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I thot DX11.1 should come with Shader Model 5.1 & DirectCompute 11.1?

Discussion in 'General Hardware' started by Protagonist, Jan 5, 2012.

  1. Protagonist


    Sep 7, 2010
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    I thought DX11.1 should come with Shader Model 5.1 & DirectCompute 11.1?

    But this is not the case instade AMD Radeon 7970 claims DX11.1 bit it has Shader Model 5.0 & DirectCompute 11.
    I thought for the full features of DX11.1 to function the hardware should have Shader Model 5.1 & DirectCompute 11.1
    Previous gen DX10 and DX10.1 hardware had shader Model 4.0 & 4.1 respectively, so as DirectCompute 10 & 10.1 respectively.

    Does that mean that the upcoming hardware has no significant deference with current gen hardware in terms of hardware in handling Dx11 & 11.1?

    And does that mean that current gen hardware can handle DX11.1? every other key details in terms of handling Direct X are same. apart from the coming GPU are just faster in general,....
    Last edited: Jan 5, 2012
  2. W1zzard

    W1zzard Administrator Staff Member

    May 14, 2004
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    afaik dx 11.1 does not have any new shader instructions, so sm 5.0
    10 Year Member at TPU
  3. Protagonist


    Sep 7, 2010
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    AMD Radeon Spex from http://www.amd.com/us/products/desktop/graphics/7000/7970/Pages/radeon-7970.aspx#3

    Up to 925MHz Engine Clock
    3GB GDDR5 Memory
    1375MHz Memory Clock (5.5Gbps GDDR5)
    264GB/s memory bandwidth (maximum)
    3.79 TFLOPs Single Precision compute power
    947 GFLOPs Double Precision compute power
    GCN Architecture
    32 compute units (2048 Stream Processors)
    128 Texture Units
    128 Z/Stencil ROP Units
    32 Color ROP Units
    Dual Geometry Engines
    Dual Asynchronous Compute Engines (ACE)
    PCI Express 3.0 x16 bus interface
    DirectX® 11-capable graphics
    9th generation programmable hardware tessellation units
    Shader Model 5.0
    DirectCompute 11
    Accelerated multi-threading
    HDR texture compression
    Order-independent transparency
    OpenGL 4.2 support
    Partially Resident Textures (PRT)
    Ultra-high resolution texture streaming
    Image quality enhancement technology
    Up to 24x multi-sample and super-sample anti-aliasing modes
    Adaptive anti-aliasing
    Morphological Anti-Aliasing (MLAA)
    16x angle independent anisotropic texture filtering
    128-bit floating point HDR rendering
    AMD Eyefinity multi-display technology1
    Up to 6 displays supported with DisplayPort 1.2 Multi-Stream Transport
    Independent resolutions, refresh rates, color controls, and video overlays
    Display grouping
    Combine multiple displays to behave like a single large display
    AMD App Acceleration2
    OpenCL 1.2 Support
    Microsoft C++ AMP
    DirectCompute 11
    Double Precision Floating Point
    AMD HD Media Accelerator
    Universal Video Decoder (UVD)
    MPEG-2 (SD & HD)
    MVC (Blu-ray 3D)
    MPEG-4 Part 2 (DivX/Xvid)
    Adobe Flash
    DXVA 1.0 & 2.0 support
    Enhanced Video Quality features
    Advanced post-processing and scaling
    Automatic deinterlacing
    Mosquito noise reduction
    Edge enhancement
    3:2 pulldown detection
    Advanced video color correction
    Brighter whites processing (Blue Stretch)
    Independent video gamma control
    Flesh tone correction
    Color vibrance control
    Dynamic contrast
    Dynamic video range control
    AMD HD3D technology4
    Stereoscopic 3D display/glasses support
    Blu-ray 3D support
    Stereoscopic 3D gaming
    3rd party Stereoscopic 3D middleware software support
    AMD CrossFire™ multi-GPU technology5
    Dual, triple or quad-GPU scaling
    Cutting-edge integrated display support
    DisplayPort 1.2
    Max resolution: 4096x2160 per display
    Multi-Stream Transport
    21.6 Gbps bandwidth
    High bit-rate audio
    Quad HD/4k video support
    3GHz HDMI 1.4a with Stereoscopic 3D Frame Packing Format, Deep Color, xvYCC wide gamut support, and high bit-rate audio
    Max resolution: 4096x3112
    1080p60 Stereoscopic 3D
    Quad HD/4k video support
    Dual-link DVI with HDCP
    Max resolution: 2560x1600
    Max resolution: 2048x1536
    Integrated HD audio controller
    Output protected high bit rate 7.1 channel surround sound over HDMI with no additional cables required
    Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats
    AMD PowerPlay™ power management technology3
    Automatic power management with low power idle states
    AMD PowerTune technology3
    Intelligent TDP management technology
    Dynamic clockspeed/performance enhancement for games
    AMD ZeroCore Power3
    Ultra-low idle power when the system’s display is off
    Secondary GPUs in an AMD CrossFire™ configuration power down when unneeded
    AMD Catalyst™ graphics and HD video configuration software
    Software support for Windows 7, Windows Vista, and Windows XP
    AMD Catalyst™ Control Center - AMD Catalyst™ software application and user interface for setup, configuration, and accessing features of AMD Radeon products
    Unified Graphics display driver - AMD Catalyst™ software enabling other PC programs and devices to use advanced graphics, video, and features of AMD Radeon™ products
  4. Protagonist


