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FSR3 Frame Generation with DLSS on NVIDIA - MOD

izy

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Jun 30, 2022
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This looks interesting , i havent tried it yet but it seems to work with RTX 20 and 30 series, at least in Cyberpunk.
Seems like a better option than using FSR3 when they will officially implement it for NVIDIA cards (if it works good) because you can use Frame Gen with DLSS on 20, 30 series.

https://github.com/Nukem9/dlssg-to-fsr3

 
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AMD is giving to Nvidia users what Nvidia didnt :roll:
 
I had read this mod had some issues with HDR, is that still the case? I was interested in giving it a try with CP2077 on my 3090, but only if HDR works.
 
I had read this mod had some issues with HDR, is that still the case? I was interested in giving it a try with CP2077 on my 3090, but only if HDR works.
Why dont you just give it a go , its pretty easy to install, if it doesnt work .. you cant have everything just from a mod :D, from what ive read this is pretty new and work in progress, AMD just released the FSR 3 source code not too long ago.
 
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My kid has been using this mod, so far works pretty well.

Edit, I just enabled it on my 3090, thumbs up and GFY Nvidia!

GAyDYC2XQAA8MPb
 
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Why dont you just give it a go , its pretty easy to install, if it doesnt work .. you cant have everything just from a mod :D, from what ive read this is pretty new and work in progress, AMD just released the FSR 3 source code not too long ago.
Coloring is just too flat without HDR, IMO. I'm patient, so I can wait. If you happen to re-visit this thread down the road and know HDR is working, give me a shout, I would certainly appreciate it. :)
 
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I see this news on many websites now maybe @W1zzard should benchmark / test this MOD.


Another interesting thing is that you can use Frame Generation with DLAA using DLSSTweaks (so more or less @ NATIVE resolution or you can set DLSS to something like 87% = Ultra Quality Preset) , this MOD has support for DLSSTweaks too.

Other way of using it , for example @ 1080p, is using DSR 1.78x then using DLSS Quality in the game for a better picture quality (or you can just use DLSSTweaks @ 87%) then you can enable FG on top of this, on paper looks like a win for people with 20/30 series GPUs , im going to give it a try later:)

 
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Seeing as how the 3090 improved with the mod, I tried it on my first gen Asus Zephyrus with its 2060 gpu. CP 2077 was rather rough on this gpu, talking low-med settings and 30fps in city. Enabled frame gen and gain enough fps to get closer to a 50fps average in cities. This lappy got a new lease on life via this mod.
 
Seeing as how the 3090 improved with the mod, I tried it on my first gen Asus Zephyrus with its 2060 gpu. CP 2077 was rather rough on this gpu, talking low-med settings and 30fps in city. Enabled frame gen and gain enough fps to get closer to a 50fps average in cities. This lappy got a new lease on life via this mod.
I just tried it in Robocop Rogue City to see if it works in some random game and it almost doubles the fps on my 2060 Super, didnt notice any extra visual bugs other than what DLSS already have but i havent played the game too long only did some testing at the start of the game.
What i noticed in this game is that DSR 1.78x (from 1080p) with DLSS Quality or even Balanced looks much better than 1080p / 1440p DLAA or Native but has 4 -5 less fps than 1080p native vs DSR DLSS Quality even it renders at a lower resolution for some reason ,they say "same quality 2x more efficient" .. guess not. , anyway enabling FG im getting this in some scene (HIGH settings , ultra texture):

- with DSR 1.78x (from 1080p aka 1440p) and DLSS quality - from 52 FPS to ~80fps. - it looks great
- 1440p native / DLSS quality - from 54 FPS to ~85fps. - looks somehow blurry compared with DSR with FG OFF and ON so i think its the game and not the FG MOD.
- 1080p native / DLAA - from 58 FPS to ~96fps.-- looks same as 1440p quality
- 1080p native / DLSS quality - from 82 FPS to ~130fps.-- looks almost the same as 1080p DLAA

It looks great so far :)

1440p DLSS quality FG on.
1703099993818.png


1440p DLSS quality FG off
1703100242662.png
 
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Let's analyze a few points:
1) according to "What's your preferred DLSS config?" everyone is using native res
2) Fake res and fake frames
3)
Why TPU testing DLSS vs FSR only on Nvidia GPU. It's known that all FSR problems are with Nvidia GPUs I have AMD GPU and I don't have any problems mentioned in review

But once AMD solution is available (or FSR working on older NV cards and now frame generation on older NV cards) is must have feature.

maxresdefault.jpg
 
Let's analyze a few points:
1) according to "What's your preferred DLSS config?" everyone is using native res
2) Fake res and fake frames
3)


But once AMD solution is available (or FSR working on older NV cards and now frame generation on older NV cards) is must have feature.

