• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Hitman 2 to Get DirectX 12 Renderer Through a Patch Later Today

Joined
Sep 15, 2007
Messages
3,944 (0.65/day)
Location
Police/Nanny State of America
Processor OCed 5800X3D
Motherboard Asucks C6H
Cooling Air
Memory 32GB
Video Card(s) OCed 6800XT
Storage NVMees
Display(s) 32" Dull curved 1440
Case Freebie glass idk
Audio Device(s) Sennheiser
Power Supply Don't even remember
the results are very repetitive across all sites,may be the benchmark skews the results in favor in nvidia
watching actual gameplay comparisons on youtube, RVII still is outperformed by 2080 and 1080Ti,but nowehere near what is shown in the benchmark.
this is just sad.should be pulled from the tpu's list in favor of just testing a 10 second gameplay sequence.

@W1zzard what do you say ?
look at this and compare against the benchmark results where 1070 outperforms V64.Here V64 matches 1080!

though the purepc link I posted does not test the in game benchmark yet it shows 1070 beat v64.I just don't know if it represent the actual experience in all locations,probably not.
they're pretty thorough in finding the absolute worst case scanario both for their gpu and cpu testing.however,I don't think this is consistent with tpu's approach.

I just meant as an nvidia sponsored game, it's obviously a casualty of their "optimization". Hitman 1 was poor perf all around (I had to turn stuff down to get 60 stable on my OCed 980ti).

This chart makes much more sense, though. Polaris does well, but Vega seems to be gimped by whatever (kinda looks like heavy throttling).
 
Joined
Aug 6, 2017
Messages
7,412 (3.02/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
I just meant as an nvidia sponsored game, it's obviously casualty of their "optimization". Hitman 1 was poor perf all around (I had to turn stuff down to get 60 stable on my OCed 980ti).
I still think this is mostly the in game benchmark problem.
 
Joined
Oct 1, 2006
Messages
4,884 (0.76/day)
Location
Hong Kong
Processor Core i7-12700k
Motherboard Z690 Aero G D4
Cooling Custom loop water, 3x 420 Rad
Video Card(s) RX 7900 XTX Phantom Gaming
Storage Plextor M10P 2TB
Display(s) InnoCN 27M2V
Case Thermaltake Level 20 XT
Audio Device(s) Soundblaster AE-5 Plus
Power Supply FSP Aurum PT 1200W
Software Windows 11 Pro 64-bit
I just meant as an nvidia sponsored game, it's obviously a casualty of their "optimization". Hitman 1 was poor perf all around (I had to turn stuff down to get 60 stable on my OCed 980ti).

This chart makes much more sense, though. Polaris does well, but Vega seems to be gimped by whatever (kinda looks like heavy throttling).
Hitman 2 is just a train wreck in terms of optimization.
Hitman 1 is actually not too bad in terms of optimizations, as for 980ti having issues in DX12, that is pretty much a Maxwell issue.
Pascal does not lose performance in DX12 and Turing actually gains performance as much as AMD does in some case.
 
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Hitman 1 was definitely a train wreck in optimizations. Hitman 1 is an AMD title, based on Hitman: Absolution engine (Dawn engine for Deus Ex: Mankind Divided was forked from the same thing) and was/is a DX12 showcase. It was patched and improved and optimized throughout its life, both on the game and drivers side of things. It took a long while to get its DX12 renderer stable and then performance was hit and miss. Early on, AMD had better DX12 performance, Nvidia had better DX11 performance. Now, both are about even - this is a heavily benchmarked game after all.

Hitman 2 did not start from scratch, it is the same engine as previous one, although obviously improved.
Pretty sure that wasn't the case, Hitman ran faster on wide variety of hardware on DX12.
Eventually, yes. It is one of very few games where DX12 is almost universally better.

The argument that keeps being made is that a DX12 engine needs to be substantially different and incompatible with DX11 implementation. I do not see why this would have to be the case. DX12 allows some different types of things on API level and considerably lower level optimization but it does not have to change how a renderer works, just the implementation.
 
Last edited:
Joined
Jun 15, 2016
Messages
1,042 (0.36/day)
Location
Pristina
System Name My PC
Processor 4670K@4.4GHz
Motherboard Gryphon Z87
Cooling CM 212
Memory 2x8GB+2x4GB @2400GHz
Video Card(s) XFX Radeon RX 580 GTS Black Edition 1425MHz OC+, 8GB
Storage Intel 530 SSD 480GB + Intel 510 SSD 120GB + 2x500GB hdd raid 1
Display(s) HP envy 32 1440p
Case CM Mastercase 5
Audio Device(s) Sbz ZXR
Power Supply Antec 620W
Mouse G502
Keyboard G910
Software Win 10 pro
Joined
Feb 19, 2009
Messages
1,151 (0.21/day)
Location
I live in Norway
Processor R9 5800x3d | R7 3900X | 4800H | 2x Xeon gold 6142
Motherboard Asrock X570M | AB350M Pro 4 | Asus Tuf A15
Cooling Air | Air | duh laptop
Memory 64gb G.skill SniperX @3600 CL16 | 128gb | 32GB | 192gb
Video Card(s) RTX 4080 |Quadro P5000 | RTX2060M
Storage Many drives
Display(s) M32Q,AOC 27" 144hz something.
Case Jonsbo D41
Power Supply Corsair RM850x
Mouse g502 Lightspeed
Keyboard G913 tkl
Software win11, proxmox
Benchmark Scores 33000FS, 16300 TS. Lappy, 7000 TS.
great,except there are locations where vega 64 drops below 1070 performance,under 50 fps.

lol I'm joking,I don't like hitman for more reasons than just that.

