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How come the Nintendo 3DS's actual 3D feature flopped with consumers? I don't get it, I loved it!

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I know the games were hit or miss, but I remember playing the original 3DS with Ocarina of Time and being blown away by the 3D effect without need for glasses. Why did this feature flop? Samsung just released a new monitor last month that improves upon this tech, glasses free 3d tech. The clarity and 3D effects have improved a lot over time with tech, and I really think Nintendo could have done a 3DS v2 instead of a Switch 2 and had a slam dunk win. I understand playing it safe is the name of the game for companies, and Switch 2 is just easy money, just sad to see innovation dying.

Any thoughts on this? I don't understand, was I the only one that liked the glasses free 3D effect on a few games for the original 3DS?
 
Maybe they're developing it from scratch and improving it for the third Switch iteration.

Who knows what they're cooking behind Nintendo R&D doors?!
 
I think 3d if very niche kinda like vr, you either like it or don’t like it… and i think for the majority they rather have the 3d slider turned off… i only play pokemon and sure the 3d pop was cool but after three seconds and back to 2d…

10 or years ago 3d content was all the rage at cinemas and home tvs same with that the hobbit with high frame rate didn’t even stay for a while and now its gone…
 
I know the games were hit or miss, but I remember playing the original 3DS with Ocarina of Time and being blown away by the 3D effect without need for glasses. Why did this feature flop? Samsung just released a new monitor last month that improves upon this tech, glasses free 3d tech. The clarity and 3D effects have improved a lot over time with tech, and I really think Nintendo could have done a 3DS v2 instead of a Switch 2 and had a slam dunk win. I understand playing it safe is the name of the game for companies, and Switch 2 is just easy money, just sad to see innovation dying.

Any thoughts on this? I don't understand, was I the only one that liked the glasses free 3D effect on a few games for the original 3DS?
It was neat, but for some (myself) it always *felt* wrong. Almost like eyestrain and uncanny valley mixed together.

I also tried a VR headset somewhat recently, and got the same kind of feeling. I do not wear corrective glasses.
 
I know the games were hit or miss, but I remember playing the original 3DS with Ocarina of Time and being blown away by the 3D effect without need for glasses. Why did this feature flop? Samsung just released a new monitor last month that improves upon this tech, glasses free 3d tech. The clarity and 3D effects have improved a lot over time with tech, and I really think Nintendo could have done a 3DS v2 instead of a Switch 2 and had a slam dunk win. I understand playing it safe is the name of the game for companies, and Switch 2 is just easy money, just sad to see innovation dying.

Any thoughts on this? I don't understand, was I the only one that liked the glasses free 3D effect on a few games for the original 3DS?
Agree with you !
Love the 3D effect, in the 3DS (even with the low rez') or in TV.
My old Samsung Plasma have this feature with active glasses, and I loved it.
Like the VR thing, love it ...
... But I understand people saying it just "cool", not more.
 
Agree with you !
Love the 3D effect, in the 3DS (even with the low rez') or in TV.
My old Samsung Plasma have this feature with active glasses, and I loved it.
Like the VR thing, love it ...
... But I understand people saying it just "cool", not more.

well, at least I am not alone :toast:
 
I haven't tried some 3D version of old genesis game on the 3DS.
Seems it was really great !
Did you ?
 
The Nintendo 3DS glasses-free display technology worked however it caused eyestrain and discomfort for a lot of users.

Unsurprisingly this is one of the recurring issues with VR HMD devices, they're just not comfortable to wear for anything but short, infrequent stints for large percentage of the population.

Movie theater and television screen 3D projection also caused discomfort for many. And unlike a 3DS, you just can't switch to 2D when you're sitting in a movie theater with hundreds of others. In the end, the novelty (some called it a gimmick) quickly wore off and now those 3D viewing technologies were just a passing fad.

In the end Nintendo 3DS ended up being very popular but most owners rarely used the 3D mode.

Someday someone might come up with a better implementation but the comfort issue must be addressed for lasting popularity and widespread acceptance. Not sure if there's anything for VR HMDs. Some people just hate wearing things on their head (googles, glasses, headphones, caps, straps, helmets). Being "cool tech" for a handful of nerds isn't sustainable enough.

Nintendo can't just re-introduce the old tech on Switch 2 and expect the public to embrace it. I'm sure they have experimental screens and prototype devices in their labs though.
 
I haven't tried some 3D version of old genesis game on the 3DS.
Seems it was really great !
Did you ?

nope I never got to try that


I see, so there is an actual physical issue with using this technology. I wonder if that has been improved with the new Samsung glasses free 3D display released last month, or if it will suffer the same fate, even though it is a very niche market it is intended for anyway.
 