View attachment 326229
Yep! Let me explain this.

If FG and upscale is required for games on launch to run properly its a bad thing, because it means YOU are paying for developers not doing proper optimization, and you are forced to use it to play the game proper, and therefore forced to accept and not be able to use other graphical fidelity options, such as alternative AA, no AA, etc. In addition to reducing your own options, this also means in the case of Nvidia that said game is pushing you to latest gen purchases, for no other reason than 'needing FG support'. That's a shithole you really want to stay far away from, imho.

If FG and upscale actually nets a performance boost in games that already ran proper at launch you have the option to use it for extra performance today, at the expense of visual quality and/or latency (a decent trade off). You, the user, are now still in control. And in FSR's case for working on older cards, you now have the added bonus of being able to stretch your past gen Nvidia card a bit longer than Nvidia intended you to.

All of this is true and what's also true is that people still prefer native with no trickery, because its WYSIWYG, instead of depending on the quality of an FSR or DLSS implementation. You know what you've got. Your latency matches your framerate so it feels natural. Etc.
 
Yep! Let me explain this.

If FG and upscale is required for games on launch to run properly its a bad thing, because it means YOU are paying for developers not doing proper optimization, and you are forced to use it to play the game proper, and therefore forced to accept and not be able to use other graphical fidelity options, such as alternative AA, no AA, etc. In addition to reducing your own options, this also means in the case of Nvidia that said game is pushing you to latest gen purchases, for no other reason than 'needing FG support'. That's a shithole you really want to stay far away from, imho.

If FG and upscale actually nets a performance boost in games that already ran proper at launch you have the option to use it for extra performance today, at the expense of visual quality and/or latency (a decent trade off). You, the user, are now still in control. And in FSR's case for working on older cards, you now have the added bonus of being able to stretch your past gen Nvidia card a bit longer than Nvidia intended you to.

All of this is true and what's also true is that people still prefer native with no trickery, because its WYSIWYG, instead of depending on the quality of an FSR or DLSS implementation. You know what you've got. Your latency matches your framerate so it feels natural. Etc.
I agree with you , i am not a fan of FG or the way DLSS is pushed as "native" GPU performance but this MOD has nothing to do with the "future" it mostly has to do with the "past". I tested this FG MOD a bit and it seems a pretty cool thing to have for 20/30 series as Nvidia refused to add FG to them.

What i mainly tested were settings that give less than 60FPS but a min of ~50+ FPS most of the time as i mainly never play anything under 60 fps and i prefer lowering the settings , my goal in most games is to have ~75 FPS (+) and from my little testing FSR 3 FG over DLSS is pretty cool, i can bump a bit the graphic quality settings , from with what i would normally play with, till im getting only like 50-55fps then enable FG , the result is a better image quality at a higher FPS , something like 80+, the input lag was just fine , there are some newer games that you may be getting only 50 FPS with 20/30 series with medium - low settings ,like in Alan Wake 2, and FG can really improve the experience.

The only question is how good this FSR 3 FG over DLSS MOD will work in different games, how stable will the image be, the input lag and so on.. , newer games will req more GPU power for sure and not everybody will jump asap to buy new GPUs , at least not when you have a 3080 for example, this hack is pretty cool, maybe it will force NVIDIA to add native FG for older cards (but i dont think they will) or maybe drop prices of the newer cards because the sales will drop if people are not forced to upgrade because they cant play some games at a decent FPS and , in some cases, FG can provide that extra FPS for a decent game play. Also DLSS does a better job at upscaling than FSR and it looks better but we will have to wait and see some native implementations of FSR +FG in some games to get to a conclusion, maybe FSR +FG will be as good as DLSS + FG and we wont need a MOD, who knows. (dont jump on me , is just an opinion :D )
 
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Tested the new version of dlssg-to-fsr3 , Build 0.90 -> https://www.nexusmods.com/site/mods/738?tab=files&file_id=2631 , Universal Version in DYING LIGHT 2 STAY HUMAN ( on 2060 Super) , works OK (HUD stuff is flickering because its not taking advantage of FG with the MOD).

