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"Fireburst" New racing game using Unreal Engine 3

Ummm...maybe it is just me, but the 9800GTX and 8800GT are the same generaion...of course so was the 8800GS and 8800GTS I used this feature on also...those two even used the same PCB as the 8800GT. Of course I had to take off the heatsink cover on the 8800GS to get to the two prongs, since they were sticking straight up instead of out the side liket hey should have been... So while you are telling me that it didn't work on the first generation cards, I'm telling you I've tested it and it does. If the prongs where there, it worked. The G80 cards didn't support this feature, but I haven't seen a reference G92 card that didn't, and only a handful of non-reference ones that lacked the prongs.

And that doesn't make any sense that it didn't work on the ones available at the time, so you went with ATi, you original post talks about HD4870 vs 8800GT, the GTX200 series was available when the HD4870 was...

there was a minor revision.

Well, i dont care.

i confirmed it broken on 5 seperate cards (you got no audio or a high pitched screech), so i dont really care if you dont believe me.
 
I hope this is like Vigilante 8 mixed with destruction derby on the PSone but obviously better detail:D:D:D
 
there was a minor revision.

Well, i dont care.

i confirmed it broken on 5 seperate cards (you got no audio or a high pitched screech), so i dont really care if you dont believe me.

Maybe you should've try a new nvidia card to check your SPDIF output.
 
why won't this abortion of an engine die. The only game it was good for was Unreal Tournament
 
why won't this abortion of an engine die...
If only CryEngine 3 or IdTech 5 was released earlier.. expect to see more of it.

Mass Effect and Bioshock were good.
BioShock is '2.5'

but yeah.. wouldve been better if they used CryEngine 2 (if only it was for the PC). Imo, UE 3.0 becomes rather 'flat' when it comes to large matrix based maps (as opposed to the smaller and more detailed BSP-like deathmatches maps it can do).
 
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