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GfeSDK log files.

Joined
Dec 14, 2006
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System Name Ed-PC
Processor Intel i5-12600k
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Software Win10 Pro 64bit
This may be nothing, but I just noticed in last few days a few logs generated here C:\Users\Ed\AppData\Local\NVIDIA Corporation\GfeSDK

I am running 442.59 with min modules installed (core, physX, HD audio), here copy/paste of log , it gets generated every time I run BFV. Everything seems to be fine running the game. I am guessing this has something to do with GFE not being installed.

2020-03-19T09:13:44.036 GAME Core.cpp:30 Creating GfeSDK Version 1.1.201.4c06af57
2020-03-19T09:13:44.037 TASK TaskRunner.cpp:39 Start TaskRunner thread
2020-03-19T09:13:44.037[D] GAME FactoryImpl.cpp:28 Get shared messagebus interface directly
2020-03-19T09:13:44.037[E] GAME MessagebusWrapper.cpp:33 Error creating message bus interface
2020-03-19T09:13:44.039[E] GAME Controller.cpp:86 Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
2020-03-19T09:13:44.039 TASK TaskRunner.cpp:170 Shutting down TaskRunner thread
2020-03-19T09:13:44.039 TASK TaskRunner.cpp:55 Stopping TaskRunner thread. Flushing notifications
2020-03-19T09:13:44.040 TASK TaskRunner.cpp:66 Stopped TaskRunner thread
2020-03-19T09:13:44.041[E] GAME Core.cpp:125 Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
2020-03-19T09:13:44.041[E] GAME CoreCInterface.cpp:79 Error: failed initializing SDK -1022
2020-03-19T09:13:44.041 GAME Core.cpp:35 Destroyed GfeSDK
 
I guess BFV tries to use the GFE SDK, but fails, which is expected
 
I guess BFV tries to use the GFE SDK, but fails, which is expected
Yeah, I will keep an eye out on it. I tried a quick test with BF4 and nothing generated, though I just went into UI an exited.
It seems to be BFV only so far.
 
Last edited:
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