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Epic Games Removing/Removed Unreal Series from Online Stores

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Not sure about UT2004 (I dont think i have that game) but there should be custom/private servers still running last time i checked. Epic might have killed that off though but im not sure. I havent checked in a while. They might have killed off the master server but servers should still exist, You just need to enter the I.P in manually to access them.
There should be a way to setup your own master server to report other servers online. The other servers just need to link to your master server. There are other Unreal based games that let you change the URL to the master server in the Main INI file, which is usually the name of the executable(Not User.ini). UT series games should be no different.
 
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Of course, because it's profitable. Playing a game, and making money out of your streams playing a game are different things.
Ahaha, you are funny.

Most streamers aren't making squat. My guess is that the top 10% of Twitch streamers are making 90% of the platform revenue. There are plenty of people on Twitch who are basically just having fun. They aren't doing it to rake in the big streamer bucks.

Facebook caught on as "that place for boomers" because it was the first real global social media platform, which is just fine for anyone who's not an entertainer, or 25 or younger.
You have forgotten Facebook's history. It was originally a college-only platform, and mostly US universities for that matter. It wasn't open to all unlike MySpace.

Twitter was also open to all. In fact, the concept of Twitter's short messages was based on the limitations of text-based SMS message lengths.

Even today, despite inclusivity and diversity efforts, Facebook's demographics skew heavily to affluent white USA.

Why would I watch anyone play a game when I can just play the game myself?
There's fun in spectating. Why do people watch Formula One racing? Premier League football? Chess?

It's interesting to see really skilled people compete. Why do you think there are so many sporting venues? Do you think everyone sitting at Wembley or Twickenham actively plays?

Twitch is essentially an online venue. Its current format lends itself to video game play (it was designed by one of the co-founders for that specific purpose) but there's nothing preventing Twitch streamers from curling or skateboarding.

I guess I'm old enough (at least in brain) to prefer socialising offline (as in: having a beer with physical friends)... but I get what you're saying. I currently have 454 games on Steam, and several more on GOG. I don't play just one single game. My point is that a game that offers absolutely nothing besides being inclusive is of no entertainment value to me.
Again, I assure you can actually have real world friends and play video games. And once again, what you consider entertainment value is not what everyone else considers entertainment value.

I don't think people play games solely because they are inclusive. Most things that people voluntarily choose to do with their free time have more than one justification. If something isn't fun, why waste your limited free time doing it? Sometimes we are grit our teeth and bear it because of family expectations, etc. but for something like gaming, you don't really need to play anything you aren't going to have a good time at.

You might not be good at it, but you'll still have fun doing it.

It's like skateboarding, surfing, snowboarding, whatever. These people have the same saying. The best surfer is the one who is having the most fun in the water. They don't need a bookcase full of trophies.

In other words: people, who don't prioritize a game to be good.
That's one decidedly negative way to put it but yes. Some people like Candy Crush Saga, Project Zomboid, Zelda: Breathe of the Wild, whatever. If they're having fun, that's great for them.

If you don't like whatever game they are playing, that really isn't important to them, now is it?

In the end, more people are playing Fortnite today than Unreal Tournament at its peak. Of course, Fortnite is generating more profit for Epic Games too. Epic Games isn't a charity with mission statement to keep games alive for a small minority of people. The company's primary responsibility is to increase shareholder value. Epic Games has decided that Fortnite is better suited for increasing shareholder value than Unreal Tournament. Plain and simple.
 
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Most streamers aren't making squat. My guess is that the top 10% of Twitch streamers are making 90% of the platform revenue. There are plenty of people on Twitch who are basically just having fun. They aren't doing it to rake in the big streamer bucks.
I don't have a Twitch account (nor do I want one), so let's say I believe you.

You have forgotten Facebook's history. It was originally a college-only platform, and mostly US universities for that matter. It wasn't open to all unlike MySpace.

Twitter was also open to all. In fact, the concept of Twitter's short messages was based on the limitations of text-based SMS message lengths.

Even today, despite inclusivity and diversity efforts, Facebook's demographics skew heavily to affluent white USA.
I know nothing about affluent white USA. I only know that Facebook was the first real global social media and chat platform available to all, that's why it got traction. A lot of people (myself included) registered due to peer pressure. I didn't need it back then, and if my friends ever bothered picking up the damn phone, or replying to my damn text messages during the heydays of Facebook, then I wouldn't have created an account until years later when I moved countries. Nowadays, I find Messenger useful to connect with my family and far-away friends. It's a lot easier than calling and texting. I don't use Facebook per-se.

Other social media platforms have no appeal to me. A friend tried his best to get me onto Twitter, but he kind of demonstrated it to me as a picture sharing and searching platform, which I'm not interested in. Other than that, I see absolutely no point in registering for a similar service than one that I'm already registered for, and I don't think I'm the only one. I think this is why Facebook is still alive and well.

