- Joined
- Jul 3, 2021
- Messages
- 1,143 (0.82/day)
- Location
- usually in my shirt
Processor | 3900x - Bykski waterblock |
---|---|
Motherboard | MSI b450m mortar max BIOS Date 27 Apr 2023 |
Cooling | αcool 560 rad - 2xPhanteks F140XP |
Memory | Micron 32gb 3200mhz ddr4 |
Video Card(s) | Colorful 3090 ADOC active backplate cooling |
Storage | WD SN850 2tb ,HP EX950 1tb, WD UltraStar Helioseal 18tb+18tb |
Display(s) | 24“ HUION pro 4k 10bit |
Case | aluminium extrusions copper panels, 60 deliveries for every piece down to screws |
Audio Device(s) | sony stereo mic, logitech c930, Gulikit pro 2 + xbox Series S controller, moded bt headphone 1200mAh |
Power Supply | Corsair RM1000x |
Mouse | pen display, no mouse no click |
Keyboard | Microsoft aio media embedded touchpad (moded lithium battery 1000mAh) |
Software | Win 11 23h2 build 22631 |
Benchmark Scores | cine23 20000 |
Hi,
If you know any games made in Unreal Engine, lemme know. Which ones you played and liked.
I start with this one. SEGA subsidiary Ryu Ga Gotoku was using their in-house dragon engine, but for this remake they used unreal because of better lighting which helped in rendering ancient Japanese architecture of 1860s with paper doors and lamps.
And here's a tour of company making their upcoming Yakuza like a dragon 8. Even though they're using dragon engine, but that's a game I'd love to play. Perhaps because this game doesn't have indoor scenes and is mostly open world in modern Tokyo, Yokohama and Osaka, so there wasn't so much need for light pass through (SSS) and their own engine was good enough for city night lights...
I'm expecting they use Unreal more in future as their team already picked it up for the above game Yakuza: Ishin
If their main point for using unreal was lighting, considering they used UE4, then lumen in UE5 should even make them more involved for their future titles.
www.unrealengine.com
If you know any games made in Unreal Engine, lemme know. Which ones you played and liked.
I start with this one. SEGA subsidiary Ryu Ga Gotoku was using their in-house dragon engine, but for this remake they used unreal because of better lighting which helped in rendering ancient Japanese architecture of 1860s with paper doors and lamps.

And here's a tour of company making their upcoming Yakuza like a dragon 8. Even though they're using dragon engine, but that's a game I'd love to play. Perhaps because this game doesn't have indoor scenes and is mostly open world in modern Tokyo, Yokohama and Osaka, so there wasn't so much need for light pass through (SSS) and their own engine was good enough for city night lights...
I'm expecting they use Unreal more in future as their team already picked it up for the above game Yakuza: Ishin
If their main point for using unreal was lighting, considering they used UE4, then lumen in UE5 should even make them more involved for their future titles.

How Unreal Engine helped Ryu Ga Gotoku Studio reinvent Like a Dragon: Ishin! for modern consoles
The fan-favorite Like a Dragon (Yakuza) series returns with a remaster of its 2014 spin-off, with Unreal Engine helping the studio recraft a classic.
