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How to boost your FPS CS:Source

  • Thread starter Thread starter DreamSeller
  • Start date Start date
D

DreamSeller

Guest
I'll be explaining you, how to boost your FPS greatly.
We'll both be using configs, but also Launch commands.

• First, right click your "Steam icon" at your bottom right corner.
• Pick "Games"
• Right click "Counter Strike: Source"
• Hit "Properties"
• "Set Launch Options"
• Type in the following, including "-"

HTML:
-nojoy -noipx -dxlevel 80 -nosync -refresh 65 -High -nocrashdialog -dev

• Also, -window, will start the game in windowed mode. -console will turn the in-game "Console" visible.

• Now head to your Cstrike/CFG folder, and create 2 .cfg folders, named "Autoexec and Userconfig"
• Enter the following code in both.
HTML:
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "800"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.520000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.780000"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_slow_cpu "0"
cl_allowupload "1"

r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"


// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"

// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "10"
budget_show_history "0"             // default 1;    Disables history graph.
cl_downloadfilter "nosounds"         //        Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"

crosshair "1"
cl_crosshairalpha "999"
cl_crosshaircolor "4"              //        Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"

cl_radaralpha "255"             //         Maximum radar brightness
cl_radartype "1"             //         Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"

cl_autohelp "0"             // default 1;
cl_autowepswitch "0"             // default 1;

cl_resend "1.5"             // default 6;
cl_c4dynamiclight "1"              //        Makes the bomb flash brighter to make it easier to see

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"

fps_max "150"

hud_fastswitch "1"              // default 0;     Enables quick weapon switching

sv_forcepreload "1"              // default 0;     Loadtime will inc, on-fly rendering dec. Fps boost

jpeg_quality "100"

showhitlocation "1"              // default 0;


// Client Commands
// ***********************************************
//
cl_show_splashes "0"            //         Disables water splashes
cl_phys_props_enable "1"         // default 1;     Must be enabled to be CAL-Legit
cl_phys_props_max "100"             // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "1"        // default 1;
cl_ejectbrass "0"             // default 1;
cl_show_splashes "0"
cl_forcepreload "1"


// Lighting Settings
// ***********************************************
//
r_dynamic "0"                // default 1;     Disables dynamic shadows
r_occlusion "0"             // default 1;
r_lightinterp "0"              // default 5;
r_shadowmaxrendered "10"         // default 32;    Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0"         // default 1;

// Cevo Legal Settings
r_ambientfraction "0.1"          // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1"              // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings


// Materials
// ***********************************************
//
mat_bloomscale "0"            //         Determines amount of HDR
mat_specular "0"            //         Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1"                  // default 0;    If rendering problems occrur, set back to 0
mat_hdr_enabled "0"             // default 1;
mat_hdr_level "0"
mat_reducefillrate "1"              // default 0;     Reduces shader fill rate.
mat_wateroverlaysize "8"            // default 128;
mat_vsync "0"
mat_colorcorrection "0"         //        If enabled fps takes a major hit
mat_shadowstate "0"             // default 1;
mat_forcehardwaresync "0"         // default 0;     Huge hit on performance if enabled
mat_monitorgamma "1.8"             //        Max monitor brightness
mat_disable_bloom "1"             // default 0;
mat_disable_fancy_blending "1"      // default 0;
mat_disable_lightwarp "1"          // default 0;
mat_disable_ps_patch "1"          // default 0;
mat_fastnobump "1"              // default 0;
mat_filterlightmaps "1"          // default 1;
mat_mipmaptextures "1"             // default 1;
mat_trilinear "1"             // default 1;

// Registration Tweaks
// ***********************************************
//
cl_drawmonitors "0"             // default 1;    If set to 0 it won't display monitors, huge FPS boost in video stress test
cl_interp "0.01"              // default 0.1;
cl_interpolate "1"             // default 1;
cl_lagcomp_errorcheck "1"         // default 0;
cl_lagcompensation "1"             // default 1;

// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0"           // default 1;     Disables high-quality water.
r_waterdrawreflection "1"          // default 1;
r_waterdrawrefraction "0"          // default 1;
r_updaterefracttexture "0"         // default 1;


// Props
// ***********************************************
//
r_decalstaticprops "1"          // default 1;
props_break_max_pieces "0"          // default -1;
props_break_max_pieces_perframe "0"     // default -1;
func_break_max_pieces "0"         // default 15;
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50"             //         and above
cl_detaildist "1200"             //         and above
cl_detailfade "400"
r_drawdetailprops "1"              // default 1;
r_propsmaxdist "1200"
// End CAL Legal Settings


// Netcode Tweaks
// ***********************************************
//
cl_updaterate "101"
cl_cmdrate "101"
rate "30000"
cl_smooth "1"                 // default 1;     Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01"             // default 0.1;


// Player Model Tweaks
// ***********************************************
//
// Cevo Legal Settings
r_modellodscale "1.0"              // default 1;
r_lod "2"                 // default -1;
r_rootlod "2"                  // default 0;
// End CAL Legal Settings

r_drawmodeldecals "0"                   // default 1;    Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"            // default 20;    Detail on eyes


// Detail Commands
// ***********************************************
//
mp_decals "25"                // default 200;
r_decals "75"                 // default 2048;
r_drawflecks "0"                 // default 1;    Disables bullet impacts
r_3dsky "0"                 // default 1;
r_renderoverlayfragment "0"          // default 1;
r_dopixelvisibility "1"          // default 1;
r_flex "0"                  // default 1;

// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"

clear
ECHO iGirls custom configs loaded successfully.

This would do the most possible.
Thanks for reading!
HAPPY GAMING!


originally posted by ★ iGirls ★ @ HF!!!​
 
oh wow, that cfg looks shady as hell, most of those cvars are even disabled at serverside so its useless. So you only get dodgy fps gains at best.
And maybe you should be vary of forcing the game to 65 hz, as most lcd monitors cant go higher than 60hz.


Either way, did you make this? Or did you copy it from somewhere else? Because a bit more research into what those "tweaks" actually does, might have been in order.
 
Is there a need to boost performance in cs:s? i thought even intel atom netbooks with integrated graphics could play it these days...

Genuine question btw, i never thought of a need to increase perf in cs:s on anything under 4 years old spec wise.
 
Interesting, I don't know if a PC Enthusiast forum is the best place to post this, as most of us are pretty crazy about keeping our computers up to date!

Useful enough, if someone is lagging in CS. (and if they are, do yourself a favour and get a new computer)
 
You should come with tips on how to make CS:S look better :p
 
Yehh we keep are rigs pretty uptodate, i play CS:S office on 24/7 servers with 170ish fps. Max settings, AA, AF, and anything else i can switch up possible.

I dont go into config with counter strike, i leave it at its prime.

In crysis, i can make custom configs, and cvars but i forgot most of the command lines that i used to know by heart, so i just go download a ultra high config and live with it :)
 
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