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ESRB Updates Game Ratings to Include Loot Box Warnings

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The Entertainment Software Rating Board (ESRB) is an American regulatory organization that assigns age and content ratings to consumer video games. Today the ESRB announced a new label to indicate games that include in-game purchases of loot-boxes or similar randomized gambling items. This update will compliment the existing In-Game Purchases notice which applies to games with non-randomized purchasable items such as DLC etc.

In April 2018 the ESRB began assigning Interactive Elements to physical video games with the In-Game Purchases and Users Interact notices. The In-Game Purchases Interactive Element informs parents and other consumers of when a game offers the ability to purchase additional items without leaving the game. To provide even greater transparency about the nature of in-game items available for purchase the ESRB will now begin assigning a new Interactive Element: In-Game Purchases (Includes Random Items).





What Does This New Notice Mean?

This new Interactive Element, In-Game Purchases (Includes Random Items), will be assigned to any game that contains in-game offers to purchase digital goods or premiums with real world currency (or with virtual coins or other forms of in-game currency that can be purchased with real world currency) for which the player doesn't know prior to purchase the specific digital goods or premiums they will be receiving (e.g., loot boxes, item packs, mystery awards).

In-Game Purchases (Includes Random Items) will be assigned to all games that include purchases with any randomized elements, including loot boxes, gacha games, item or card packs, prize wheels, treasure chests, and more. Games that have the In-Game Purchases (Includes Random Items) notice may also include other non-randomized paid elements.

Consumers can make more informed decisions when purchasing or downloading a game, instead of finding out after the fact.

The original In-Game Purchases notice will still be assigned to games that offer any other type of purchase, including additional levels, cosmetic items, DLC, expansions, etc. However, going forward it will not be assigned to games with "loot boxes" or similar mechanics to ensure consumers clearly understand when the game offers purchases with randomized elements.

Why Now?

According to research, parents are far more concerned about their child's ability to spend real money in games than the fact that those in-game purchases may be randomized. This data helped to inform the introduction of the In-Game Purchases Interactive Element. That being said, since adding the In-Game Purchases notice to ratings assigned to physical games many game consumers and enthusiasts (not necessarily parents) have reached out to us asking the ESRB to include additional information to identify games that include randomized purchases. The In-Game Purchases (Includes Random Items) Interactive Element was developed in response to those requests. By including more specificity about the randomized nature of the in-game purchases, consumers can make more informed decisions when purchasing or downloading a game, instead of finding out after the fact.

We want to ensure that the new label covers all transactions with randomized elements.

Why Not Say "Loot Boxes"?

"Loot box" is a term that doesn't encompass all types of randomized in-game purchase mechanics. We want to ensure that the new label covers all transactions with randomized elements. In-Game Purchases (Includes Random Items) accounts for loot boxes and all similar mechanics that offer random items in exchange for real-world currency or in-game currency that can be purchased with real money.

Moreover, we want to avoid confusing consumers who may not be familiar with what a loot box is. Recent research shows that less than a third of parents have both heard of a loot box and know what it is. "Loot box" is a widely understood phrase in and around the video game industry and among dedicated gamers, but most people less familiar with games do not understand it. While this new label is primarily in response to feedback from game enthusiasts, it is still essential that all consumers, especially parents, have a clear understanding of the rating information we provide.

Of course, we will continue to educate parents on all forms of in-game purchases, parental controls, and ESRB-assigned age and content ratings.

Looking to the Future

As always, we will continue to monitor how video games evolve and innovate to ensure that we provide parents and other consumers with the information they need to make informed decisions about which games and apps are appropriate for their family. Additionally, ESRB will continue to update ParentalTools.org so parents have access to parental control guides for all major video game devices.

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Good, these games will now warn me not to buy them.
 

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Good, these games will now warn me not to buy them.
I hope that's true for most people. If that notification directly correlates with poor sales, they'll stop making games that require it. The power is now in the consumer's hands, where it belongs.


Microtransactions being in Deus Ex: Mankind Divided caught me by surprise.
 
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lol, when was the last time you even paused to read the ESRB warning and why it gets the rating it does?

I know as a kid, whenever I'd see M or MA13 or anything like that, I knew the game would be good because it would likely be violent or full of action. I never read the smaller print as to why.
 
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lol, when was the last time you even paused to read the ESRB warning and why it gets the rating it does?

I know as a kid, whenever I'd see M or MA13 or anything like that, I knew the game would be good because it would likely be violent or full of action. I never read the smaller print as to why.
When I was a kid, I had to read the fine print. My parents wanted to know why the game was rated what it was before they'd let me play it.

I remember when I was really young, my parents would let me play certain T-rated games after they muted the dialogue.
 
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When I was a kid, I had to read the fine print. My parents wanted to know why the game was rated what it was before they'd let me play it.

I remember when I was really young, my parents would let me play certain T-rated games after they muted the dialogue.

Ouch. I was lucky, my parents let me play Doom and Wolfenstein 3D even though I was young.
 
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Did not have the balls to just write - Gambling - instead... But that's a given.
 
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I hope that's true for most people. If that notification directly correlates with poor sales, they'll stop making games that require it. The power is now in the consumer's hands, where it belongs.


Microtransactions being in Deus Ex: Mankind Divided caught me by surprise.

Is it really?

I think this label is a justification and setting the norm rather than a warning. The ESRB isn't helping us here at all. It reeks like that HDR spec that VESA conjured up. 'Here's a label, now you can sell turds legally'

What will really happen is that this label will appear so readily on most products that we won't even notice its there. Does anyone really look at age classifications? Give me a break.

This is not how you protect consumers and above all, children.
 

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It's just another way for the ESRB to say they did their part to tackle legalised gambling while doing absolutely nothing at all.

Rather than crack down on it. They pushed the responsibility back to the parents who might be buying the game for their kids or the people who are buying it for themselves. It doesn't really say nothing.

But it's open knowledge that the ESRB is a corrupt organisation chaired by people from some of the big publishers from within the industry.

The way they rate games is also a farce. Most of the time they'll either save time and rate a game based on its trailer and not play the game at all or not have an 'industry outsider' come and play the game for 1hr before rating it, so they don't even play the entire game.

And i say 'industry outsider' because we all know they get their home boys in. Their group of yes men and women to just greenlight everything because that's usually how getting paid off works.
 
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I hope that's true for most people. If that notification directly correlates with poor sales, they'll stop making games that require it. The power is now in the consumer's hands, where it belongs.


Microtransactions being in Deus Ex: Mankind Divided caught me by surprise.

There are microtransactions in Mankind Divided? I purchased the game some time back when it was real cheap in a sale from HumbleBundle or maybe Fanatic, but I only put about an hour into that game - just didn't enjoy it as much as I thought I would. Maybe that's why I didn't notice them since I haven't really played the game.

Only game I can think of that I spent cash on microtransactions was when Aion went from subscription to F2P. I was still enjoying the game at the time and was stoked I didn't have to pay to play anymore. But, after a few months and things started to progress, treasure boxes were being found in game and the only way to open some was with keys purchased from the game store using NCSoft's currency. I figured I hadn't paid a subscription for 3-4 months (was $12.95 a month I think), what's $20? Spent $20, got a few keys, didn't find anything really useful in the treasure boxes. I haven't wasted any money on a microtransaction since. I think I might still have about $5 worth of NCoins tied to my account.....

Hopefull this ESRB change will impact the stupidity of microtransactions.
 
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