There is some rare occurrences that I have no clue why would occur, I'd say 98% of the time I'm well above 80
It's perform below what I'd expect but I love the game though.
Running undervolt, 15% pwr limit, water and 1100 mhz hbm2.

Edit: I more reacted to absymal, lower than expected is more correct I'd say :)
 
Joined
Apr 21, 2010
Messages
562 (0.11/day)
System Name Home PC
Processor Ryzen 5900X
Motherboard Asus Prime X370 Pro
Cooling Thermaltake Contac Silent 12
Memory 2x8gb F4-3200C16-8GVKB - 2x16gb F4-3200C16-16GVK
Video Card(s) XFX RX480 GTR
Storage Samsung SSD Evo 120GB -WD SN580 1TB - Toshiba 2TB HDWT720 - 1TB GIGABYTE GP-GSTFS31100TNTD
Display(s) Cooler Master GA271 and AoC 931wx (19in, 1680x1050)
Case Green Magnum Evo
Power Supply Green 650UK Plus
Mouse Green GM602-RGB ( copy of Aula F810 )
Keyboard Old 12 years FOCUS FK-8100
Joined
Jun 15, 2016
Messages
1,042 (0.36/day)
Location
Pristina
System Name My PC
Processor 4670K@4.4GHz
Motherboard Gryphon Z87
Cooling CM 212
Memory 2x8GB+2x4GB @2400GHz
Video Card(s) XFX Radeon RX 580 GTS Black Edition 1425MHz OC+, 8GB
Storage Intel 530 SSD 480GB + Intel 510 SSD 120GB + 2x500GB hdd raid 1
Display(s) HP envy 32 1440p
Case CM Mastercase 5
Audio Device(s) Sbz ZXR
Power Supply Antec 620W
Mouse G502
Keyboard G910
Software Win 10 pro
DX12 : Vega 64 + 2700X vs 9900K+Vega 64 = 9% slower
DX11 : Vega 64 + 2700X vs 9900K+Vega 64 = 43% slower

unbelievable !

We are not talking about "A"vs"B" here just about boost in ryzen cpu with DX12 in comparision with DX11 yes?
 
Joined
Aug 6, 2017
Messages
7,412 (3.02/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
gtx 1080 dx11 beats amd's v64 dx12 by 10%.
what is amazing is how inconsistent v64 perfromance is.
in all honesty,it should already have left gtx1080 in the dust,it's been almost 2 years since launch.
hard to assess 2700x vs 9900k performance here,though 2700x is where it should be,pushing a V64 card nicely at 1080p.
but V64 is lower than 1080 here,and 1080 is 2060 by today's standards.
 
Joined
Apr 21, 2010
Messages
562 (0.11/day)
System Name Home PC
Processor Ryzen 5900X
Motherboard Asus Prime X370 Pro
Cooling Thermaltake Contac Silent 12
Memory 2x8gb F4-3200C16-8GVKB - 2x16gb F4-3200C16-16GVK
Video Card(s) XFX RX480 GTR
Storage Samsung SSD Evo 120GB -WD SN580 1TB - Toshiba 2TB HDWT720 - 1TB GIGABYTE GP-GSTFS31100TNTD
Display(s) Cooler Master GA271 and AoC 931wx (19in, 1680x1050)
Case Green Magnum Evo
Power Supply Green 650UK Plus
Mouse Green GM602-RGB ( copy of Aula F810 )
Keyboard Old 12 years FOCUS FK-8100
We are not talking about "A"vs"B" here just about boost in ryzen cpu with DX12 in comparision with DX11 yes?

DX 11 : GTX 1080 + Ryzen 2700 vs GTX 1080 + 9900K : 45%
DX 12 : GTX 1080 + Ryzen 2700 vs GTX 1080 + 9900K : 8%

See pattern ?
Intel + nvidia = DX11
Ryzen + nvidia = DX12
Now next Ryzen 3000 should fix it.
I find it funny when you look at GTX 1080 + 9900K in both DX12,11 ( 99th test) , different is 48% with 7% different fps.

Edit: Both CPU test not GPU Test
 
Last edited:
Joined
Sep 17, 2014
Messages
20,944 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
D3D11 and D3D12 are effectively forks. To do D3D12 right, the D3D11 code is pretty much worthless. The D3D12 implementation in these cases (like The Division) is often underwhelming. I don't know that we've actually seen a pure-bred D3D12 game yet.

An API is a means, not a goal. I think its a simple matter of economy. There is too little profit in spending dev time on it, at least at launch, and also at a basic level.

When MS launched DX12 my main point about it actually was that its purpose was to drive new types of content on smaller/mobile devices and for example things like VR. It offers great support for efficient use of many core CPUs, that can run at lower clocks to compete. Thát is an economical incentive. You want to lower the bar in terms of hardware requirements.
 
Top