Exact example of what I've mentioned in my previous post.
I'm a massive fan of the ME serie but at first I was listening to the ppl who hated on Andromeda so I've avoided it for more than a year but then I've gave it a chance and lo behold I've put almost 90 hours into the game and I've actually liked it as a SIDE game in the ME universe.
'I've learned to treat games in their own way even if its within the same genre or serie'
Sure it will never be as good as the original serie but as a fan another game in the same universe was good enough and by the time I've played it most of the bigger bugs were fixed already and all I've did is install the shut up SAM mod and thats it.
This is exactly why I refuse to listen to anyone let alone reviews nowadays, I aint gonna skip on games that I could most likely enjoy just because someone said so.
'this is not a jab at anyone just an example'
And that's good, form your own opinion
based on experience. A lot of that is connected to your own phase in life and in gaming too, let's be honest; you either have the (mind-) space for example to grind for days or you're past that, or it never interested you. That goes for all game concepts. My experience is based on what I've seen so many series turn into. Mass Effect, too, suffered the same path of simplification going from part 1 to 3 that Dragon Age did. Similar concepts, but slightly simplified with every part that followed 1.
I played ME Andromeda too. I kinda like your saying its a side game, I kinda view it that way too. Its just such a departure from what made the 1-3 parts so great, and above all,
memorable. There is literally not a single scene in Andromeda I can recall as memorable. Not one. The only thing I do remember is that the whole game's story felt like a prologue, except then nothing follows and you're done and left with a half dozen open ends. Its really silly writing to end a game by finally arriving at the cool premise to tell a real story. And then ending the game. I'd say that's a far worse idea than the whole fuss about ME3's endings. ME1-3 had a similar setup though, the story evolves throughout the game, and ends with cliffhanger... but in those part 1 and 2 also told their own story, were their own thing, and it was a pretty great thing, too.
And this DA is more of that. What irks me is that the gameplay, because you're clearly NOT playing this for good story, has also been watered down so much. There's so damn little to work with. So here I am... following these titles, their development, because they're my kind of games usually... but every time the big three release something that looks like it... they mainstream-it-up and turn it into a box of McDonalds fries that turn dry and stale in 10 minutes. I played a lot of games I hated on, too, to see if there still wasn't something left there for me. I can't even name one exception though... even though for example I really did
want to like Andromeda, and Inquisition too.
Also... we all know its just in name these days but let's appreciate the little fact that numerous other studio's have proven to be
much better at execution of the very concept that made Bioware great. It speaks volumes of the sorry state the company and EA is really in. Input is output...