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GPU Crashing System From Hibernation

Yeah I linked that in my previous post, good to know the defaults because mine clearly was not on them. :')

South Africa?
Yup!

This log, in various flavours, appears on every computer with NVIDIA drivers. It means that the driver reported error code 153, but no specific message along with it. This is pretty normal - 153 seems to be NVIDIA's generic "something went wrong but we don't know quite what" code; there's a massive reddit thread about this particular code with no apparent rhyme or reason as to what fixes it.
Interesting, what a pain to debug because I've heard so many potential issues, notwithstanding the biggest culprit being a mix of a bad DP cable and having G-Sync enabled...

I'd start with setting TdrLevel to 3 and leaving the other values. If that doesn't help, double the defaults (so 2 => 4 and 5 => 10) and try again. Repeat until your system either works or you hit over a minute on either value; if the latter then no amount of delay is going to help.
Thanks, I'll do just that and see how it goes! Regarding HL:Alyx that I mentioned in an earlier post, with it running butter smooth for an hour or two but then starting to stutter and shortly thereafter a full system freeze (managed to catch CPU usage on my R9 7950X3D at 100% on CCD0 (CCD 1 untouched) at 100%) happens, can that still be caused by a driver timeout/TDR being disabled where it'd normally be able to recover? I read that when this happens the CPU tries to "wake" the GPU but doesn't find it and shortly thereafter can end up flooding it with requests, not sure if that'd explain the sudden all-core 100% usage when the game never exceeds ~40%; could be a memory leak others mentioned regarding the game but I'm unsure, Valve tends to be solid the majority of the time.
 
Thanks, I'll do just that and see how it goes! Regarding HL:Alyx that I mentioned in an earlier post, with it running butter smooth for an hour or two but then starting to stutter and shortly thereafter a full system freeze (managed to catch CPU usage on my R9 7950X3D at 100% on CCD0 (CCD 1 untouched) at 100%) happens, can that still be caused by a driver timeout/TDR being disabled where it'd normally be able to recover? I read that when this happens the CPU tries to "wake" the GPU but doesn't find it and shortly thereafter can end up flooding it with requests, not sure if that'd explain the sudden all-core 100% usage when the game never exceeds ~40%; could be a memory leak others mentioned regarding the game but I'm unsure, Valve tends to be solid the majority of the time.

Hi Deadmano, were you able to fix your issue by adjusting TdrLevel or by any other means? I have similar problems with my 5080; my PC never crashes unless it wakes up from sleep (not hibernate). When I wake it up, I see the fan spinning but no signal goes to the monitor. Yesterday, I unplugged my display cable after I got a backscreen and plug it in my motherboard and I was able to get a signal, so it was the card that failed, but a few minutes after my whole system froze.

I'm thinking to open tickets at MSI and NVIDIA.
 
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Hi Deadmano, were you able to fix your issue by adjusting TdrLevel or by any other means? I have similar problems with my 5080; my PC never crashes unless it wakes up from sleep (not hibernate). When I wake it up, I see the fan spinning but no signal goes to the monitor. Yesterday, I unplugged my display cable after I got a backscreen and plug it in my motherboard and I was able to get a signal, so it was the card that failed, but a few minutes after my whole system froze.
Hey! Thanks for the reminder, I actually wanted to update this thread in the event anyone comes across it via a search!

So my issue, FINALLY, has been resolved, or at least, I want to believe it has, since in over 2 weeks I have not experienced the dreaded freeze I mentioned throughout the thread.

I haven't tried any hardware changes, no reseating, no software reinstalls (no Windows updates/reinstalls) etc. Literally the only changes I've made last were;

- TdrLevel set to 3. (Enabled). It was previously 0 (Disabled) by default for some reason.
- TdrDdiDelay set to 10. (Default is 5).
- TdrDelay set to 4. (Default is 2).

One thing I noticed that didn't seem to occur before, is that after resuming from hibernation I will get a temporary freeze of 1-2 seconds, and then not again until the next resume from hibernation. My assumption is that is what would have been the hard freeze that causes the system hang, but TDR is preventing that? I thought a message pop-up was meant to appear when that happens, but there's no notification, nothing in the event viewer. This could all be purely speculative and perhaps nothing has changed, but I've been using the system the same, gaming about the same, with the same titles, and no hard freezes since then touch wood, even in the VR game which was causing me issues every time, no hard freezes in 3x 3+ hour sessions over a 2 week span.
 
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