Discussion in 'Games' started by natr0n, Aug 29, 2012.
This one looks more fun than 2 was.
Looking good, poor man's RDR a bit there with the hunting. Citra looks hot, but I had no idea that psycho in the first trailer (and poses on the box) is her bro. Does that mean he's actually a friendly too?
I hope this one combines all the best elements of FC1&2. Preferably fire propagation will remain a part of the equation and driving will be more FC2-like than FC1. Stealth was a bit better in FC1 though.
With natural predators replacing Trigens and combat hopefully being FC1 evolved, this could appeal to lots of players. I agree, so far it looks better than FC2.
I can't wait for this game!
STILL not a sequel to FC1? jesus WTF between farcry and crysis can ANY company follow a story line?
I really liked FC2. Much better looking game than FC but the one thing that killed it for me were the respawning within seconds check-points. I could clear the check-point and then go around the corner just to immediately return and have it filled with enemy. If memory serves.
There was a story in FC worth supporting?
i wouldnt know they didnt even try. Atleast the first one was a better game then waking up in a glitchy hot desert with malaria. that intro was so great i almost didnt want to uninstall it......
I thought the story was much better in FC1 than 2, not voiced all that well in some respects, but better story. Most of those whom didn't like it just couldn't accept the sci fi elements, and with many, it seemed like it was more an extension of their loathing fighting the Trigens than the actual story itself.
FC 1 also had better combat and story balance. It wasn't a failed RPG meets FPS sandbox attempt like FC2, where buddy assist missions were over before you got there, convoys circled endlessly until you destroyed them, gliders were ill placed, and the villain talks the protagonist into suicide with his political mumbo jumbo.
That said, despite respawning AI at checkpoints being annoying if you attempted to casually drive through them in broad daylight, there were several ways to deal with it that actually broke up the gameplay and made it less monotonous.
To deal with checkpoints I resorted to buses, boats, driving through quickly at night with headlights off, or carefully circumnavigating them while crouched, and I rarely had any difficulty doing it. Now and then I'd even grab a mortar canon equipped vehicle and blast from a distance before driving through.
As far as whether they're proper sequels to FC, Ubi has obviously taken liberties with only offering a vague theme similarity, vs continuing the actual FC1 story. I think that decision was largely to distance themselves from CryTek's sci fi oriented theme though, which many didn't like. They wanted to glom off their success, while omitting elements that offended many. The only way to do it was to change the story entirely. IMO, they could have picked a MUCH better story than FC2 had though.
Problem solved, Dylans mod!!
get mod to fix annoying game machanics?
far cry 1 was epic... its a damn shame crytek sold the franchise to ubi...
far cry 2 was a joke... i completed it in full dissapointment mode...
far cry 3 looks quite good, but why call it far cry... as with the second game it has nothing to do with the far cry story...
Yes, why not?
just seems like something i wouldnt buy a game because of. Users shouldnt need to make things to fix a game and any game that requires them shouldnt be bought.
2 was ahead of it's time. I'm looking forward to this. ^^
True....vanilla sux, but add the Dylan Mod and you can play without the AI aggro.
Anyway, FC2 must be $5 somewhere, steam, ebay, so not a big outlay anymore.
It definitely looks good. I won't jump at it right away like I did with FC2. Ubi isn't exactly in high standing with me as a Dev/Publisher.
I will wait until the reviews are out, see what bugs there are wait until it gets ironed out.
Far Cry 3 PAX 2012 Demo
Island Survival Guide: Psychopaths, Drugs & Other Dangers
Looks good, like Skyrim with guns. 2nd didn't interest me at all, didn't play FC1, but this looks good.
You should pick up FC1, still looks good maxed out, has good degree of difficulty and pretty epic gun mechanics.
sadly it looks more like FC2 than FC1. i hope it doesnt have the same flaws.
How can you tell that from the video? It just shows open world play and selected sweet scene's. It's hard to judge picked limited gameplay footage.
its not a linear story, its open world (FC2)
its got heaps of scripted missions (FC2)
The grass burned and they thought it was impressive (it wasnt. FC2)
using money/currency to buy weapons (FC2)
checkpoints/enemy bases that you can capture. (new, but if the enemies respawn for no reason, then its FC2)
i could probably find more, but as someone who played both games the similarities really do lean towards it being more like FC2 than FC1. so long as they avoid the pitfalls of FC2, it should be great.
(the main problem was the overwhelming repetition, with never-ending respawning enemies at all the checkpoints)
Looks to have some fun gameplay elements, but I'm a bit worried it will be noticeably more arcade than FarCry 1. Icons over enemies whom are visible through walls, over-saturated colors, bullet sponge enemies (and player too I assume) all spell a lack of tactical realism. I was a bit worried when they showed the first gameplay demo some time ago with arcade score points for each kill. I didn't see it here, so maybe that's an arcade mode. I just hope you can disable some of the HUD features like icons over enemies, and I don't care to be seeing them through walls either.
They didn't show enough of the fire to tell whether it has full on propagation or not, but I don't see how it's a negative. Most liked the propagating fire of FC2. It's certainly more of a tactical and useful kind of physics than the simple gimmickry of say HL2's teeter totters and what not. It had the potential to vary a lot in how you implemented it, how it spread, and what was affected by it. That's one thing I hope is every bit as good as it was in FC2, though with more green than dry foliage and less open windy plains, it's not going to spread as easily if they have it dialed in right.
Yeah I never played FC1 so I had to ask. Though I got to say, this is the first time I have ever seen a Sandbox environment listed as almost a bad thing. Scripted missions though, thats usually a trait more on Linear non-sandbox games. It's the only real reason to go that route, because you can personalize the game more, like enemy pathing for flanking and tactics, where as a sand box game the AI doesn't really have those set paths so sometimes it doesn't look right.
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