I'm sure they have experimental screens and prototype devices in their labs though.
Oh, they've got more than that, for sure.
 
Oh, they've got more than that, for sure.
Companies like Apple and Nintendo have access to pretty much all commercially viable consumer electronics technology. Nintendo has lots of experience with 3D display technology, it's not their first rodeo, that's for sure. They know what works (basically nothing long-term) and what doesn't (all the stuff they have tried themselves). I'm sure their engineers have tried all other consumer VR/3D display tech, everything from Mattel View-Master, Google Cardboard, PlayStation VR, Steam VR, to Apple Vision Pro, and beyond.

For something like 3D image projection there are lots of well known challenges, problems that have been heavily documented for decades.

The image projection works best for certain eyes and certain distances, generally when the display is in the center of the vision. This is a major reason why both 3D movie theaters and 3D televisions failed. They don't work well for people on the periphery. The 3D image is best viewed by the person seated in the middle, a certain distance from the screen. There are other issues like interpupillary distance, etc. that VR HMD projection has to contend with.

On a consumer device like a handheld gaming console, you can't really expect the end user to make a bunch of tweaks in some control panel until they get an image that "feels better" to them than the factory settings. So a lot of assumptions are made about what sort of eyes are viewing the image. I probably adjusted the settings on my Oculus Rift S over twenty times when I bought 6-7 years ago and some things still don't look right. Some of the settings in the content itself vary so I really need to tweak the eye settings for each content change (video, game, whatever). That's not going to fly with Joe Consumer. So eventually I just stopping trying to readjust things every time.

So today I just basically don't expect to spend more than 40-45 minutes during a typical VR HMD session. That's really all I can take.

The fact that 3D display technology ended up being a bust for Nintendo 3DS was completely unsurprising. I haven't tried Samsung's new 3D display technology, but they have to solve a bunch of issues (and not just the ones briefly mentioned here) for there to be any chance of having Joe Consumer come back to it day after day, week after week.

In the end, content is always king. You can't just take 2D content and make it believable 3D content. However to justify the increased production costs of generating 3D content, you really need a market that is sufficiently large and enthusiastic about returning for that 3D content. Not convinced that audience exists right now.

It's one thing to look at some 3D image for a few minutes. It's something completely different to get someone to watch a two-hour 3D movie and get up with no other discomfort other than some stiff legs or back (just like they sat through a 2D movie). And yeah, that movie still needs to be good on its own. A bunch of 3D effects isn't going to carry any title. Gratuitous technology always ends up losing in the long run.
 
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I know the games were hit or miss, but I remember playing the original 3DS with Ocarina of Time and being blown away by the 3D effect without need for glasses. Why did this feature flop? Samsung just released a new monitor last month that improves upon this tech, glasses free 3d tech. The clarity and 3D effects have improved a lot over time with tech, and I really think Nintendo could have done a 3DS v2 instead of a Switch 2 and had a slam dunk win. I understand playing it safe is the name of the game for companies, and Switch 2 is just easy money, just sad to see innovation dying.

Any thoughts on this? I don't understand, was I the only one that liked the glasses free 3D effect on a few games for the original 3DS?
You know, I am with you on it. I liked my 3DS and many of the games that utilized the 3D effect well (Honestly, it never impeded my gaming experience, and I could turn it off at will). Probably the only reason Nintendo dropped it on the Switch was they could not make it work on the TV's since the Switch was essentially combining both lineups (Handheld and console). Either that or scaling it up on the Switch console itself made it too expensive to be feasible.

I like VR/3D as a whole though I can find many aspects too gimmicky. Though to be fair I am one of those crazy people who own a complete Nintendo Virtual Boy collection and have play through pretty much all the games on it and even enjoy it (Though I find it hard to play beyond an hour at a time).
 
Companies like Apple and Nintendo have access to pretty much all commercially viable consumer electronics technology. Nintendo has lots of experience with 3D display technology, it's not their first rodeo, that's for sure. They know what works (basically nothing long-term) and what doesn't (all the stuff they have tried). I'm sure their engineers have tried all other consumer VR/3D display tech, everything from Mattel View-Master, Google Cardboard, PlayStation VR, Steam VR, to Apple Vision Pro, and beyond.

For something like 3D image projection there are lots of well known challenges, problems that have been heavily documented for decades.

The image projection works best for certain eyes and certain distances, generally when the display is in the center of the vision. This is a major reason why both 3D movie theaters and 3D televisions failed. They don't work well for people on the periphery. The 3D image is best viewed by the person seated in the middle, a certain distance from the screen. There are other issues like interpupillary distance, etc. that VR HMD projection has to contend with.

