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Hogwarts Legacy Gets a New Big Patch

GFreeman

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Avalanche Software has released the latest March 8 patch for Hogwarts Legacy, that fixes various bugs and improves gameplay, performance, and stability. The extensive update also includes fixes for online, gameplay, audio, UI, cinematics, ray tracing, save game, display and miscellaneous issues.

The changelog includes major reworks, from patching out memory leaks, improved VRAM usage, to VFX crashes, lighting optimizations with NVIDIA drivers, improved stability and performance with ray tracing, directional light shadows and shadows on trees with ray tracing, various Ansel issues, and plenty of gameplay issues, including missions, broom flight, world events, and characters. The new patch also updates the minimum Nvidia and AMD graphics driver recommendations, which could be directly connected to the improved VRAM usage, as the game was easily going over 14 GB with RT enabled on 1080p, 1440p, and 2160p resolutions.



Here is the full changelog.

Build Version - 1126182

Developer Note - This patch addresses overall gameplay, performance and stability as well as online connection improvements.

Bug Fixes:

Online
  • Improve player account network registration and tracking.
  • Fixed DLC related issues during pause menu, gear menu.
  • Fixed DLC flying mount inventory issue potentially disappearing during a mission.
Gameplay
Missions
  • Fixed blocker issue when unlocking the bandit camp cage before starting the mission. Resolves the following reported issue: HL-437.
  • Fixed not being able to complete a quest during a specific conversation with Madam Kogawa missing from her desk. Resolves the following reported issue: HL-1173.
  • Fixed avatar getting stuck between barrel and furnace by jumping or opening tool wheel.
  • Fixed a duplication collision next to one of the store entrances.
  • Fixed issue with waypoints being in the air instead of the ground within Hogsmeade.
  • Fixed objective maker being over Fig properly after waiting period.
  • Fixed missing exit prompt on some doors within Hogwarts.
  • Fixed opening butterfly chests other than the intended ones for a quest doesn't count toward mission progression. Resolves the following reported issue: HL-5620.
  • Fixed butterflies to not appearing at the specified area to progress the mission again. Resolves the following reported issue: HL-4807.
  • Fixed incorrect merge mission progression.
  • Fixed stability issue in the Spoons in the Potion's classroom.
  • Fixed stars being present when focusing telescope during Astronomy class on low settings. Resolves the following reported issue: HL-3032.
  • Fixed stars brightness and pop issues with Astronomy mini-games.
  • Fixed shields not displaying correctly during Crossing Wands missions.
Broom flight
  • Fixed player getting trapped while mounting a broom or while rotating a statue.
  • Fixed not landing on Viaduct bridge.
  • Fixed mesh breaking when avatar mounts broom after teleporting in open area.
  • Fixed flash and shuttering when mounting any broom.
World Events
  • Fixed wagon carts clipping into one another while avatar is blocking them.
  • Fixed occasional respawning duplication of One Man Band in Hogsmeade.
Characters
Fixed issue with characters that do not have hair.
VFX
  • Fixed broom speed parameters.
  • Fixed enemy shields not displaying correctly during Cross Wands missions.
  • Fixed enemy shields disappearing after being hit several times.
  • Fixed visibility of constellations at the astronomy table.
  • Fixed Dark Wizard Extortionist AOE lightning VFX attack remaining on screen.
Audio
  • Fixed audio of waterfall in the cliffside based on avatars proximity.
  • Update latest audio soundbanks.
  • Resolved localization and VO selection properly playing correctly.
UI
  • Updated localization strings.
  • Fixed female avatar face appearing different from the creation preview during gameplay. Resolves the following reported issue: HL-543.
  • Fixed transition between UI purchase window and forced conversation with vendors.
  • Fixed map showing wrong path to the map chamber.
  • Fixed damaged being represented when enemy is hit with transformation and Ancient Magic Throw. Resolves the following reported issue: HL-4810.
  • Improve tracking for Room of Requirement.
  • Fixed Ansel issue when FOV is set too high.
  • Fixed UI controller icons displaying correctly based on controller platform type.
Cinematics
  • Updated facial animations.
  • Fixed NPC treadmilling during the House Cup.
  • Fixed blurred texture and LOD pop.
  • Fixed Avatar robes appearing before Fig makes them appear before the sorting ceremony.
Raytracing
  • Improve stability and performance after long play throughs.
  • Improve VFX performance during while raytracing.
  • Improve performance by batching and caching raytracing buffers.
  • Removed fog volumes for better BVH performance.
  • Fixed RTAO making decals black.
  • Fixed directional light shadows.
  • Fixed shadows on trees.
  • Fixed performance of the culling of lights in the frontend.
Save Game
  • Fixed not being able to talk to Vendors during sequential saves after issue being patched. Resolves the following reported issues: HL-412, HL-494, HL-590, HL-5260.
  • Fixed streaming in and out after getting the 'Dung Bomb' field guide and loading a manual save.
  • Fixed an issue when turning off the title and loading an auto-save during final credits causing an infinite loading screen.
  • Fixed voice pitch setting save issue with avatar.
Performance and Stability
  • Fixed streaming issues throughout Hogwarts.
  • Fixed crash when common room is being shown to the player.
  • Fixed crash with skeletal mesh.
  • Fixed crash with deflection impacts.
  • Fixed crash when reading dictionary files.
  • Fixed performance when using ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena.
  • Improve rendering performance of translucent objects.
  • Fixed crash during a story graph.
  • Fixed streaming of plants in the Slytherin Common Room.
  • Fixed several memory leaks.
  • Fixed crash with map icon state.
  • Fixed crash with invalid UI.
  • Fixed streaming out of the Great Hall while navigating Hogwarts. Resolves the following reported issue: HL-71.
  • Fixed crash during audio occlusion checks around player.
  • Fixed crash when using explosive barrels.
  • Fixed crash when using Incendio spell.
  • Fixed crash when using Accio, Confringo, or Stupefy spells.
  • Fixed crash when updating gear items.
  • Fixed crash recursive crash with Solomons shields.
  • Fixed crash with mount zones.
  • Fixed crash during combat cursed lifetime.
  • Fixed crash during and spawning race on broom
  • Fixed occlusion culling with doors opening and closing.
  • Fixed occlusion culling issue.
  • Fixed a crash when travelling to Professor Fig's classroom.
  • Fixed crashes related with Niagara and destructible related VFX.
  • Fixed a crash with damage over time not registering correctly.
  • Fixed crash spawning actor not being stored correctly.
  • Fixed crash with spawning actors correctly.
  • Fixed crash during character creation. Resolves the following reported issue: HL-232.
  • Fixed optimization animation instancing.
  • Fixed crash with moving stairs.
  • Fixed crash with VFX after prolonged play throughs.
  • Fixed crash related transformations in Overland.
  • Fixed crash dealing with object state.
  • Fixed crash with parry in combat.
  • Fixed crash with VFX AOE.
  • Fixed crash with hints.
  • Fixed crash with achievements with an invalid online userid.
  • Fixed crash while speaking to Rackham.
  • Fixed crash when using Wingardium.
  • Fixed performance drops experienced during longevity of the game.
  • Fixed performance drop in Divination classroom.
  • Improve VRAM usage specially for video cards with reduced memory.
  • Fixed raytracing lighting performance in the frontend.
  • Fixed using Ansel while a spell is being cast.
  • Fixed using Ansel while the avatar is riding a broom.
  • Updated shader compilation with latest PSO cache.
  • Fixed lighting optimization with Nvidia drivers.
Display
  • Resolved 32:9 aspect ratio issue when using an Ultrawide monitor. Resolves the following reported issue: HL-260.
  • Fixed Ansel issue when FOV is set too high.
Miscellaneous
  • Updated "Special Thanks" credits and legal lines.
  • Updated minimum Nvidia and AMD video driver recommendations.