There's fun in spectating. Why do people watch Formula One racing? Premier League football? Chess?
Maybe because it's not something you do at home, at least not on a professional level? While you can certainly play a game if you own a PC or console.

It's interesting to see really skilled people compete. Why do you think there are so many sporting venues? Do you think everyone sitting at Wembley or Twickenham actively plays?

Twitch is essentially an online venue. Its current format lends itself to video game play (it was designed by one of the co-founders for that specific purpose) but there's nothing preventing Twitch streamers from curling or skateboarding.
It's not something that would ever appeal to me, but I'll give you the point on that.

Again, I assure you can actually have real world friends and play video games. And once again, what you consider entertainment value is not what everyone else considers entertainment value.

I don't think people play games solely because they are inclusive. Most things that people voluntarily choose to do with their free time have more than one justification. If something isn't fun, why waste your limited free time doing it? Sometimes we are grit our teeth and bear it because of family expectations, etc. but for something like gaming, you don't really need to play anything you aren't going to have a good time at.

You might not be good at it, but you'll still have fun doing it.

It's like skateboarding, surfing, snowboarding, whatever. These people have the same saying. The best surfer is the one who is having the most fun in the water. They don't need a bookcase full of trophies.
It's not the same. When you're out there with friends, actively, physically enjoying yourself, that's fun, educational, social and it keeps you fit. Even if you're just having a beer and a chat, or you're exchanging posts on an online forum, you're exchanging ideas and debating skills that you learn from. When you join a game with badass_gamer3583675 and sexychick_921, you're deluding yourself into "socialising", but you don't even know who you're playing with! That's not socialising! Random faceless avatars shooting random faceless avatars. They're no different from NPCs, except that they talk, and the AI seems to be a bit better. If the game doesn't offer something extra, something to keep you entertained and focused while playing, then I'm sorry, but I'll have to pass a value judgement on it and call it a bad game and a waste of time.

That's one decidedly negative way to put it but yes. Some people like Candy Crush Saga, Project Zomboid, Zelda: Breathe of the Wild, whatever. If they're having fun, that's great for them.

If you don't like whatever game they are playing, that really isn't important to them, now is it?
Sure, a fair point. Though I still believe in the apparently old-school concept that there are films and games that offer you educational and/or entertainment value, and there are others that don't.

In the end, more people are playing Fortnite today than Unreal Tournament at its peak. Of course, Fortnite is generating more profit for Epic Games too. Epic Games isn't a charity with mission statement to keep games alive for a small minority of people. The company's primary responsibility is to increase shareholder value. Epic Games has decided that Fortnite is better suited for increasing shareholder value than Unreal Tournament. Plain and simple.
In the times of UT, gaming wasn't nearly as mainstream as it is today. You had PC magazines at the newsagent that a handful of people bought, some startup gaming websites and tiny online communities, but nothing like today. You didn't have Fortnite adverts flowing through every orifice (even Youtube). Before my first magazine subscription in the early 2000s, my only way of learning about new games was through my friends. I didn't even hear about the existence of many of my favourite games until years after they released. Today's gaming world is fundamentally different.
 
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I don't have a Twitch account (nor do I want one), so let's say I believe you.
You don't need to be a streamer to understand the business model. And many streamers will tell you anyhow if you listen to them long enough because it usually comes up in conversation. And you don't need a Twitch account to watch a stream.

Twitch isn't any different than other social media platforms (YouTube, TikTok, Instagram, Facebook, whatever). Profitability is limited to an extremely small segment of the participants. In the same way, most people who play football don't make any money from it. The Bales, Kanes, Rashfords, etc. are part of an extreme minority.

I know nothing about affluent white USA. I only know that Facebook was the first real global social media and chat platform available to all, that's why it got traction. A lot of people (myself included) registered due to peer pressure. I didn't need it back then, and if my friends ever bothered picking up the damn phone, or replying to my damn text messages during the heydays of Facebook, then I wouldn't have created an account until years later when I moved countries. Nowadays, I find Messenger useful to connect with my family and far-away friends. It's a lot easier than calling and texting. I don't use Facebook per-se.
Like I said, Facebook most definitely was NOT the first globally available social media network. It's just the first one YOU remember because of your age and your particular exposure to Internet services. And again, you are ignoring Facebook's history as an exclusive student "club" before it opened up to graduates and "regular people". You signed up for Facebook like many because you were pressured into it.

Originally Facebook REQUIRED registrants to sign up from an educational e-mail account, one issued by a learning institution like janejones@harvard.edu not catluver26@gmail.com. Facebook was very, Very, VERY exclusive at the beginning. When Facebook opened up to the general public, people stampeded the login screens because it gave online access to teachers, parents, relatives to young adults (many of whom were living away from home). It also provided companies access to one of the most desirable target audiences, the affluent 18-24 college educated with access to computers.

