couldn't stand that mess of pixels we had in every game, felt like graphics were going backwards. I think things are much better now. Anyway all that to say, I know both upscalers use a lot of TAA to help cover up the lower resolution. People who don't like that blurry kind of effect might not like it but I don't mind, since at least it blurs the rough edges away. All subjective I guess.
 
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Also, I'm a big fan of TAA so that might be part of it. I know lots of people hate it but jaggies were the bain of my existence back when msaa/ssaa was getting phased out a few years ago and all it was replaced with was fxaa. I couldn't stand that mess of pixels we had in every game, felt like graphics were going backwards. I think things are much better now. Anyway all that to say, I know both upscalers use a lot of TAA to help cover up the lower resolution. People who don't like that blurry kind of effect might not like it might I don't mind, since at least it blurs the rough edges away. All subjective I guess.

Lately I really don't like how TAA looks in most games and actually prefer the DLSS Quality image in most cases if its available + I'm also replacing the DLSS dll file with the 2.5.1 version if I don't like the implemented one.
Not only that but I can notice the image instability/flickering with TAA and DLSS does fix that or at least makes it much less noticeable to me.
It also helps with small details like wires and background details/foliage compared to TAA that blurs those out too much imo.
But yea its way too subjective but personally I like DLSS and don't mind using it at all even on my entry level 2560x1080 res 21:9 monitor.
 
so I been running FSR 2.2 in Warframe now on balanced mode on 1440p.
It is noticeable, I know the game well enough to know how sharp stuff should look and I notice it doesn't look that sharp, but in general gameplay its absolutely fine.

That said there is a weird shortcoming with ingame animation, there are statues that have a repeating animation and they look really ghostly, but that only occurs when you are standing still and looking at it, if you are moving, then its fine.

It must be related to the motion-vector information which those statues etc on their own dont provide.
 
Lately I really don't like how TAA looks in most games and actually prefer the DLSS Quality image in most cases if its available + I'm also replacing the DLSS dll file with the 2.5.1 version if I don't like the implemented one.
Not only that but I can notice the image instability/flickering with TAA and DLSS does fix that or at least makes it much less noticeable to me.
It also helps with small details like wires and background details/foliage compared to TAA that blurs those out too much imo.
But yea its way too subjective but personally I like DLSS and don't mind using it at all even on my entry level 2560x1080 res 21:9 monitor.
Its funny, I've tried lots of FSR implementations, also good ones, and every time, I come back to native 3440x1440 instead liking it better. There is just always a kind of washed out look to the image, edge detail just isn't as crisp as native especially in motion.

I'm actually finding myself turning off any and all AA now. Just native and a good pixel density. Image stability is great, motion is as crisp as static images.
 
Its funny, I've tried lots of FSR implementations, also good ones, and every time, I come back to native 3440x1440 instead liking it better. There is just always a kind of washed out look to the image, edge detail just isn't as crisp as native especially in motion.

I'm actually finding myself turning off any and all AA now. Just native and a good pixel density. Image stability is great, motion is as crisp as static images.

Yea FSR still has ways to go 'where is that FSR 3..?', even tho I own a RTX card I do try out FSR out of curiosity just to compare them vs native/TAA.
I'm currently playing NFS Unbound and the TAA is kind of bad with a too soft image in overall and there is flickering too + lack of background details. There is DLSS and FSR in the game but DLSS keeps glitching out for some reason and FSR looks meh so I'm pretty much stuck with TAA.
Luckily its a racing game so I don't really have the time to pay attention to such details else I will crash my car. :laugh: 'FSR is noticeable even in motion cause of the ghosting it causes so thats a nope'

At your pixel density yea I would imagine that native with no AA is the best option but if I do that on my 2560x1080 display then most of the games look like a jaggy mess.
My personal fav is DLAA as a AA option but most of the games I'm playing dosesn't have it except for Diablo 4 where I'm using it and it looks great imo. 'it takes a bit of a GPU performance hit but I have the headroom for it in this case so its fine'
 
No.

Read almost every FSR/DLSS article.


You can take the "less performance gain, more artifacting and more shimmering" line and use it accurately in pretty much every FSR game.

It's true, there are some "good" implementations, but they aren't common.

Does it look amazing? No. Does it look better than a 1080p screen in nearly every single implementation?

Of course it does. Go with the 1440p.
 
I currently have a 1080p monitor. In most games that I've tried, FSR 2 (Quality) looks bad. In some other games where FSR looks pretty decent, particle effects like fire however look pixelated (Last of Us for example). It's kinda understandable because it actually rendering at 720p. It doesn't have a lot of pixels to work with.
But what about 1440p? FSR 2 in Quality will render the game at a higher resolution internally but does it look good? Does it look sharp? Close to native? What about the particle effects? Do they still look pixelated?

I'm thinking of buying a 1440p monitor that's why I'm asking. Thanks
This is where the "tech press" really falls on its face because it uses verbage that gives people the wrong idea. At no time does DLSS, FSR or XeSS look objectively "bad". You have to really look close to tell them apart from each other (or from native resolution).

When you're gaming, you wouldn't be able to tell one from the other and they all work. The only way to tell them apart is to have 3 PCs sitting next to each other and looking so hard for differences that you wouldn't even be able to game. If you only have the one, you'll be perfectly happy with it.

Just look at this:
Ask yourself honestly if there's enough of a difference between them to matter. I'm sure that you'll come to the conclusion that any differentiation is just splitting hairs. I can't really tell one from the other because they all look great.
 
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The overall question from OP is very game and user dependent. Only you can see though your eyes. We have people say that all upscaling looks trash to them, and others that praise the ground it sits on. I've played some games where FSR2 has been really quite nice, very hard to tell vs native, and I'd need to nitpick, or perhaps only certain distant objects we're a bit shimmery. Then I've played games where it's immediately and obviously horrible, shimmering a lot on many close object, disocclusion artefacts close to the player/view, and very pixelated looks on certain effects or models. Ensure that you don't rely on standing still or taking stills as the be all end all, move through the game world in a way you would through organic gameplay and see what jumps out at you.

It really is a case of YMMV and each game should be taken on it's own implementation and merits. Personally I rather enjoy the use of upscaling but I run 4k so upscaling starts with a 1440p image, yet even so I tend to watch or seek out optimization guides, or do the research myself to drop down the settings that have a disproportionately high GPU cost for the visual gain they offer, so my optimization is often a mixture of both settings and upscaling.
 
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