    Sep 7, 2010
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    So does that mean that even current DX11 cards can run DX11.1, is this the same scenario as DX9 - 9c where all the hard ware that could run Dx9 ware capable of running dx9c?
  5. Over_Lord

    Over_Lord News Editor

    Oct 13, 2010
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    I'm happy actually. Won't make the DX11 card owners suddenly feel alienated.

    Again a possibility MS are adding those features specifically which will be a part of next gen XBox GPU
  6. Athlon2K15

    Athlon2K15 HyperVtX™

    Sep 27, 2006
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    The following functionality has been added in Direct3D 11.1.

    •Shader tracing
    •Direct3D device sharing
    •Check support of new Direct3D 11.1 features and formats
    •Create larger constant buffers than a shader can access
    •Use logical operations in a render target
    •Force the sample count to create a rasterizer state
    •Process video resources with shaders
    •Change subresources with new copy options
    •Discard resources and resource views
    •Support a larger number of UAVs
    •Bind a subrange of a constant buffer to a shader
    •Retrieve the subrange of a constant buffer that is bound to a shader
    •Clear all or part of a resource view
    •Map SRVs of dynamic buffers with NO_OVERWRITE
    •Use UAVs at every pipeline stage
    10 Year Member at TPU
  7. Protagonist


    Sep 7, 2010
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    How so? can Current Direct X 11 cards run Direct X 11.1?
  8. Protagonist


    Sep 7, 2010
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    Will this work on current gen GPUs?
  9. devguy


    Feb 17, 2007
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    Doubt it. And it wasn't the case that all DX9 cards could runs DX 9.0c content. I couldn't play BioShock on my x800, because it was missing shader model 3.0. I had to get some 3rd party patch to disable the SM3.0 stuff to be able to play it (although I later upgraded to an HD 3850 that beasted it just fine).
    10 Year Member at TPU
  10. Protagonist


    Sep 7, 2010
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    Ok not all coz of the deference in shader model, but i meant with the ones that had a card with SM3 or SM4 and had DX9c, even SM2 could ran DX9c.

    So i mean since every other details are same in the sense of eg SM5.0 can run DX11 or DX11.1 if so then current hardware can run DX11.1
  11. Maban


    Mar 6, 2008
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    I've heard that current DX11 cards might support DX11.1. Sort of how OpenGL support increases with drivers (up to a point). But yes, as far I know it will stay at SM5.0. Don't know about DirectCompute though.

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