Other social media platforms have no appeal to me. A friend tried his best to get me onto Twitter, but he kind of demonstrated it to me as a picture sharing and searching platform, which I'm not interested in. Other than that, I see absolutely no point in registering for a similar service than one that I'm already registered for, and I don't think I'm the only one. I think this is why Facebook is still alive and well.

No one is expected to use and love every single Internet service. Facebook is alive and well because IT MAKES MONEY. But don't take my word for it, feel free to download their SEC filings and financial reports.

As stated, Facebook has been around one generation in connecting young adults to older people (teachers, family/relatives, employers, etc.).

I actually have a Twitter account because it came before Facebook (and yes, I have a MySpace account); I still use it nearly twenty years later because it has some functionality.

It's not the same. When you're out there with friends, actively, physically enjoying yourself, that's fun, educational, social and it keeps you fit. Even if you're just having a beer and a chat, or you're exchanging posts on an online forum, you're exchanging ideas and debating skills that you learn from. When you join a game with badass_gamer3583675 and sexychick_921, you're deluding yourself into "socialising", but you don't even know who you're playing with! That's not socialising! Random faceless avatars shooting random faceless avatars. They're no different from NPCs, except that they talk, and the AI seems to be a bit better. If the game doesn't offer something extra, something to keep you entertained and focused while playing, then I'm sorry, but I'll have to pass a value judgement on it and call it a bad game and a waste of time.
Most people play games with their friends not random schmucks on the Internet (there are plenty of the latter). When the question "what (co-op) game should I play?" comes up the standard response is "play what your friends play". No one is telling people to play random co-ops to for online acquaintances.

You have a curiously limited understanding of online gaming.

In the times of UT, gaming wasn't nearly as mainstream as it is today. You had PC magazines at the newsagent that a handful of people bought, some startup gaming websites and tiny online communities, but nothing like today. You didn't have Fortnite adverts flowing through every orifice (even Youtube). Before my first magazine subscription in the early 2000s, my only way of learning about new games was through my friends. I didn't even hear about the existence of many of my favourite games until years after they released. Today's gaming world is fundamentally different.
Yes, and that last sentence is a fundamental reason why Epic Games has pivoted to Fortnite. It addresses a changing gaming audience and marketplace. And twenty years from now, it'll be a different game. And people on a site similar to TPU will be bemoaning the demise of Fortnite.

Should Person X be infuriated that Nintendo isn't authoring new titles for Super NES? Or Person Y complain about lack of new titles for PlayStation 3?

Don't like Fortnite? There are plenty of other games to play, some which your friends might be playing. No one is forced to only do one thing or play only one game. You can still play Animal Crossing on Switch now and join your mates at the pub later for a pint. Or you could play Fortnite with your friends and meet them another day for pints.
 
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You don't need to be a streamer to understand the business model. And many streamers will tell you anyhow if you listen to them long enough because it usually comes up in conversation. And you don't need a Twitch account to watch a stream.

Twitch isn't any different than other social media platforms (YouTube, TikTok, Instagram, Facebook, whatever). Profitability is limited to an extremely small segment of the participants. In the same way, most people who play football don't make any money from it. The Bales, Kanes, Rashfords, etc. are part of an extreme minority.
I know nothing about football, either, so again, I believe you.

Like I said, Facebook most definitely was NOT the first globally available social media network. It's just the first one YOU remember because of your age and your particular exposure to Internet services. And again, you are ignoring Facebook's history as an exclusive student "club" before it opened up to graduates and "regular people". You signed up for Facebook like many because you were pressured into it.

Originally Facebook REQUIRED registrants to sign up from an educational e-mail account, one issued by a learning institution like janejones@harvard.edu not catluver26@gmail.com. Facebook was very, Very, VERY exclusive at the beginning. When Facebook opened up to the general public, people stampeded the login screens because it gave online access to teachers, parents, relatives to young adults (many of whom were living away from home). It also provided companies access to one of the most desirable target audiences, the affluent 18-24 college educated with access to computers.
Fine, I'll correct myself: Facebook was the first globally available social media platform that also became widely popular for some reason. Sure, there were MySpace and MSN Messenger before, which I also used, but when Facebook appeared on the global web (not when it was still an American college project), everyone switched to it for some reason, like a plague swept through the population. I didn't understand why back then, and I still don't understand it now. If it was up to me, I'd still use MSN Messenger up to this day, because I don't need any social media feature other than real time chat.

Most people play games with their friends not random schmucks on the Internet (there are plenty of the latter). When the question "what (co-op) game should I play?" comes up the standard response is "play what your friends play". No one is telling people to play random co-ops to for online acquaintances.

