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Games with Built-In FPS

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May 12, 2017
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Need a small list of games with Built-in FPS, not benchmarks. It must be turned on/off from the games menu. Please post screenshot need around five more with this feature.

The following games has it built-in.

DOOM 2016

The Talos Principle

Dota 2

Warhammer 40,000: Gladius - Relics of War

Evil Within 2 (see screenshot top right).
 

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Wolfenstein II and Youngblood has the same as DOOM 2016.

Borderlands 3 has one like this:
bl3fps.png
 
in some games ya can only access fps counter with console command like showfps.
i know in sniper elite 3
 
in some games ya can only access fps counter with console command like showfps.
i know in sniper elite 3

It must be in the game menu, no console command. It seems games linked with Bethesda has it.
 
I think most UE4 games has it. Though don't quote me on that.

SQUAD and Insurgency Sanstorm both have it. Though iirc in SQUAD you have to use console command. Insurgency Sandstorm definitely has the option in the menu though.
 
UE4 can graph frametimes which is even better than FPS. Run the game with
Code:
-ExecCmds="stat UnitGraph"
argument.

If the game is already running, simply type "stat UnitGraph" in the console. "stat FPS" shows just the FPS.
 
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Welp, I tried the argument and it didn't work on Satisfactory which is definitely UE4. Maybe it ignores -ExecCmds unless developer console is enabled in config files. :(
 
How about using the Steam fps counter.
 
Or built in to the graphics driver package (ctrl+shift+O for Radeon).
 
Serious Sam 3 BFE has a built-in FPS counter

The HD versions of the first and second encounter also have one, but it's just FPS, no other info shown.

The game in the screenshot is SS3: BFE.
20200104114659_1.jpg
 
overwatch under the video menu - advanced performance stats.
owfps.jpg
 
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I'm not sure if that meets your expectations but any game using steam or uplay as in both of these clients you can enable fps counters. I'm aware you are looking for games with built-in counters.
 
20200104124910_1.jpg
20200104130128_1.jpg
Wonder Boy: The Dragon's Trap also has one, which is surprising for a non-demanding game (you can play it on a Intel HD4000 IGP at 720p) . Disabling the frame rate limiter and V-Sync, leaving FPS unlimited, makes it jump to 1400/1500 FPS.

However, maybe because of how the game engine works, leaving FPS unlimited means that the game (but not the music) will speed up as much as FPS will allow. And since 1500 FPS is 25 times faster than normal, everything moves that much faster, which is hilarious.

EDIT: Also, Age of Empires Definitive Edition, using F5 key
20200104131512_1.jpg
 
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Just use afterburner and set a toggle key to show and hide the fps.
 
View attachment 141284
View attachment 141286
Wonder Boy: The Dragon's Trap also has one, which is surprising for a non-demanding game (you can play it on a Intel HD4000 IGP at 720p) . Disabling the frame rate limiter and V-Sync, leaving FPS unlimited, makes it jump to 1400/1500 FPS.

However, maybe because of how the game engine works, leaving FPS unlimited means that the game (but not the music) will speed up as much as FPS will allow. And since 1500 FPS is 25 times faster than normal, everything moves that much faster, which is hilarious.

EDIT: Also, Age of Empires Definitive Edition, using F5 key
View attachment 141292
Good for speedrunning i would say!

On a bit more serious note for example gta games have the same problem.
 
I think it's more important to research which games have custom fps limiter instead of common arbitrary values like 60-120-144-240 or none at all. With all these monitors coming out with uncommon refresh rates left and right. 100hz, 155hz, 165hz, 180hz, 200hz, 240hz, 280hz

Or even full ultrawide support, even on cutscenes.
 
Call of duty had them
 
i think Steam has a FPS counter setting that works for every game.
 
i think Steam has a FPS counter setting that works for every game.

Yes and no. It won't show up in some games, notably old ones as far as I can tell (for example, Star Wars X-Wing vs. TIE Fighter and X-Wing Alliance are old games which will not show the Steam FPS counter).

However, the Radeon Metrics Overlay does show up and is usable as a FPS counter, so I don't know the technical reason why Steam's won't show up.

I think it's more important to research which games have custom fps limiter instead of common arbitrary values like 60-120-144-240 or none at all. With all these monitors coming out with uncommon refresh rates left and right. 100hz, 155hz, 165hz, 180hz, 200hz, 240hz, 280hz

Custom FPS limiter? No Man's Sky has that, going from 30 to 160. But at least when it was running on OpenGL, I heard that it was kinda broken. Don't really know if running on Vulkan has changed that.

However, enabling V-Sync/FreeSync/G-Sync doesn't remove the problem altogether?

Or even full ultrawide support, even on cutscenes.

Ultrawide is still rather niche, so I wouldn't really expect to see a lot of devs supporting that yet, or even being interested in supporting it...
 
Custom FPS limiter? No Man's Sky has that, going from 30 to 160. But at least when it was running on OpenGL, I heard that it was kinda broken. Don't really know if running on Vulkan has changed that.

However, enabling V-Sync/FreeSync/G-Sync doesn't remove the problem altogether?
CS GO can easily reach 300 fps. Overwatch hovers around 260-270 iirc. In those cases 144hz or even 240hz won't help since the game will cross the refresh rate. That's why Nvidia and AMD recommend V-sync on with g-sync or freesync monitors. But iirc Battle(non)sense tested that it had the most input lag.

The best solution was limiting game fps 2-3 lower than the monitor refresh limit. So 141 for 144hz monitors and 237 for 240hz. Some games can be limited by console command while some have custom value or slider. For games that don't, you use RTSS's frame limit feature.
 
Kingdome Come: Deliverance has a built in counter with a menu option.
 
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