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Final Fantasy XVI Performance Benchmark

W1zzard

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Staff member
Joined
May 14, 2004
Messages
28,755 (3.74/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Final Fantasy XVI is finally available on PC. This is new fodder for lovers of the epic RPG series, now on a platform with good graphics and support for DLSS, FSR and FrameGen. In our performance review, we'll look at the game's graphics quality, VRAM consumption, and how it runs across a range of contemporary graphics cards.

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Nice. 4080 will generally achieve a passable experience at 4K/120 as long as dynamic resolution, frame generation and variable rate shading are enabled. DLSS is surprisingly good at keeping the image quality up at varied resolution targets, it's been pretty good so far, only minor drops even though I am asking a lot of the hardware. This game is really heavy.

I invite all who are interested in and/or currently playing the game to our thread in the gaming forum :)


We will keep it fresh providing fixes and player resources :D
 
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Games are becoming ridiculously heavy these days
 
I still don't see how you can have a 2nd game in a series that has "final" in its name. Let alone a 16th. Will the real final fantasy stand up?
 
Conclusion: not even this game is capable of breaking the 16GB VRAM barrier at 4K.
 
Games are becoming ridiculously heavy these days
Devs will almost always target "good enough" so when consoles move up in power games will naturally become much more demanding even at the same graphics level. The long cross gen period kind of delayed this more than usual. Some devs do a worse job than others though.

I expected this game to be very demanding based on how badly the PS5 performed in it.
 
The game takes about 12gb VRAM and still 3080 10gb runs fine?
 
The game takes about 12gb VRAM and still 3080 10gb runs fine?
It uses that much on a 4090 cause there's 24GB available. When there's a smaller pool it runs memory management tighter. It runs on 8GB cards fine too.
 
I still don't see how you can have a 2nd game in a series that has "final" in its name. Let alone a 16th. Will the real final fantasy stand up?
Square was on the edge of bankrupcy when they released the first Final Fantasy in 1987 yet it saved the company.

And it's far from being 16th, there are way more spinoffs than the main entries :laugh:
 
Conclusion: not even this game is capable of breaking the 16GB VRAM barrier at 4K.
Not even this? I mean average textures and models, only the characters look high quality for today. Looks like a high end PS4 game.

I still don't see how you can have a 2nd game in a series that has "final" in its name. Let alone a 16th. Will the real final fantasy stand up?
Final Fight raises its arm.
 
Games are becoming ridiculously heavy these days

Stupidly unoptimized is the term I would have used.

This game utilised 9.3GB of VRAM at 1600x900 and at its lowest settings. It's pretty much saying don't bother trying to play me unless you felt like upgrading in the last 2 years or own a laptop without a 4090.
 
It uses that much on a 4090 cause there's 24GB available. When there's a smaller pool it runs memory management tighter. It runs on 8GB cards fine too.

Or it's just eating into the main system memory.

TPU's VRAM usage numbers are a lot less useful on cards below the 4090 as a result. They need to include total system memory usage so people can get a more complete picture.
 
Lol, Square...Clive? Seriously
Game looks like 1600s europe with royal houses n stuff. But Clive is a shocking name choice?

Or it's just eating into the main system memory.

TPU's VRAM usage numbers are a lot less useful on cards below the 4090 as a result. They need to include total system memory usage so people can get a more complete picture.
If it was filling the VRAM and eating into system RAM the fps would drop heavily. 4060Ti 8GB and 16GB run about the same.
 
Ultra settings has much better shadows and ambient occlusion that Low settings are not even worth it.

Looks like game is very demanding too, probably designed with Upscaling + Frame Gen in mind
 
geez 3090 cant even achieve 60fps at 1440p welp another title will be purchased later on when i get a new gpu
 
If it was filling the VRAM and eating into system RAM the fps would drop heavily. 4060Ti 8GB and 16GB run about the same.

Game engines have mechanisms to stream assets in. Storing assets in main system memory only becomes an issue when something frequently used is pushed to main system memory or when you are frequently needing to fetch assets from main system memory. Otherwise streaming a single rock texture from main system memory for example will not cause any stuttering. The game will naturally store the most accessed assets in VRAM while pushing the least accessed to main system memory.

Most games do not start experiencing stuttering until about 25-30% over the video card's VRAM capacity. We know this because channels like HWUB have demonstrated time and time again that on cards with less VRAM in games that require more memory than a video card provides, you can see the main system memory usage increases. Some games do dynamically adjust texture quality or utilize texture swapping to ensure the game runs smoothly as well but these are not a cure all and typically used with caution as they can come with very nastly side effects on cards without enough VRAM. Particularly in the case of a game using lower quality textures, at that point it's pretty much just lying to you about what texture settings you are using, which misleads anyone that might be looking at VRAM utilization for such a a game. You haven't lowered VRAM usage in such a scenario, you've just lowered quality.

In short, it's not as black and white as "game performance dips the instant you exceed VRAM allowance", you need to significantly exceed VRAM allowance for there to be an impact. Gamers would be up in arms if it worked the way you seem to believe it does. I re-iterate my point that TPU should show total system memory usage as well, particularly for lower end cards. This is important for people with 16GB of system memory, as opposed to the 32GB used in the test bench.
 
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Ultra settings has much better shadows and ambient occlusion that Low settings are not even worth it.

Looks like game is very demanding too, probably designed with Upscaling + Frame Gen in mind

Final Fantasy XV ran just as dodgy on my Vega Frontier Edition back in the day. (16 GB Vega64) - next gen cards should have a much easier time.
 
Games are becoming ridiculously heavy these days
Yes sir and i'm glad I moved from the 6800XT to 7900XTX for 1440 UW. There is nothing on RDNA 2 that is doing 60fps at 1440 Frame gen and upscaling required.
 
This game needs a lower low, that's too much VRAM use.
 
Yes sir and i'm glad I moved from the 6800XT to 7900XTX for 1440 UW. There is nothing on RDNA 2 that is doing 60fps at 1440 Frame gen and upscaling required.

I'm glad I stepped down from 4k to 1440p ultrawide as even my 4090 struggles unless using DLSS and framegen in the latest games at 4k. I'd rather use DLAA and no frame generation personally.

Even though this isn't as technically impressive as the latest UE5 games and uses pretty terrible SSR I still find the image a lot more stable than BMW and the jump over the disgustingly blurry PS5 version is nice.
 
hmm ,What's with this graphic quality ? Crysis 3 was much better than this yet consumed much less VRAM.
 
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