Discussion in 'Games' started by AphexDreamer, Dec 12, 2010.
Never played any of these games .... what other game out there would it closely be like?
Short answer: NONE.
There are really no other games that have the kind of epic scope and freedom of play that Bethesda has done.
lol ... well hmmmm
this does not help me in figuring out if I should buy it when it comes out lol
Go pick up Morrowind or Oblivion on the cheap and see if you like them.
If you do, you will almost certainly like the new one.
You can get hundreds (Some people have thousands) of hours out of these games.
I didn't really care for FO3 all that much. I prefer medievel fantasy over post apocalypse.
But that's just me.
fallout had way better combat than oblivion or morrowind however, and thats something that stood out to me.
also, oblivions leveling system pissed me off, EVERY fight was a struggle, leveling up should make things easier
about the closest thing I can think of is dragon age: origins in terms of style of combat and such less the party system.
And mussels: I loved how they scaled the enemies with the leveling at times, but it did get kind of easy that fights along the highway ended more or less with me having to run away as I didn't bring 999 healing items along for my should-have-been 30 second quest lol.
Pick up Oblivion mate. You will get caught in the story instantly.
lol, I can sense what character name youl give it
Never really understood the fascination with that dark elf.
I always pick Nord.
The leveling system in Oblivion did suck.
Walk into a cave at first level ... fight a 1st level goblin or two.
Walk into the same cave at 30th ... fight goblins the same level as you with Daedric armor and weapons.
I have no idea where they got the cash for the armor and weapons.
If you set the game on the hardest difficulty when you started, you were just a meat bag waiting to have the crap kicked out of you ... by some NPC with no armor or weapons to top it off.
I laughed so hard after starting it on most difficult, when my toon got beaten to death at my first bandit encounter. Bandit had no armor, no weapons and just fists. I never even hit him before I was pushing up daisies. AHAHAaaaa.... gasp. Too funny.
Can anyone translate the music after the"dragon kin" part? Is says something to do with "for the king, for something blablabla".
Gaaah, I just hope they redo everything. Oblivion was pretty darn bad.
I agree with Frick.
Why do you feel Oblivion was so bad, Mr. Frick?
I think it was awesome. It had some problems, but overall I felt it was an excellent game.
The expansions/DLC were pretty decent too. (Other than horse armor. lol )
TES V's Gameplay!
From the top of my head: Leveling thingy, irritating AI, perspective (1st person does not work in RPG's imo), a general lack of direction and motivation (tons of IMO here, I'm sure others liked that aspect of the game), boring story, annoying gameplay and ermmm... I've played it a bunch of hours, yawned and walk away.
And the dialouges. My lord, the dialougues. It feels like the game is more like a semi-intelligent FPS rather than a RPG. Fallout 3 has exactly the same problems, which leads me to the conclusion that Beth cannot make games anymore.
the only thing I would ask of them is to keep supporting mods for the pc version, if there weren't mods for the pc version, I probably wouldn't have even bought it.
the mods just made oblivion sooooo much better fixing every little problem
Hmmmm .... interesting comments, Frick, and thanks for posting them.
I liked Morrowind better than Oblivion, but that is because it had a more surrealistic feel to it, which I enjoyed more. The Shivering Isles expansion was more surreal, but it felt a bit contrived to me. Still fun though. Knights of the Nine was better IMO.
We'll see what they do with TES5. It's still their big money maker, so I think they will give it all they got. What that will be remains to be seen.
I think that Bethesda will always cater to modding in the PC community.
It's in their best interest as it give the game a much longer life span.
As far as modders fixing problems, that's the same with any game you can mod.
You go from a team of 30 or so developers to about 3 million.
When a game gets released, it is likely that only a skeleton crew are left to manage problems and the others are moved to new projects. Add in the 3 million to the "fix it" crew and a lot can get done. Bethesda even gives kudos to the modders who do great work in their blogs.
Morrowind is still my all time favorite but after playing Oblivion I just couldn't go back! I was so looking forward to MorrOblivion Mod but they had to stop developing due to Copyright laws apparently...
You can get as far as Converting the Whole Morrowind World into Oblivion but as far as quests go their isn't anything...:shadedshu
Hopefully they add Morrowind levels of immersion.
e.g. Person A gives you a quest to find item x from Daedric ruin y. There are no map markers so you get directions instead. The directions are as follows; leave the town/city of person A via the west entrance, follow the path north and take a left, you should see a steep hill which has the ruin on the opposite side of it. You follow the directions, get lost and backtrack. You follow the directions again, get lost again and backtrack (again). Finally on your third attempt you make it to the Daedric ruin and rejoice, surrounded by the beautifully surreal (or surreally beautiful) architecture of said Daedric ruin.
The brilliant thing about Morrowind was and still is, is that even though you would be lost most of the time you would still be enjoying yourself.
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