You have a curiously limited understanding of online gaming.
I won't disagree. As I mentioned, I prefer socialising face-to-face. Games for me are a distraction from reality (not an extension of it), an alternate universe to educate and entertain. I'm old-school. :)

Still, I hold my opinion that if a game does absolutely nothing other than bring you together with random strangers, or your friends, then it does nothing that reality couldn't, and it's a waste of time to play.

Don't like Fortnite? There are plenty of other games to play
Thank God there are - that's why I'm not moaning about Fortnite. :) I just consider it a game of very little (if any) value to a well-socialised and fully developed adult, that's all. If Epic has the majority of their investments in it, so be it. I'm not a big fan of Epic, either, except for their developments in the Unreal Engines (4 and 5), which are awesome.
 
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So, from back in the "many-people-still-have-dialup-era".
"Shakes Walker" Get out of my server you whipper snapper!

Oh, I had cable with a whopping 15 meg down and 2 meg up at that time. When UT 99 came out, I had DSL that ran around 1Mbps up and down.
 
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In the end, more people are playing Fortnite today than Unreal Tournament at its peak. Of course, Fortnite is generating more profit for Epic Games too. Epic Games isn't a charity with mission statement to keep games alive for a small minority of people. The company's primary responsibility is to increase shareholder value. Epic Games has decided that Fortnite is better suited for increasing shareholder value than Unreal Tournament. Plain and simple.
The situation isn't one game versus another. It is a delisting of an Epic games classic that made Epic Games what it is today. Innovation on Unreal drove the development of the Unreal engine.
The total file size of UT99 is under a GB, so the cost to Epic Games to maintain a purchasable copy of the game is miniscule. The servers are all community hosted. The master server might be valid argument, but they could simply patch their retail version to allow players to change the master server to a community one from the in game menu (rather than editing ini).

I believe you are creating a false dichotomy between Fortnite and Unreal Tournament just to stir up angst among the older gamers on this forum. There is no reason to not have both games available on the Epic Games Store. They have also delisted the game on Steam. Epic has entirely neglected that franchise over the last decade, and I don't really have an issue with that, but I would like them to keep the game available for sale because it is a genuinely good game. Even as a single player game, Unreal Tournament 99 GOTY offers a lot of value. The bots are genuinely difficult to fight, especially Loque and Xan.
 
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I believe you are creating a false dichotomy between Fortnite and Unreal Tournament just to stir up angst among the older gamers on this forum. There is no reason to not have both games available on the Epic Games Store. They have also delisted the game on Steam. Epic has entirely neglected that franchise over the last decade, and I don't really have an issue with that, but I would like them to keep the game available for sale because it is a genuinely good game. Even as a single player game, Unreal Tournament 99 GOTY offers a lot of value. The bots are genuinely difficult to fight, especially Loque and Xan.

Believe what you want but if Joe Consumer is playing Game U at 4:46 pm, that means he isn't playing Game A, Game F, Game O, or Game V at that moment.

Epic Games is delisting UT to drive players to Fortnite. That's understandable because Epic Games is a business and its primary responsibility is to increase shareholder value. Unreal Tournament and Fortnite are head-to-head competitors and under the same ownership. Monetization opportunities are brighter with Fortnite.

As for UT's single player worth, Epic knows that if they disable the multi-player features of UT and just leave UT to fester as a single-player title, people will just complain. By delisting the title universally, they swiftly cut off most of the complaints.

I didn't tell Epic Games to delist UT to spite older gamers. Epic did it themselves. I don't play either game so I have no horse in this race.

At some point, I expect Epic to do the same to Fortnite. It won't be next week or next year but someday it will happens and this same conversation will come up somewhere on the Internet. Someone like you will make the same gripes and someone like me will point out the same business justification.

Activision-Blizzard got rid of the old Overwatch and replaced it with Overwatch 2. They do not exist side by side and fans of the old game are stuck with a "take it or leave it" proposition. I expect Rockstar to sunset the current GTA Online for whatever new version they release with GTA 6.

The video game industry is a dynamic environment and companies need to adapt to an everchanging world. Do I yearn for the Internet of the Nineties? You bet I do however I am not stupid. It's long gone and it's not coming back. In 2023 we are stuck with moronic Twitch chatters who can't even tell what game the streamer is playing despite the fact it is prominently displayed in the Twitch title information.

Remember no one can please everyone all the time and Epic clearly decided who to disappoint with this action.

Sorry this happened to a game you happened to like but unless you start your own game studio and run it the way YOU want, you are going to see this again. And if you do run a game studio, you'll be forced to make this decision yourself one day. And when you have shareholders impatiently tapping their feet waiting for you to make more money, you might understand a bit why Epic has made this move.

But complain all you want, that's what the Internet is mostly for these days, isn’t it?

One thing for damn sure, Epic Games will not reverse their decision based on a few comments on a handful of Q&A forums scattered across the Internet.
 
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