1080p - Raytracing Preset , no upscale FG ON
1704892313370.png


1080p - Maxed Out (Max Raytracing), no upscale FG ON
1704893046145.png


1440 - Maxed Out (Max Raytracing), DLSS Q FG ON

1704893795545.png


1440 - Maxed Out (Max Raytracing), DLSS Q FG OFF


1704894067374.png
 
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Yep! Let me explain this.

If FG and upscale is required for games on launch to run properly its a bad thing, because it means YOU are paying for developers not doing proper optimization, and you are forced to use it to play the game proper, and therefore forced to accept and not be able to use other graphical fidelity options, such as alternative AA, no AA, etc. In addition to reducing your own options, this also means in the case of Nvidia that said game is pushing you to latest gen purchases, for no other reason than 'needing FG support'. That's a shithole you really want to stay far away from, imho.

If FG and upscale actually nets a performance boost in games that already ran proper at launch you have the option to use it for extra performance today, at the expense of visual quality and/or latency (a decent trade off). You, the user, are now still in control. And in FSR's case for working on older cards, you now have the added bonus of being able to stretch your past gen Nvidia card a bit longer than Nvidia intended you to.

All of this is true and what's also true is that people still prefer native with no trickery, because its WYSIWYG, instead of depending on the quality of an FSR or DLSS implementation. You know what you've got. Your latency matches your framerate so it feels natural. Etc.
Nicely put
Just a quick Q, what is WYSIWYG?
 
Nicely put
Just a quick Q, what is WYSIWYG?
"What You See Is What You Get" Just some more of that internet "language" trickery :D
 
Hogwarts Legacy - MAX SETTINGS - MAX RT - didnt noticed any bugs so far, everything is smooth. (2060 Super) - FPS goes lower than this but i found a decent scene for the pics:)

1440p - DLSS Q - FG ON
1704903792172.png


1440p - DLSS Q - FG OFF
1704903913976.png


1440p - DLSS Q - FG ON RT OFF

1704906303313.png
 
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All of this is true and what's also true is that people still prefer native with no trickery, because its WYSIWYG, instead of depending on the quality of an FSR or DLSS implementation. You know what you've got. Your latency matches your framerate so it feels natural. Etc.
Wholeheartedly agree with your take on games forcing you to use them to get acceptable performance, no bueno whatsoever, however..

What's also true is that people prefer DLSS Super Resolution (or even FSR), because its arguably just as much, or even more WYSIWYG, instead of depending on the quality of the TAA the game uses which has massive variety and it's own visual compromises, you can drop in your favourite DLL and have increased visual consistency title to title. Your latency still matches your framerate, which has been proven with DLSS and FSR, so it still feels natural. FG is a whole other kettle of fish at this point in time, but depending on the situation, DLSS or FSR aren't necessarily a reduction in visual quality, and the 'traditional' upscaling doesn't negatively affect latency. All of this is true.

Again, agreed that games that would force you to use either FG or Upscaling to get the game to even run properly, very bad, no argument there, we absolutely want to have them as extra tools, beyond an already playable experience to further tweak performance and visuals.
 
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I found another MOD / program that does frame gen on all GPUs , seems the market is flooded with FGs now :)

https://store.steampowered.com/app/993090/Lossless_Scaling/ - seems interesting but not something that i would use.
Attention, for it to work correctly you must set your monitor to 60hz and lock the game at 30fps, which works the same as the mods but in all dx11, dx12, vulakn and emulator games.
 
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Wholeheartedly agree with your take on games forcing you to use them to get acceptable performance, no bueno whatsoever, however..

What's also true is that people prefer DLSS Super Resolution (or even FSR), because its arguably just as much, or even more WYSIWYG, instead of depending on the quality of the TAA the game uses which has massive variety and it's own visual compromises, you can drop in your favourite DLL and have increased visual consistency title to title. Your latency still matches your framerate, which has been proven with DLSS and FSR, so it still feels natural. FG is a whole other kettle of fish at this point in time, but depending on the situation, DLSS or FSR aren't necessarily a reduction in visual quality, and the 'traditional' upscaling doesn't negatively affect latency. All of this is true.

