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Fake hacks get cheaters banned

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Besides poor hitboxes, Counter Strike is the grandfather of the awful purchase and perks type system used in most online shooters. You would enter rooms with no equipment, have to scrounge and suffer to get a few kills and start buying up gear just to get competitive; while you continuously got stomped by the server owners who were always decked out in gear.

Meanwhile Rainbow Six handed you a kit list and said 'here, you decide what's best' and off you went, may the best man/team win; no bullshit, just good gameplay without the frustration.

For that alone I have no respect for Counter Strike and the shitty online shooter culture it created.

The only reason I actually ever owned a CS game was to play on modded servers... lol... But yes that sounds about right. Although that problem is obviously been worked out in the new games, but I understand what your saying completely.
 
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Besides poor hitboxes, Counter Strike is the grandfather of the awful purchase and perks type system used in most online shooters. You would enter rooms with no equipment, have to scrounge and suffer to get a few kills and start buying up gear just to get competitive; while you continuously got stomped by the server owners who were always decked out in gear.

Meanwhile Rainbow Six handed you a kit list and said 'here, you decide what's best' and off you went, may the best man/team win; no bullshit, just good gameplay without the frustration.

For that alone I have no respect for Counter Strike and the shitty online shooter culture it created.

I'm not sure if this post is ignorance or just stupidity...

Counter Strike has a very good and easy to understand money system. You start with enough to buy basic things like a pistol/nades or armor. You then either win or lose and get a bigger or smaller monetary bonus depending on what happens. Everybody has the same access to every weapon, with their being weapon differences between T and CT sides because of the different way they have to play and advantages to each side. If you continually lose rounds, your money bonus compiles until you can pretty much afford good weapons every round or full buy every other round. This creates a system in which you have to be monetarily conscious but also buy as a team so that you have full firepower across everyone and not just yourself, as it is a team game. You also have to be conscious of what your enemies have - do they have enough money to buy this round, or will they have no armor and I can make extra money pushing and mowing them down with an SMG?

There are no perks, there is no scrounging or suffering to get a few kills. Nobody is decked out in gear unless you're on some modded community server which doesn't follow the rules of the actual game and nobody would actually play on. The monetary system is fair and rewarding if understood and played correctly - but of course if you lack any individual skill then you'll not have enough as you'll be dying each and every round. It has an emphasis on teamplay because you need to know when to push and hold/use nades, etc. and can't just run in guns blazing a lot of the times because you will get shut down without proper trade killing and support. There's no frustration, at the core it's a very simple system, one enough that kids I've played with can understand the basics. It rewards you for doing well and punishes you for being an idiot - it isn't going to hold your hand and give you an unfair advantage if you can't play as a team or realize when you're doing something wrong and change it.

CS:GO has improved on things such as hitboxes and the money system as well as buffing things like pistols so they are more effective than a rifle in some situations. While a lot of this is highly debated by people in the CS world, their are a lot of easy ways even when you're down a lot of money to come back and beat a fully decked out rifle team with just a pistol and armor buy. In no way does the game give an unfair advantage to either team, it is about how you play and understand the game as a team.
 
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Well said! The money system in CS:GO (only one I've played) is one of my favourite things about the game, adds a whole new level of strategy!
 

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Counter Strike is the grandfather of the awful purchase and perks type system used in most online shooters. You would enter rooms with no equipment, have to scrounge and suffer to get a few kills and start buying up gear just to get competitive; while you continuously got stomped by the server owners who were always decked out in gear.

Apparently I have spent my happy adolescence years playing the worst competitive FPS ever :slap:

BTW, CS:GO did not start or popularize that awful trend of persistent in-game inventory and microtransactions. You can thank Combat Arms for that. CS:GO is more robust in that respect, otherwise it would've died a few years ago.
This is also the reason why I stopped playing online shooters altogether, and only occasionally use these games to test stability of repaired PCs/laptops.
 
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This is hillarious. Developers should anonymously release this sort of stuff on semi-regular basis as a standard anti cheating strategy :D
 
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Besides poor hitboxes, Counter Strike is the grandfather of the awful purchase and perks type system used in most online shooters. You would enter rooms with no equipment, have to scrounge and suffer to get a few kills and start buying up gear just to get competitive; while you continuously got stomped by the server owners who were always decked out in gear.