View at TechPowerUp Main Site | Source
 
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I do have performance issues and bugs but overall the game is genuinely enjoyable, I'm pleased with my purchase, I'll test the new patch this weekend, hopefully the weird slow downs I had here and there will be diminished
The artistic direction is refreshing too, it's not every day we see a AAA HP game
 
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Still needs plenty of optimizations, especially on the CPU side.

Will check how it evolves in 6 months or so.
 
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  • Updated minimum Nvidia and AMD video driver recommendations.

what does it means ? :confused:
 
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  • Updated minimum Nvidia and AMD video driver recommendations.

what does it means ? :confused:
What ever driver was required at launch to play this game has been updated to a newer version.
 
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WOW, nice to see but dammit DLC's for this game already, now i know i be waiting this one out.

Number one reason I didn't even consider buying this, I'll wait for a complete edition later on
 

Kifanaos

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WOW, nice to see but dammit DLC's for this game already, now i know i be waiting this one out.
The only DLC is the Dark Arts Pack in the deluxe edition. Purchasable separately if you don't get the deluxe edition.
 

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The only DLC is the Dark Arts Pack in the deluxe edition. Purchasable separately if you don't get the deluxe edition.

Yeah not in to buying games that have any DLC's near lunch, only message it sends me is that there be a bunch more after it and tbh if that close they should of came with the game anyways.

Yeah buy now ( $10 ) or later for $20, no thanks.
 

wolf

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biggest issues I've seen personally all appear to be CPU related, has the ceiling lifted a bit with this patch?
 

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lol... "improved DRM" is basically what that first line is saying.

too little too late, and performance is improved without DRM, yet they continue to be greedy bastards instead of just improving performance and removing it.

hard pass. don't let the door hit you on the way out Denuvo, I got other things to play.

biggest issues I've seen personally all appear to be CPU related, has the ceiling lifted a bit with this patch?

just the opposite, DRM has already been shown to cause issues in performance
 

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just the opposite, DRM has already been shown to cause issues in performance
And isn't CPU usage the primary hit taken with intrusive DRM? I understand what you're getting at, it's the issue and poor performance is the symptom.
 
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hard pass. don't let the door hit you on the way out Denuvo, I got other things to play.