Again, agreed that games that would force you to use either FG or Upscaling to get the game to even run properly, very bad, no argument there, we absolutely want to have them as extra tools, beyond an already playable experience to further tweak performance and visuals.
That's the thing right, all these upscaling techs are really all about 'who's paying for what'.

Now... put two and two together: our investment in this tech is zero. We just bought cards. Developers/studios though, and gpu makers do the investment. Guess who's going to pay for that. Who are in fact already paying for it.

This won't last as an extra bit of free perf, we all know its wishful thinking.
 
AMD is giving to Nvidia users what Nvidia didnt :roll:
Not really, since this looks and runs far worse than DLSS 3 FG. Tested and tried both myself.

FSR is worse than DLSS/DLAA and AFMF is alot worse than DLSS 3 FG.

But sure, keep thinking its the same just because AMD tells you so

In reality AMD is struggling to keep up feature-wise and you don't get ahead by copying others, soooo.
 
Not really, since this looks and runs far worse than DLSS 3 FG. Tested and tried both myself.

FSR is worse than DLSS/DLAA and AFMF is alot worse than DLSS 3 FG.

But sure, keep thinking its the same just because AMD tells you so

In reality AMD is struggling to keep up feature-wise and you don't get ahead by copying others, soooo.
In Hogwarts Legacy AMD FG is working great with DLSS even if its only a MOD and not official implementation, ive tested it for an hour or two and i didnt noticed any problems playing at 100+ FPS max settings without RT.
 
In Hogwarts Legacy AMD FG is working great with DLSS even if its only a MOD and not official implementation, ive tested it for an hour or two and i didnt noticed any problems playing at 100+ FPS max settings without RT.
I have seen this at a friend and he ran at 125-150 fps range, yet I felt the input lag and saw the artifacts.

DLSS 3 FG is very playable if fps is above 60 fps to begin with. Pref 75+ tho

However adding a second interpolation feature only adds even more input lag and it feels like AFMF has bigger issues than Nvidia FG in terms of input lag in general. Also way more artifacts with AFMF. In some games almost look like ghosting/motion blur when enabled.

Reminded me of the first LCD monitors.

FSR and AFMF can look decent while standing still, and taking screens with photo mode but when you actually MOVE and PLAY Nvidia's solutions are much better with less input lag and less artifacts.

Techpowerup tested FSR vs DLSS/DLAA in tons of games and this is their conclusion in every single one too. DLSS/DLAA wins.
 
I have seen this at a friend and he ran at 125-150 fps range, yet I felt the input lag and saw the artifacts.

DLSS 3 FG is very playable if fps is above 60 fps to begin with. Pref 75+ tho

However adding a second interpolation feature only adds even more input lag and it feels like AFMF has bigger issues than Nvidia FG in terms of input lag in general. Also way more artifacts with AFMF. In some games almost look like ghosting/motion blur when enabled.
I have no artifacts and with NVIDIA Reflex enabled and last version of this MOD i havent noticed any annoying input lag but the base framerate is 60fps+ most of the time i think and the game runs smooth (much better than without the MOD) but im keeping the DLSS "Upscale Sharpness" to 0 and im using this MOD for sharpness instead https://www.nexusmods.com/hogwartslegacy/mods/5?tab=description also ive added this lines in the Engine.ini (had some random frame drops even without FG before adding this lines). When using DLSS "Upscale Sharpness" some textures are starting to flicker even without any FG (without any mods), i think the DLSS sharpness setting is just broken in this game.

Code:
[SystemSettings]

r.bForceCPUAccessToGPUSkinVerts=True

r.GTSyncType=1

r.OneFrameThreadLag=1

r.FinishCurrentFrame=0

r.TextureStreaming=1

r.Streaming.PoolSize=3072

r.Streaming.LimitPoolSizeToVRAM=1



[ConsoleVariables]

AllowAsyncRenderThreadUpdates=1

AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1

AllowAsyncRenderThreadUpdatesEditor=1
 
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