Meanwhile Rainbow Six handed you a kit list and said 'here, you decide what's best' and off you went, may the best man/team win; no bullshit, just good gameplay without the frustration.

For that alone I have no respect for Counter Strike and the shitty online shooter culture it created.
guitars covered it mostly but you have to remember that gear is only persisitent if they don't die and let me tell you a deagle in a good camp spot could take out even jonathan wendel back in the day and you could afford it every round. Then you loot his expensive gun and teabag and spray his body. The money increased strategy options and forced you into different scenarios. While other games have been successful without it (TF, TF2, DOD, etc) it was one of the things that made it unique and fun.
 

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This is hillarious. Developers should anonymously release this sort of stuff on semi-regular basis as a standard anti cheating strategy :D

While I agree with you, there is also the curiosity factor of casual gamers who don't even know what anti-cheat systems do. I mean, they are unaware that messing with cheats effectively makes game useless if it's multiplayer focused. Which is in a way not fair. And I'm sure such people actually exist. I see a lot of this daily with software (not necessarely games). But yeah, I hate cheaters from the bottom of my heart. Because with them, you can't ever be sure whether you suck so badly, are they really as good for real or just cheating. It's a huge joy killer. Especially if you're a very competitive person like I am who strives to be best of the best the legit way (even if we don't always suceed or be anywhere near "the best").
 

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I'm with ya there. I'm not the best player or even close, but I did get a huge kick out of seeing my name towards or at the top of the list when Tribes: Ascend first hit, and I knew it was because I was legitimately playing better than the other players. Then, after a few months, I noticed my name dropping a bit, and started seeing evidence of hacks (rapid shots from the over powered pistol, head shots from players completely out of range). the tipper for me that stopped me from playing for over a year was logging in , and seeing a mid running around with a mortar. that did it....
 
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CS:GO has improved on ...as well as buffing things like pistols so they are more effective than a rifle in some situations. ...


Which they wouldn't have to do, if the game relied on accurate physics and skill.
Instead it relied on the players to become skilled in an non accurate environment, supplemented with imbalanced game play.


In short, the mod developers wanted an angle to make their generic shooter game more interesting and that is what they came up with.

Ridiculous system that spawned the narcissistic progression COD/Battlefield template that exists today.



I stand by what I said 100%.
 
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Which they wouldn't have to do, if the game relied on accurate physics and skill.
Instead it relied on the players to become skilled in an non accurate environment, supplemented with imbalanced game play.


In short, the mod developers wanted an angle to make their generic shooter game more interesting and that is what they came up with.

Ridiculous system that spawned the narcissistic progression COD/Battlefield template that exists today.



I stand by what I said 100%.

I thought about replying but I honestly have no idea if you know what Counter Strike is after reading this post.
 
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I thought about replying but I honestly have no idea if you know what Counter Strike is after reading this post.
Idk I mean I get that most of the guns don't work that way in real life, was discussed a ton while playing, especially the AK47 which kicked in game and was widely inaccurate compared to the real life counterpart. But they're devs and its a game you can't expect it to be a military training simulator...

also I'm pretty sure call of duty spawned itself. Though medal of honor and perhaps even Day of Defeat had an influence on it. But the single player campaign drew people in and they stayed around for multi. CS never had a single player...
 
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I thought about replying but I honestly have no idea if you know what Counter Strike is after reading this post.

Everyone knows that hyper-realism and advanced team planning mechanisms are entirely cornered by TF2.
 
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The problem is banning a player does nothing if they can come back in as little as two minutes with a new account and kill the fun of every one else. It does not matter what type of game it is the same. I still play ffp mostly and currently play Americas army but used to play MW4 mercs and have never cheated but have been accused a lot. I am not that great but I do get lucky from time to time.
 
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The problem is banning a player does nothing if they can come back in as little as two minutes with a new account and kill the fun of every one else. It does not matter what type of game it is the same. I still play ffp mostly and currently play Americas army but used to play MW4 mercs and have never cheated but have been accused a lot. I am not that great but I do get lucky from time to time.
That presupposes they know exactly what got them banned. Many have multiple mods/hacks installed and have no idea which did it. They can come back again but with this solution there is a possibility they simply get that account banned. Even if it only takes 45 minutes to finally get it right and get new hacks, that's 45 minutes you got to play without them.
 
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I agree I wish there was a way to perma ban some one. But until that is figured out we gamers do the best we can.
 
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