Denuvo is quite literally a scam, they pay hundreds of thousands for something that makes the game perform worse and simply doesn't work. They should just use whatever is standard for the store where they're publishing and put the savings towards improving the game

This shit isn't working either for them or for us

 
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I just did a quick test and it doesn't seems to have improved much. 7950X3D + 4080 at 4k, i used to be relatively good with everything on with DLSS quality + FG on but now when I travel, I have a lot of pop-in and still have huge stutter from time to time.


But it look like they fixed the strange lighting on NPC during conversation. (At least where i was).
 
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I really had no issues in my playthrough (before the patch). :wtf:
 
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Anyone else seeing worse performance now? Everything was perfectly smooth before for me, but now it's full of stutter. :shadedshu:
 
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lol... "improved DRM" is basically what that first line is saying.

too little too late, and performance is improved without DRM, yet they continue to be greedy bastards instead of just improving performance and removing it.

hard pass. don't let the door hit you on the way out Denuvo, I got other things to play.

just the opposite, DRM has already been shown to cause issues in performance
There has never been a comparison of this game with or without denuvo. If you're thinking about the cracked performance comparison a while back that was debunked to be issues with the Steam Overlay, suggestion was to disable steam overlay.
 
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biggest issues I've seen personally all appear to be CPU related, has the ceiling lifted a bit with this patch?

I just tried Hogsmeade area with RT, CPU bottleneck is still the same as before
 
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Game is tempting now that I've seen it for sale for $46 USD. But I really want to wait for all the bugs to be worked out and maybe DLC included and DRM removed. My friend really enjoyed the game. I already bought Octopath 2 and Jedi Survivor so I'm good until summer.
 
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That's a list of fixes and I'm guessing these are not all of them. I only hope the most annoying bugs and issues are sorted out.
Been waiting to get my hands on the game but maybe I will still wait a bit. Not in a rush to be honest. From what I've seen so far (YT gameplay) it looks and plays well on my gear. I just don't want to get those bugs and issues since these ruin the game and I'm trying to avoid that. (CP2077 winks)
 
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Euh... a mainstream game gets patched and this is news? That's... a very low bar for the news headlines. Damn TPU. Its not even a content patch either, its just bugfixing that should've happened (prior to) day zero. It nearly reads as an ad 'look, we finally did our job, somewhat', pls buy nao.

That's a list of fixes and I'm guessing these are not all of them. I only hope the most annoying bugs and issues are sorted out.
Been waiting to get my hands on the game but maybe I will still wait a bit. Not in a rush to be honest. From what I've seen so far (YT gameplay) it looks and plays well on my gear. I just don't want to get those bugs and issues since these ruin the game and I'm trying to avoid that. (CP2077 winks)
Tbh... its ultra generic open world theme park fare. But that's also not a bad thing, it is what it is. I just honestly don't understand the hype, a lot of stuff really isn't impressive, combat is... yeah. Combat. Depth of a puddle of water. Graphics are quite generic too. I guess the HPotter flavor must be very strong in ppl to consider this game anything special.

It is utterly mind blowing how a game of this caliber has the issues and performance it has in 2023. Put it next to Elden Ring... its hilarious in terms of performance vs graphics.
 
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Hopefully it doesn't break the mods but we'll see..

edit: mods still work
 
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Tbh... its ultra generic open world theme park fare. But that's also not a bad thing, it is what it is. I just honestly don't understand the hype, a lot of stuff really isn't impressive, combat is... yeah. Combat. Depth of a puddle of water. Graphics are quite generic too. I guess the HPotter flavor must be very strong in ppl to consider this game anything special.

It is utterly mind blowing how a game of this caliber has the issues and performance it has in 2023. Put it next to Elden Ring... its hilarious in terms of performance vs graphics.
I seen the combat and it was well you have a combat and that was it. I think people like the Harry Potter franchise and it does boost some people view of the game being awesome. It might be from what I have seen it is OK. That's why no rush of getting it for myself. I had better expectations with CP2077 to be fair than with this one. I'm not a crazy Harry Potter fan to be fair. Never was. I think the game is worth enough to give it a go and try it out. If it turns out to be great for me we will see. Like I said. No rush in purchasing it.
 
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I seen the combat and it was well you have a combat and that was it. I think people like the Harry Potter franchise and it does boost some people view of the game being awesome. It might be from what I have seen it is OK. That's why no rush of getting it for myself. I had better expectations with CP2077 to be fair than with this one. I'm not a crazy Harry Potter fan to be fair. Never was. I think the game is worth enough to give it a go and try it out. If it turns out to be great for me we will see. Like I said. No rush in purchasing it.
Yep, I might jump on a budget bin purchase. The budget might end up to be 0,- :)
 
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Yep, I might jump on a budget bin purchase. The budget might end up to be 0,- :)
Lol.

Waiting for her to do an update before I sail myself.

I refuse to pay for single player games that use the UE engine. I won't buy a single one until UE 5.1 (Apparently, stutter is a thing of the past with this build, with default build settings too) is mainstream.
 
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