- Joined
- Nov 28, 2004
- Messages
- 36 (0.00/day)
- Location
- Germany
Processor | Ryzen 7 9800X3D |
---|---|
Motherboard | ASUS ROG Strix B650E-F Gaming WiFi |
Cooling | Thermalright Macho |
Memory | 2x 24 GB A-Data @ 6200 MHz CL32 |
Video Card(s) | Inno3D RTX 3090 Gaming X3 |
Storage | 4 TB + 2 TB Gen4 NVMe, 2x 1 TB SATA SSD, 3x 18 TB HDD @ RAID5 |
Display(s) | Gigabyte M32U + Eizo S2431WH-GY |
Case | Corsair Obsidian 750D |
Audio Device(s) | Creative Labs SoundBlasterX AE-5 |
Power Supply | EVGA SuperNova G2 650w |
Mouse | Logitech G403 |
Keyboard | Logitech K120 |
VR HMD | HP Reverb G2 |
Software | Windows 11 Pro x64 |
Hi W1zzard,
Imo GPU-Z is missing an important information nowadays: single precision FLOPS/s.
While there's fillrates and bandwidth, GPU-Z provides no information about the computational power.
That just came to my mind when i compared a higher-clocked 9600 GT vs a lower-clocked 9800 GT that i can't tell how much difference in shader power is between them.
An additional line in GPU-Z between Shader Count and Pixel Fillrate showing Single-precision Float (like CUDA-Z shows) would be great, if there's enough room maybe you could even add Double-precision Float for supported cards.
Imo GPU-Z is missing an important information nowadays: single precision FLOPS/s.
While there's fillrates and bandwidth, GPU-Z provides no information about the computational power.
That just came to my mind when i compared a higher-clocked 9600 GT vs a lower-clocked 9800 GT that i can't tell how much difference in shader power is between them.
An additional line in GPU-Z between Shader Count and Pixel Fillrate showing Single-precision Float (like CUDA-Z shows) would be great, if there's enough room maybe you could even add Double-precision Float for supported cards.