X-TeNDeR
New Member
- Joined
- Oct 14, 2007
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- 110 (0.02/day)
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- Sharpening The Underdog's Teeth
Processor | AMD Athlon II X4 630 Propus C2 (2.8GHz) 95w |
---|---|
Motherboard | Asus M4A89GTD Pro/USB3 (AMD 890GX/SB850) |
Cooling | Scythe Yasya+MX-3, 3x140mm+1x120mm case fans |
Memory | Mushkin 2x2gb DDR3 1600MHz 6-8-6-24 1.65v |
Video Card(s) | Club3D Radeon HD 4850 512mb (Stock Fan+MX-3) |
Storage | WD 1TB SATA3 + WD MyBook 1TB ext+Toshiba 160gb ext |
Display(s) | LG W2486L '24 FHD Led 1920x1080 |
Case | Lancool Dragonlord K62R1 (AMD Edition) |
Audio Device(s) | ASUS Xonar DX+Microlab X16 2.1+Senn 448 'Phones |
Power Supply | Seasonic M12II-620 80+ Bronze Modular |
Software | Micro$oft Windows 7 Ultimate 64 Bit |
Hi w1zzard,
GPU-Z proven to be really useful and it seems to be on the right course, congrats![Toast :toast: :toast:](https://tpucdn.com/forums/data/assets/smilies/toast-v1.gif)
I think that a Pixel shader\Vertex shader\OpenGL version indicator for each card would be a nice addition to the program. some people need\want to know what is their card's exact hardware support for lets say future and current games etc. i for one knows which card is DX10 capable and which is not, but alot of people don't.
The current DX version indicator is OK, but a more detailed PS/VS/OGL indicator is better, imo.
Cheers, Mike.
GPU-Z proven to be really useful and it seems to be on the right course, congrats
![Toast :toast: :toast:](https://tpucdn.com/forums/data/assets/smilies/toast-v1.gif)
I think that a Pixel shader\Vertex shader\OpenGL version indicator for each card would be a nice addition to the program. some people need\want to know what is their card's exact hardware support for lets say future and current games etc. i for one knows which card is DX10 capable and which is not, but alot of people don't.
The current DX version indicator is OK, but a more detailed PS/VS/OGL indicator is better, imo.
Cheers, Mike.