On a consumer device like a handheld gaming console, you can't really expect the end user to make a bunch of tweaks in some control panel until they get an image that "feels better" to them than the factory settings. So a lot of assumptions are made about what sort of eyes are viewing the image. I probably adjusted the settings on my Oculus Rift S over twenty times when I bought 6-7 years ago and some things still don't look right. Some of the settings in the content itself vary so I really need to tweak the eye settings for each content change (video, game, whatever). That's not going to fly with Joe Consumer. So eventually I just stopping trying to readjust things every time.

So today I just basically don't expect to spend more than 40-45 minutes during a typical VR HMD session. That's really all I can take.

The fact that 3D display technology ended up being a bust for Nintendo 3DS was completely unsurprising. I haven't tried Samsung's new 3D display technology, but they have to solve a bunch of issues (and not just the ones briefly mentioned here) for there to be any chance of having Joe Consumer come back to it day after day, week after week.
Interesting take!

Thank you!
 
Never had or owned a 3DS. I think my sister had one but she'd never share her toys so I never got to experienced it fully. But from what I heard. It gave a lot of people headaches when they had it on and in the end people probably picked up the standard DS instead of the 3DS. Whats the point of paying for a feature youre never going to use or get the most out of? At least it was a successful proof of concept that it could be done.
 
Interesting take!
Thanks, I have not written anything that hasn't been said tens of thousands of times over decades and decades of 3D display technology advancements.

Anyone who has used 3D display technology, owns a VR HMD, and/or has extensive personal time wearing corrective lenses will understand all of these points. And each time one of these 3D display fads fail, there are a boatload of post mortems. There's nothing new or revealing about any of this at all. Or not to those who follow display technologies, even just for fun (like me).

The basic principles of stereoscopic image display goes back to at least the 19th century, if not earlier (it's easy to find antique stereoscopes from the 1870s and 1880s on FleaBay). The fundamental idea isn't novel in the slightest. Modern technology has facilitated content distribution, immersion, and interactivity but the old problems with comfort and content value persist.

Even my Oculus Rift S VR HMD mostly sits around gathering dust. I end up using it every other month or so for a 40-45 minute session either playing one of two decent VR games (Half-Life: Alyx or Alien Isolation with the Mother VR mod) or watching some, ahem 18+ 3D video content (which usually last about 35-40 minutes which is within that time window of comfortable wearing). When my Oculus Rift S dies, I have no current plans to replace it with anything.
 
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They always do, don't they?
Yes however it's worth repeating because a lot of people online still don't get it. Even some people here who have used computers, videogame consoles, phones for 20+ years still haven't grasped these basic principles.

There's a reason cellphones in 2025 aren't 15 pounds and the size of a lunchpail. And there's a reason why the game with the most polygons on the screen or biggest texture map library isn't a shoo-in for Game Of The Year. There's a reason why people aren't walking down the street wearing VR HMDs.

But some people simply are too thick to understand this. So it needs to be brought up from time to time. Sadly.
 
@cvaldes Only thing I was trying to say is that the tech has improved a lot most likely for Samsung to risk making a monitor with the same idea in place. I'm still hopeful that someday we will see a slider feature handheld with better 3d tech, but you can and should be able to turn it off and on like before. If that day never comes, no big deal, I just think it would be neat.
 
I know the games were hit or miss, but I remember playing the original 3DS with Ocarina of Time and being blown away by the 3D effect without need for glasses. Why did this feature flop? Samsung just released a new monitor last month that improves upon this tech, glasses free 3d tech. The clarity and 3D effects have improved a lot over time with tech, and I really think Nintendo could have done a 3DS v2 instead of a Switch 2 and had a slam dunk win. I understand playing it safe is the name of the game for companies, and Switch 2 is just easy money, just sad to see innovation dying.

Any thoughts on this? I don't understand, was I the only one that liked the glasses free 3D effect on a few games for the original 3DS?
I'm with you, I love it! It was not only very effective but added a lot to gameplay.
 
I came across this thread just now, people's recommended games for the best 3D effects on the 3DS.

Man, not going to lie, I kind of want an original 3DS again and to get all these games. I never got a headache, so I think I'd really enjoy it. We may never see this tech again, and I just miss it.

 
I came across this thread just now, people's recommended games for the best 3D effects on the 3DS.

Man, not going to lie, I kind of want an original 3DS again and to get all these games. I never got a headache, so I think I'd really enjoy it. We may never see this tech again, and I just miss it.

i still got mine with all my pokemon in catridge and the old ones in the storage, i wanna open it up and change the battery but im a bit scared if it wipe out the data inside
 
Nintendo was sued for using it. I don't remember the particulars. I think part of the agreement was for them not use it.
 
Nintendo was sued for using it. I don't remember the particulars. I think part of the agreement was for them not use it.
No kiddin'
 
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